Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Belmont Stakes on October 03, 2015, 06:22:04 AM

Title: A very impressive NES accurate CV remake
Post by: Belmont Stakes on October 03, 2015, 06:22:04 AM
I saw this video on YouTube made by Yum Yumz a while back.

https://www.youtube.com/watch?v=swg-DfAQeCU (https://www.youtube.com/watch?v=swg-DfAQeCU)

This looks accurate to NES game physics. I am looking forward to playing it. It may provide some inspiration for my project.
Title: Re: A very impressive NES accurate CV remake
Post by: X on October 03, 2015, 11:03:29 AM
That's an impressive engine! Although having the spikes in there wasn't necessary since Simon didn't die from them. But that was just a beta test room after all. It looks good nonetheless  :D
Title: Re: A very impressive NES accurate CV remake
Post by: Belmontoya on October 03, 2015, 07:13:23 PM
Thanks for sharing this!

Shouldn't this be in the fan section though?
Title: Re: A very impressive NES accurate CV remake
Post by: Inccubus on October 04, 2015, 10:07:40 AM
Nice. Looks good so far.
Title: Re: A very impressive NES accurate CV remake
Post by: Jorge D. Fuentes on October 06, 2015, 09:26:07 PM
That Clock Tower vertical section could get annoying.
If you're making this engine, it's great!  The small floating moving platforms need some deceleration.
Title: Re: A very impressive NES accurate CV remake
Post by: Belmont Stakes on October 07, 2015, 08:32:20 PM
I wish it was mine. My progress is not nearly as complete or smooth as this. Still in the beginning stages, and stuck on them for that matter. I intend on doing something that has not been done but yet also has. Yum Yumz said she wants to go Metroid style but stay true and pay homage to classic Platfovania.


By the way. The gif with the cat and the tutu. Can I assume that it's from AFHV? That has got to be the most compelling evidence for the complete mind fuckery that nature, the universe, life can play on us upright walking types.