Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Hayoam on January 08, 2013, 08:04:47 AM
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You've heard how Castlevania los 2 ( Wii U version ) will have some connectivity with Mirror of Fate on the 3DS
Well there won't anything like that Because David Cox confirmed that there is no hope for los2 to be released on the Wii U.
:-X
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That's a stupid move unless there is some technical reason why it's not viable. However, from what I've seen I would find this hard to believe.
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When LoS is finally over, I DO hope who ever steps up and takes the reins will consider Wii U as one of the platforms to continue the series on(not only, but alongside PS3 and 360, if for the time being).
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You know why there's no WiiU port?
Number of PCs>>>>Number of WiiUs.
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You could use the same argument not to develop for PS3 and 360.
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That's a stupid move unless there is some technical reason why it's not viable. However, from what I've seen I would find this hard to believe.
Not entirely so. There have already been some developer ports that the WiiU has a few weak spots in it's power (mainly the processor) that make the porting of some games from the 360 and PS3 very hard without decreasing the features. If it isn't worth their hassle, (ie the cost of redoing portions to fit the WiiU's needs) they won't bother with it.
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You could use the same argument not to develop for PS3 and 360.
Except the PS3/X360 are old consoles = Lots of people may hve them. The WiiU is still very young = only a few people bought it (at some extend).
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wii u has a shitty controller. seriously. i wouldnt want to play something like los on that thing. the gameplay isnt meant for a wiimote either
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What are you talking about? The controller's pretty awesome.
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to you maybe. i hate it. far too big for my taste. and im not impressed by the screen gimmick
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**is posting this reply using the Wii-U**
LOL It's not like it's heavy or bulky. If it were hefty I could understand... but it's not.
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I personally won't get a Wii U until some of the reported issues with the release models have been worked out.
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**is posting this reply using the Wii-U**
LOL It's not like it's heavy or bulky. If it were hefty I could understand... but it's not.
I was actually surprised how light the Wii U controller is. My tablet's heavier than the Wii U controller. Hell, my PC keyboard is heavier. I don't know, it was just really surprised in general that I'm still having trouble wrapping my head around that. LOL! ;D
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Not entirely so. There have already been some developer ports that the WiiU has a few weak spots in it's power (mainly the processor) that make the porting of some games from the 360 and PS3 very hard without decreasing the features. If it isn't worth their hassle, (ie the cost of redoing portions to fit the WiiU's needs) they won't bother with it.
It's probably this. Based on what I've read about it, the Wii-U has a great GPU compared to the 360 and PS3, but the CPU is lacking in comparison. The amount of optimization they'd have to do to make it work on the Wii-U, although possible, probably doesn't seem warranted, especially given the small install base it has currently. They'd probably spend more money making it run comparably to how it will on 360/PS3/PC than they would off of sales on the system.
If a game were made from the ground up for the Wii-U it might be able to outperform the 360 and PS3, but the architecture Nintendo decided on isn't good for straight ports.
Or so I've heard, anyway. I'm no expert, so take what I've said with a grain of salt.
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It's purely speculation, but I'd put money on Castlevania: The Arcade being ported to Wii U in the near future, considering its whip-centered play mechanics. That could be the one and only reason I decide to buy a Wii U...
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The most likely reason is this:
-Programming of the product is close to completion and only tweaks, optimizations, and other polishing touches are left to make the game better... and it would take a lot of reworking to get it to port to the Wii-U. That, and the Wii-U's very small current user base would not warrant the resources being used to port it.
It's the only understandable reason I can think of.
I don't think the company's like "Oh the Wii-U sucks, let's not make games for it". That would not be a good business thing to do.
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Not entirely so. There have already been some developer ports that the WiiU has a few weak spots in it's power (mainly the processor) that make the porting of some games from the 360 and PS3 very hard without decreasing the features. If it isn't worth their hassle, (ie the cost of redoing portions to fit the WiiU's needs) they won't bother with it.
Seems like lately the slightest cost is reason enough not to port for most companies.
Except the PS3/X360 are old consoles = Lots of people may hve them. The WiiU is still very young = only a few people bought it (at some extend).
Still not even beginning to approach the number of PC out there.
What about a port of Mirror of Fate then?
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oh good, no Wii U port. i'm not ready to buy a Wii U yet. but i think i'd be tickled if the "next" game was a Wii U exclusive if they came up with a fun way to use it. plus of course an Arcade port would be welcome.