As we have all experienced the NES trilogy of games have a lot of challenges to them, often stress inducing. Some of these are difficulty issues like the infamous Death Hall in the first one, to mis-translations in the second game (graveyard duck duck goose). There are some points and comparisons that I would like to bring up about each one that I think culminate with my final point.
1 Some of the plat-forming in CVII is brutal.
Unlike in CV I or III if you are on stairs and get hit you fall off sometimes into a pit,spikes or water as AVGN pointed out. This is off set by the re-spawn points set in that game. The enemy placement may be more predictable than the other two titles but the stair issue is one that stands out. (Just a side note) this is one of the things that pisses me off about players saying CV1 and III and too hard but then go and holy water spam the the bosses to win. LAME!!!!! It's about how you skill not what you kill. Skillz not sKILLZ!!!!!
2. I don't see how Castlevania III is harder than the first game.
Yes you have the one last trek through the clock tower at the end of both games. Yet Dracula's Curse punishes you if you die at Dracula. But over all one was much more difficult IMO.
3. The character movements from all of the games differ slightly from Simon in 1 and 2 to Trevor and crew in 3 to the way the enemies, bosses and objects move. I prefer 1 in this regard to the others outside of that with exception to how music is more subtle and less bombast in CV1 (loud drum parts in the others) the other games have so much to offer, night and day themes, powering up,
branching paths, extra characters, discovering secrets etc...
I have been attempting to learn ROM hacking for the NES. However, to do the game that I would like to do with the scope and magnitude would be daunting. It would include aspects from all three games into one, going far beyond NES hardware capabilities. Game maker is an option but I have tried it and I am not sure I would go back to it. NES rom hacking I see is iffy due to the aforementioned even by picking the brains of the community. Outside that, the nil possibility of Archemides doing another Castlevania Quest or Dracula's Shadow type project the only other way I can see envision the project would be doing this. Back in the day Super Mario All Stars and the Ninja Gaiden Trilogy was ported to the SNES. They cut a lot of corners on that game and it wasn't nearly as good as the originals but it made me question this..
Has anyone considered doing a NES Castlevania retrocompilation/hack on a SNES ROM? If 8 bit Mario appeared in Mario RPG no problem, what would be the difficulty of doing a NES authentic encapsulation of the games in a SNES ROM project?