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Offline Jorge D. Fuentes

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Super Mario Bros. Crossover 2.0
« on: January 16, 2012, 01:42:17 PM »
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Super Mario Bros. Crossover 2.0 Trailer

So yeah, this looks totally badass.  The first version was awesome and this one looks like it tacks on a whole bunch of new stuff.
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Offline Lumi Kløvstad

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Re: Super Mario Bros. Crossover 2.0
« Reply #1 on: January 16, 2012, 02:29:22 PM »
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Yeah. It could easily destroy the original in a straight fight.

Can't wait to play.
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Offline TheouAegis

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Re: Super Mario Bros. Crossover 2.0
« Reply #2 on: January 16, 2012, 06:57:11 PM »
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Good things take time.

Is this the same one at Spriters Resource that let you play as Master Chief? Or was that a different crossover game?
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Offline Inccubus

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Re: Super Mario Bros. Crossover 2.0
« Reply #3 on: January 16, 2012, 07:28:16 PM »
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FUCK YEAH! I've been waiting for this baby.
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Offline Esco

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Re: Super Mario Bros. Crossover 2.0
« Reply #4 on: January 16, 2012, 07:38:39 PM »
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Anybody who doesn't like this game is a baby rapist.

............... there. I said it.  :P :D 8)
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Offline Vampire Killer

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Re: Super Mario Bros. Crossover 2.0
« Reply #5 on: January 16, 2012, 09:12:45 PM »
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Wow, that looks amazing  :o

I wonder how the companies who own those characters feel about this?
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Offline Dark Nemesis

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Re: Super Mario Bros. Crossover 2.0
« Reply #6 on: January 17, 2012, 04:09:05 AM »
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Now that's what i call retro gaming!!!! :D
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Offline X

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Re: Super Mario Bros. Crossover 2.0
« Reply #7 on: January 17, 2012, 09:54:30 AM »
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I was wondering when the were going to push the envelop with crossover...now it's entered a totally new level of epicNESs <--see what I did here?  ;D Can't wait to play this baby!
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Offline Inccubus

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Re: Super Mario Bros. Crossover 2.0
« Reply #8 on: January 17, 2012, 11:41:08 AM »
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I wonder how the companies who own those characters feel about this?

They should cower in fear of this awesomeNESs <--- copy ability in action.
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Offline Tanatra

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Re: Super Mario Bros. Crossover 2.0
« Reply #9 on: January 17, 2012, 04:48:06 PM »
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Holy crap this looks awesome, but why is Link a midget in all of his sprites?

Offline Aridale

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Re: Super Mario Bros. Crossover 2.0
« Reply #10 on: January 17, 2012, 10:44:33 PM »
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cause its from the GB games. they shoulda used a different set of sprites but maybe they didnt wanna go with "custom" sprites and only wanted to use official sprites.

Offline Darth Cariss

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Re: Super Mario Bros. Crossover 2.0
« Reply #11 on: January 18, 2012, 08:13:50 AM »
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This looks fun. I enjoyed the first and this looks even better! I don't really care much for the new characters though...

Offline Inccubus

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Re: Super Mario Bros. Crossover 2.0
« Reply #12 on: January 18, 2012, 10:58:28 AM »
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cause its from the GB games. they shoulda used a different set of sprites but maybe they didnt wanna go with "custom" sprites and only wanted to use official sprites.

Actually it's because they used the link from Loz1 in the original crossover and adapted him to work like he does in side view areas in later games. They didn't use LoZ2 link because his game play isn't varied enough from the other characters. Personally I would have made a hybrid link that uses the LoZ2 sprite with the LoZ1 abilities, but whatever. It's still fun as hell.
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Offline Jorge D. Fuentes

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Re: Super Mario Bros. Crossover 2.0
« Reply #13 on: January 18, 2012, 11:15:09 AM »
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That 'almost' looks like my 15-color Trevor.
I would gladly share my 15-color Trevor for this crossover game, too.
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Re: Super Mario Bros. Crossover 2.0
« Reply #14 on: January 18, 2012, 12:06:42 PM »
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Wow. Straight up props to whoever made ryu from ninja gaiden. Nicely done!! Excited also to see blaster master in their. I loved that game back in the day!!!

Taking Edward Scissorhands to a whole new level!

 

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