Here's the trick:
SPACE JUMP FIRST (you can search this on the Internet):
It can be done the easiest on the original USA NTSC Gamecube version. It's not impossible to do on the EUR version but it's trickier to do. Not sure if it works on the PLAYER'S CHOICE or TRILOGY versions.
I'll give you the rundown:
-Once you're done with the Orpheon Space Frigate segment, Samus will touch down on planet Tallon IV.
-Get familiar with the controls, specifically the strafe jump dash and the scan visor.
If you've ever played the game before, you know that the SpaceJump Boots (DoubleJump) are actually in a room very close to where Samus touches down, to the immediate right of her ship. However, she cannot normally reach that platform (I think you need bombs or something, I forget, it doesn't matter).
-While on top of your ship, turn around and walk towards the right thruster of your ship (since you just turned around, it'll be on YOUR left).
-Walk all the way up to when you're almost no longer on top of the thruster. Turn around.
-In the distance, you will see a pretty tree with red fruit/flowers.
-Turn on your SCAN VISOR
-You will get a lock on the red flowers, but the visor will say "Object out of scanning range".
Here's the trick: In the early versions of Metroid Prime, you could perform a few oddities with your dashjump dodge and your scan visor. One of them was a pretty cool 'extended doge jump', which you will perform now. Here's how it's done:
-Have a target lock with your scan visor (the flower)
-Do a dashjump dodge to the right while targetting.
-IMMEDIATELY after doing the dashjump, let go off your target lock. You must be precise. The moment you dashjump to the right, lose your lock. Samus will perform a long dodge and land on the platform to the right of her ship. When you dash jump, flick the control stick (do not hold) just before the dash. The key here is to not be pressing any buttons when you release the scan visor lock.
-Then just jump over the short pits and walk through the door there and grab the boots.
Metroid Prime - Early Space JumpGrabbing the boots early gives you some nice options as to what to do in the game:
-Skip the Hive Mecha battle.
-Grab the Morph Ball early.
-Skip the Plated Beetle battle.
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Search online for "Early Plasma Beam" or "Metroid 2002 early plasma beam" as the steps are a bit more complicated.
You can also get the Ice Beam early.
Playing Metroid Prime on SequenceBreak Mode makes for a refreshing experience for game veterans. The best game version is the original Gamecube version, as the guys at Retro patched a lot of the stuff people were doing when they made the EUR and the Player's Choice versions, sadly.
Also, it won't work on the Wii version but I forget why.