Thanks, X. I hope you enjoy it. I just finished building the Second stage layouts this week, It's a massive recombining of all 4 versions of the Main Hall sans the courtyard area since that was expanded into a stage of it's own. It doesn't have a lot of new rooms, but by sorting out all the old rooms in a new lay out it should provide a new experiance especially for those unfamiliar with the rooms from say, the MSX version. And when I say massive, I mean it ended up being something like 50 screens with 2 main branching paths and some hidden areas.
I'm thinking something I can do to make the game feel a little more fresh is completely disregard the original distribution of candles, chests and keys and rebuild them from scratch. Maybe do the same with enemy placement too. What do you guys think?