The backwards bone-toss was and is a bug in the skeleton's code, but I think it's funny, so I'm probably going to keep it in. It doesn't happen terribly often, usually just when you get within his throw range while he changes direction. It's not like it's terribly cheap or unfair, and I do have to at least TRY and replicate some degree of Haunted Castle's infamous difficulty. A similar occurrence, that I'm NOT removing, is that the unfinished Axe Armors (hence why they're not in the video) can catch and rethrow different Armor's axe.
And yes, the Bone Halberds are serious fucking business. Those bad boys can kill you quickly if you're not careful. So can the Bloody Zombies, given how fast their swipe is.
Also, Jorge, you wouldn't happen to have SotN's sounds dumped by any chance, would you? I need a few SFX (mainly Bloody Zombie's stuff and a couple other things like the Bone Halberd's spinning noise) that aren't in the package Serio gave me a while back, and there aren't any working ISOs of SotN I can rip them from. If I had the disc/money to buy the game it wouldn't be a thing, but sadly that's not the case.
I'm also going to send out an incomplete stage demo, if anyone's interested. All I really have to do is finish up a few other enemies and get Medusa done and the stage one beta's finished.