"With the exception of the most recent entry in the series, you would never mistake a Castlevania soundtrack for a film score or anything else, and that’s the way it should always be."
"Do we really need to know anything beyond the fact that there’s an evil master vampire at the heart of an extradimensional castle overflowing with evil? No. No, we do not."
"You’re not drunk – the room is really spinning."
MAKE IT HAPPEN KONAMI, RESURRECT AKUMAJO DRACULA WITH WAYFORWARD & IGA AS CREATIVE CONSULTANT, KOJIMA CREATING BYZANTINE-STYLE ART & CASTLEVANIA WILL TRULY BE REBORN!!!!!
Yeah but take out IGA and Kojima.
why? IGA is great at original stories (not so much sequels to pre-existing stories) and Kojima's style is unique all its own (have you seen the work she did for Best Collections Music Box, or Santa Lilio Sangre, her artbook? Pure excellence.) Masaki is good but his art is too "generic," kinda like the CotM artist. Not bad art at all, don't get me wrong, but a new Akumajo title with brand new Kojima designs (as I said, hopefully in the Byzantine style she did for the Music Box) would be sweet and highly praised, without a doubt.
IGA is great at original storiesIt's very arguable.
Creating the perfect Castlevania is impossible, just because everyone has a different opinion on it.Definitely right.
"Item drops have given vampire slayers new capabilities ever since Simon got his first lucky axe, but none have done it better than the franchise’s first Nintendo DS outing. Soma’s ability to occasionally absorb the soul of a fallen enemy opened up a whole new world of passive abilities, active attacks, summon spells, and one-off powers like a spectral vacuum cleaner that absorbs HP from opponents."
But honestly, I think her male CV protagonist illustrations are incredibly repetitive. And I can never unsee the anatomical oddities in some of her work.Same here.
HOHOHO you guys are missing the point when you say Kojima can only draw "pretty boys"
when I say Byzantine-style art I mean this
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv119%2Fc0mbat%2FBooklet20Front.png&hash=43cd7bc56c005d0655dbe2d5f4ec7a1f)
which is WAY more appropriate for Castlevania & unique [amongst game artwork nowadays] considering the time period said hypothetical game will be set in
and as for the byzantine style it would be incredible for a gamecover that would be very unique. I do not think I can really counter that statement I have never seen a game that uses or at least incorporates a style like that. But in the end I just think both of them should do different things beyond castlevania and is that so bad?
HOHOHO you guys are missing the point when you say Kojima can only draw "pretty boys"
when I say Byzantine-style art I mean this
That said, Kojima is inspired from art from the medieval and renaissance period. Men were depicted as effeminate back then as well:
The original 8-bit and 16-bit Castlevania artwork in Japan were the same as those in the United States. They all used variations of the art inspired by the Conan the Barbarian films. The 'barbarian' Castlevania artwork is not really American.
That said, Kojima is inspired from art from the medieval and renaissance period. Men were depicted as effeminate back then as well:
St. George and the Dragon:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi228.photobucket.com%2Falbums%2Fee35%2Fbeingthehero%2Fst_george.jpg&hash=501831f71ed41b4c3393e5eb3119b76d)
St. Michael:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi228.photobucket.com%2Falbums%2Fee35%2Fbeingthehero%2Fstmichael.jpg&hash=bdb92eed5bcfdce30f9a13e3571c62b2)
Gabriel (lol) and Mary:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi228.photobucket.com%2Falbums%2Fee35%2Fbeingthehero%2FAnton_Raphael_Mengs_-_Annunciation-1.jpg&hash=cd0afe5bcca959b240728465da22beac)
Knight and Lady:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi228.photobucket.com%2Falbums%2Fee35%2Fbeingthehero%2Fthumb_arth340frauminneloverimage.jpg&hash=745b36a558012dc568fbe4edb345253c)
Definitely true, but do keep in mind that any artist of any time period will evoke their own personal touch to elevate the images as they see them. If someone looks rather ugly then the artist in question will detract from the ugliness and inject some form of artistic license to better beautify the image. It's all in the eye of the beholder. If we actually had photographs of the medieval times then we could really see who the people of that time looked.
I'm sorry but I don't wanna see a 2D main castlevania again in my lifetime.
I'm sorry but I don't wanna see a 2D main castlevania again in my lifetime. LoS independently of how Cv enough was for some showed that the series works really well in a grandiose scale, and even if it returns to japanase hands I don't want them to abandon that.
I'm sorry but I don't wanna see a 2D main castlevania again in my lifetime.
If you think 2D can't be grandiose, I suggest you look at Harmony of Despair.That's actually what I did before getting to that conclusion lol
HOHOHO awesome themes like this belong in a 2D CV gameHot girls with red hair also belong in castlevania
Bloodrayne: Betrayal OST - Poisoned Halls (http://www.youtube.com/watch?v=RvgZue4XHzE#ws)
Bloodrayne: Betrayal OST - Peaceful Moon (NES Version) (http://www.youtube.com/watch?v=s0fwtS3Ye7g#ws)
+1 for you uzo, lump of coal for Ahasverus >:(
Why guys why do you hate me :(
If we're talking about art style, Amano is too heavily associated with Final Fantasy. Castlevania deserves a more unique look.
Hot girls with red hair also belong in castlevania(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20081116072754%2Fcastlevania%2Fimages%2Ff%2Ff4%2FArtbook20.jpg&hash=17ff982cab2c322c8b62988447d9f03f)
If you think 2D can't be grandiose, I suggest you look at Harmony of Despair.If anything this game is as far from "grandiose" as possible.
I kinda agree with Ahasverus on the fact the LoS did bring back Castlevania from the dead and gave it the place it deserved. With MercurySteam, the series would only be a few Pachislot games or one/two random titles (Encore of the Night, wtf). Hopefully, we got Harmony of Despair, which was, IMO, a great step forward: multiplayer (even if the all-recycled was a bit boring).And somebody minused such an obvious statement...
Hell yes they do.
That's actually what I did before getting to that conclusion lol
Why guys why do you hate me :(
OF COURSE I like more 2D Castlevanias, OF COURSE I want retail sized 2D Castlevanias, only thing I don't want are Mainline entries, as, say, Mirror of Fate that is a direct sequel of the new main line,I think that's the worst possible move ever made by MercurySteam. I'd love the 2D games to have its own timeline or something like that, but I just don't think of a developer that has enough experience, resources and most importantly confidence in a 2D game to be "complete" enough to warrant the title of Mainline entry. The fact that Symphony was the last one in 15 years says something about the viability of that.
I'd LOVE to be wrong, of course.
Surprise me, Konami.
The closest we've actually gotten to a proper interpretation of Amano in a FF title is the FFIV remake for the DS, it's still heavily interpreted and not a 1:1 translation of this style.I think the closest we got was the Dissidia games, which were still stylized via Nomura, but really kept true to Amano's design of certain characters.
Sumac:I wasn't planing to do it anyway.
Please do not fuel the flames.
I think the closest we got was the Dissidia games, which were still stylized via Nomura, but really kept true to Amano's design of certain characters.(click to show/hide)
Do you propose we never say anything, ever? That would make this a dull and quiet place.Of course not. But sometimes, it looks like some people here, seriously think, that Konami must follow every of their single whims, completely ignoring all changes, that had happened in the game industry in the past decade.