OG Rondo would be better if we hadn't waited for so long to get it in the west -- when you can't have a thing, you build it up in your head and what we got just... didn't actually match what most of us wanted to expect.
that has nothing to do with it, actually
very little in rondo do i find fun to deal with--not a fan in any measure of 90% of the music (style, not composition) due to grossly inappropriate musical style (gothic adventure horror, let's go cheesy 90s jpop), mildly inappropriate art direction (gothic adventure horror, let's go standard 90s anime style and everything's bright and colorful like it's a lost episode of alex kidd in evangelion world), complete lack of emphasis on anything that happens (boy all those barely-audible sfx that are mostly different kinds of squeaky noises because when you hit a werewolf with a spiky chain it
definitely goes squeak), and just overall lack of any of the trademark punch and precision classicvanias had down to a science by that point
(yes i know they experimented here and made richter less clunky and more fluid, and yes i give it a
tiny bit of a pass because the first attempt is always clumsy)
meanwhile the port version everyone else seems to hate corrects a lot of these problems by having more appropriate instrumentation, sfx, and overall control flow compared to everything else going on in the engine (though it's a shame there's no maria mode, as the alone made most of rondo bearable to trudge through more than once)
dxx has its own slew of issues, to be sure, but i find i enjoy playing it
much more than i do rondo
coincidentally, dxc also corrects most of these by having better audiovisual direction and overall aesthetic, and also made richter handle a bit tighter as far as controls go
original rondo was just a hot mess of "let's experiment with the formula and see what happeNOPE NOPE GOTTA POLISH THIS STUFF IN THE SEQUEL BACK TO WORK FOLKS"
and thus, i don't like very much of it at all