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Offline EditorMaster

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Castlevania - Symphony of the Night -Shop Editor
« on: August 11, 2012, 06:58:03 PM »
+2
Sorry about that :-[
« Last Edit: August 18, 2012, 10:36:29 AM by EditorMaster »

Offline Phoenix7786

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Re: Castlevania - Symphony of the Night: Shop Editor
« Reply #1 on: August 11, 2012, 08:12:55 PM »
0
Seems interesting. Are you just changing the prices of the items or adding in new items?
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Offline EditorMaster

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Re: Castlevania - Symphony of the Night: Shop Editor
« Reply #2 on: August 12, 2012, 06:35:12 AM »
0
Seems interesting. Are you just changing the prices of the items or adding in new items?

No, you can change also items you want .




Offline Esco

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Re: Castlevania - Symphony of the Night: Shop Editor
« Reply #3 on: August 12, 2012, 11:01:40 AM »
+2
Something that might be of HUGE assistance to you:

Download Memhack, then simply do a LONG search for the cost of the duplicator. It should be found at 0xb204d0 in memhack (0x1d44b0 is the actual address in PCSX; you have to add 0x94c020 to get it's equivalent in memhack). Once you find it do ANOTHER search, this time SHORT format for a descent size range above and below this address.

If you subtract 2 from the address for the duplicator price, you will find the value 84; this is the # of the item for sale. If you subtract 2 more from that address, you will find the category # of what item is for sale (0 = hand equipment, 1 = head, 2 = armor, 3 = cape, 4 = accessories). If you subtract 2 from this address again, you should see a 0. This is part of the next item UP's price (only used by duplicator, since it is the only price > 65535). Subtract 2 again from this address with the zero will be the next item up. The format is the same for all of the stuff for sale.

Here is a chart with all of the item # values so you know what you are looking at. Please note that these values are used when EQUIPPING things or picking up items, but in the librarian as I said it uses a item # and category # instead. After all hand items the value resets to 0 for categories 1-4. Of course you can easily figure out using the list what item you still want with some simple math:

An example: the duplicator is 84 because the empty body item would be 0; if you count down 94 you get the duplicator. For hand items, just look at the # listed as is. :)

REMEMBER CATEGORY 2= BODY, NOT HEAD ITEMS EVEN THOUGH BODY ITEMS COME FIRST ONE THE LIST BELOW!!!!!!

NOTE: THERE IS ALSO A CATEGORY 5: it is used only for the jewel of open, castle map and spell scrolls, with 0 being jewel of open, 1 = map, etc. I have gotten some other relics to show up before using category 0... but that would require further experimentation on your part as I did not document it. :)

