Hey guys, glad to see some enjoyment and feedback!
I actually looked through a lot of things and made a little update for the game. I'm going to run through it tonight and make sure everything works right before I post, but attached is a log to see the changes. I think it might improve ratings just a little :D
Hidden in case you don't want to see a few boss names in the updates.
V 1.1.0
-Added and changed various sound effects
-Made jumping faster
-Releasing Z cancels a jump
-Fixed some backgrounds
-Fixed some bad clipping
-Slightly changed some areas to make platforming easier
-Made Beelzebub physics make more sense
-Reduced health of Death fight part one
-Made Death fight part two less underwhelming
-Updated enemies death animations
-Slightly reduced game music volume
-Game music no longer makes the game stutter when looping
Things not yet updated but planned for future updates:
-Fix walking towards left wall clipping problems
-Make Dracula fight less underwhelming
-More fluid stairs movement
-More aesthetics updates
More things for future updates TBD
Hello everyone, I will soon be changing the game file into the newest updated version, so if you are wanting to play the game, I would suggest waiting until I put it out after a couple test runs. In the spoiler is a list of updates for the game. The version I will be releasing soon is V1.1.2. A lot of things that people have commented on have been fixed as well as some other things I found along the way. If you have already played an older version of the game, your feedback on newer versions will be most valuable, and please everyone else give feedback too! Thanks! :D
V 1.1.0
-Added and changed various sound effects
-Made jumping faster
-Releasing Z cancels a jump
-Fixed some backgrounds
-Fixed some bad clipping
-Fixed bone pillar stacking issues
-Slightly changed some areas to make platforming easier
-Made Beelzebub physics make more sense
-Reduced health of Death fight part one
-Made Death fight part two less underwhelming
-Updated enemies death animations
-Slightly reduced game music volume
-Game music no longer makes the game stutter when looping
V 1.1.1
-Fixed some backgrounds
-Fixed some clipping
V 1.1.2
-Fixed some backgrounds
-Fixed left wall clipping problems
-Fixed minor Vorpal Knight range (Level 6 normal enemy version of Vorpal Knight boss)
-Changed jump height minutely to aesthetically fix certain jumps
-Fixed Imp familiar targeting
-Made Imp familiar last longer before dying
-Made crouching hitbox more accurate
-Beelzebub's boss room no longer takes away your subweapon (Used to be intended)
-Added candles and a subweapon to every boss room (no subweapon in Slogra and Gaibon rooms)
-Added message after pressing switch in stage 5
-Changed health of Malphas, Vorpal Knight, and parts of Beelzebub
-Changed Dracula part 2
Things planned for future updates:
-Make Dracula fight less underwhelming
-More fluid stairs movement
-More aesthetics updates
More things for future updates TBD