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Offline Aceearly1993

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Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
« Reply #750 on: November 09, 2023, 04:17:50 AM »
0
https://github.com/katriellucas/lecarde-2/releases/tag/v1.3.5

Maintenance updates on points generally thought too subtle
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Offline Aceearly1993

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Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
« Reply #751 on: December 10, 2023, 09:38:16 PM »
0
https://github.com/katriellucas/lecarde-2/releases/tag/v1.3.6

Subtle maintenance (mainly about improving loading time between scene transition)
« Last Edit: December 10, 2023, 09:40:07 PM by Aceearly1993 »
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Offline Aceearly1993

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Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
« Reply #752 on: December 20, 2023, 04:03:37 PM »
0
https://github.com/katriellucas/lecarde-2/releases/tag/v1.3.7

Direct X 11 compatibility is up!
We need testers to see if the loading time is all OK or not on more modern systems like windows 11.
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Offline Aceearly1993

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Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
« Reply #753 on: December 24, 2023, 05:21:36 PM »
0
https://github.com/katriellucas/lecarde-2/releases/tag/v1.3.8

xmas update


After this point, the direction of the project *should* be heading to forging Gorgon releases, which shall have more extended rebalancing/external features (if everything is OK in Catoblepas releases). Still cannot figure out the valid idea for an Alucard main mode.
If any bug/ oversight had been found in the current releases, any plan of "Gorgon" releases would be in halt until they're fixed up in "Catoblepas" releases.

Another problem is the reworked keyboard event principle did not share keyboard key mapping in the same group as controller key mapping group. But the potential risk is overlap in Global Values and compatibility if it's going to use the same standard as key mapping event in Chronicles of the Wolf.
« Last Edit: December 25, 2023, 04:20:21 PM by Aceearly1993 »
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Offline Aceearly1993

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Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
« Reply #754 on: December 28, 2023, 05:26:05 PM »
0
https://github.com/katriellucas/lecarde-2/releases/tag/v1.3.9

Too bad there's a problem with JPN font format that had to be addressed through a small update. But that's to be expected since some (unfortune) computers just cannot hold Japanese font system together.

In fact it's possible to give more variations to font, but for text length concerns and consistency to source I ditched original idea and make the JPN font pixel perfect.

CHS font also shares the tweaks with JPN font.
« Last Edit: December 28, 2023, 05:29:29 PM by Aceearly1993 »
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Offline Aceearly1993

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Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
« Reply #755 on: January 15, 2024, 05:30:19 AM »
0
https://github.com/katriellucas/lecarde-2/releases/tag/v1.4.0

We've grinded a bit more about the possibility of LC2's structure and we don't know if the changes will impact too far to the original design idea. Regardless, this will be one of the final stretches in Reworking of LC2 for a pretty long time!
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

Offline Aceearly1993

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Re: CASTLEVANIA THE LECARDE CHRONICLES II April 2017
« Reply #756 on: February 19, 2024, 02:28:32 AM »
0
https://github.com/katriellucas/lecarde-2/releases/tag/1.4.2

Because the capability of adding enemy descriptions to LC2, the translation of enemy descriptions is in the process.

LC1 & LC2 REWORK
« Last Edit: February 23, 2024, 02:18:02 AM by Aceearly1993 »
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

 

anything