Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Dark Nemesis on April 11, 2012, 03:00:35 AM
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I was surfing on another forum, when i saw this one.
Castlevania: Overflow Darkness (CV1 Hack) - No Death Walkthrough (http://www.youtube.com/watch?v=Q8hl1d8n2KM#)
It's looking preaty cool in my opinion.
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It indeed looks good. Loving the new design, bosses and usage of music.
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Wow, I watched the whole thing.
The new bosses were interseting, especially the Angel Mummy looking thing at the end of Block 5.
Also, the somewhat-hidden breakable things were cool. But man, it's tough what with the bonetossers, blood skeletons, and many many bone pillars.
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That is some great level design, and sprites. I've got to say I'm impressed overall with this hack.
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The platforming looks INTENSE! The simon looks more to his chronicles counterpart, I am loving the sprite upgrades! No link to download?
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seems hard as fuck
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Well, old games they were all about player skills and reflexes, this one is like playing an old game on hard difficulty for me.
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That looks awesome! The sprites are great. The backgrounds are more detailed! The overall game is looking fantastic.
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My palms were sweating just watching that video. That game looks like a b***h to play through. What I really dug was how they designed some of the stages so that you've have to go around in somewhat of a loop before getting to the next area of the stage. Nothing like that has even been done in a CV game before. Ever. I felt it was very cleaver and unique. I'd even go so far as to say that this hack is more then just a hack. It could almost be an original take in it's own right.
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Wow quite impressive. Some love was really put into this and that Medusa edit is fantastic.
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Best level design ever. Enemy placement was incredibly well thought-out.
Castlevania III had some "looping" in certain rooms to some minor extent. The Aqueducts usually involved looping and that area in the Sunken City where you had to go all the way to the far right while the water was rising then make your way back left a tad in that same room.
But yeah, that stairs room was creative as heck.
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WHAT THE EFF?!?! HE JUMPED BACKWARDS AT 4:30!!
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Pro tip: you can do that in CV1.
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I assume that it involves a just-frame input?
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seems hard as fuck
Honestly, it didn't seem that hard.... until like halfway through.
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I always just assumed I was the only one to consider putting path-obstructing breakable walls in a Castlevania game. How self-centeredly naive of me. :p
I still have game ideas I haven't seen in other CV games in my head (and on paper), though.
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I always just assumed I was the only one to consider putting path-obstructing breakable walls in a Castlevania game. How self-centeredly naive of me. :p
You too? LOL! Great minds think alike :)
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Indeed. ;D
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You too? LOL! Great minds think alike :)
They do...lol
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I don't like the stage layouts that well. The sprites and backgrounds look great but the stages don't make much sense. In the original the stages actually followed the castle design in a way that made some sense this is just random platforms and pitfalls in comparison. It also looks to hard to be enjoyable. It starts out insanely hard and stays that way rather than gradually becoming harder as the game goes on. Fine if you need a challenge or something but for an average player this is just going to be a frustrating experience.
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Get the fuck out.
No, seriously. All those stairs makes so much sense, really. It was almost (not quite, but almost) like an Escher painting. And for fucks sake, it's a castle of chaos. It's fucking Castlevania! It can have stairs and pitfalls wherever the hell it wants!