0: empty hand
1: monster vial 1
2: monster vial 2
3: monster vial 3
4: shield rod   
5: leather shield
6: knight shield
7: iron shield
8: axelord shield
9: herald shield
10: dark shield
11: goddess Shield
12: shaman Shield
13: medusa Shield
14: skull Shield
15: fire Shield
16: alucard Shield
17: sword Of dawn
18: basilard
19: short sword
20: combat Knife
21: Nunchuku
22: Were Bane
23: Rapier
24: Karma Coin
25: Magic Missile
26: Red Rust
27: Takemitsu
28: Shotel:
29: orange (6)
30: Apple (9)
31: Banana (7)
32: Grapes (5)
33: Strawberry (10)
34: Pineapple (8)
35: Peanuts (50)
36: Toadstool (-1)
37: Shiitake (30)
38: Cheesecake (14)
39: Shortcake (11)
40: Tart (12)
41: Parfait (16)
42: Pudding (17)
43: Ice Cream (15)
44: Frankfurter (19)
45: Hamburger (20)
46: Pizza (21)
47: Cheese (18)
48: Ham and Eggs (22)
49: Omelette (23)
50: Morning Set (24)
51: Lunch A (25)
52: Lunch B(26)
53: Curry Rice (28)
54: Gyros Plate (29)
55: Spaghetti (27)
56: Grape Juice (20)
57: Barley Tea (15)
58: Green Tea (10)
59: Natou (32)
60: Ramen (30)
61: Miso Soup (20)
62: Sushi (100)
63: Pork bun (17)
64: Read Bean Bun (12)
65: Chinese Bun (10)
66: Dim Sum Set (30)
67: Pot Roast (50)
68: Sirloin (100)
69: Turkey (80)
70: Meal ticket
71: neutron bomb
72: power of sire
73: Pentagram
74: Bat pentagram
75: Shuriken
76: Cross Shuriken
77: Buffalo Shuriken
78: Flame Shuriken
79: TNT
80: Bwaka Knife
81: Boomerang
82: Javelin     
83: Tyrfing   
84: Namakura
85: Knuckle Duster   
86: Gladius
87: Scimitar
88: Cutlass
89: Sabre
90: Falchion
91: Broadsword
92: Bekatowa
93: Damascus Sword
94: Hunter Sword
95: Estoc
96: Bastard Sword
97: Jewel Knuckles
98: Claymore
99: Talware
100: Katana
101: Flameberge
102: Iron Fist
103: Zwei Hander
104: Sword of Hador
105: Luminus
106: Harper
107: Obsidian Sword
108: Gram
109: Jewel Sword       
110: Mormegil
111: firebrand         
112: Thunder Sword     
113: Icebrand       
114: Stone Sword
115: Holy Sword:     
116: Terminus Est
117: Marsil           
118: Dark Blade
119: Heaven Sword       
120: Fist Of Tulkas   
121: Gurthang
122: MourneBlade
123: Alucard Sword   
124: Mablung Sword     
125: badelaire
126: Sword Familiar   
127: Great Sword
128: Mace               
129: Morningstar     
130: Holy Rod         
131: Star Flail       
132: moon rod         
133: Chakram           
134: Fire Boomerang
135: Iron Ball
136: Holbein Dagger     
137: Blue Knuckles     
138: Dynamite
139: Osafune Katana
140: Masamune
141: Muramasa
142: heart refresh     
143: Rune Sword       
144: Anti_Venom       
145: Uncurse         
146: Life Apple         
147: Hammer           
148: str up         
149: lck up           
150: int up           
151: attack up         
152: defense up       
153: Resist Fire       
154: Resist Thunder   
155: Resist Ice       
156: Resist Stone     
157: Resist Holy       
158: Resist Dark       
159: Potion           
160: High Potion     
161: Elixir             
162: Manna Prism       
163: Vorpal Blade     
164: Crissagrim       
165: Yasatsuna
166: Library card       
167: Alucart Shield     
168: Alucart Sword     

(ITEM VALUES START AT 0 again here for categories 1-4 below; REMEMBER CATEGORY 1= head, 2 = body, 3 = cape, 4 = accessories)
169: Empty body
170: Cloth Tunic     
171: Hide Cuirass
172: Bronze Cuirass
173: Iron Cuirass
174: Steel Cuirass
175: Silver Plate
176: Gold Plate
177: Platinum Mail
178: Diamond Plate
179: Fire Mail         
180: Lightning Mail   
181: Ice Mail           
182: Mirror Cuirass     
183: Spike Breaker Armor
184: Alucard Armor     
185: Dark Armor     
186: Healing Mail     
187: Holy Armor     
188: Walk Armor       
189: Brilliant Armor   
190: Mojo Mail         
191: Fury Plate       
192: Dracula Tunic     
193: God’s Garb       
194: Axelord Armor     
195: Empty head
196: sunglasses
197: Ballroom mask
198: Bandanna
199: Felt hat
200: Velvet hat
201: Goggles
202: Leather hat
203: Holy glasses
204: Steel helm
205: Stone mask
206: Circlet
207: Gold circlet       
208: Ruby circlet       
209: Opal circlet       
210: Topaz circlet     
211: Beryl circlet     
212: Cat eye circlet   
213: Coral circlet     
214: Dragon helm
215: Silver crown
216: Wizard hat         
217: Empty (Cloak)
218: Cloth Cloak
219: Reverse Cloak
220: Elven Cloak
221: Crystal cloak
222: Royal Cloak
223: Blood Cloak
224: Josephs Cloak
225: Twilight cloak     
226: Empty (relics)
227: Moonstone
228: Sunstone
229: Bloodstone         
230: Staurolite
231: Ring of Pales     
232: Zircon             
233: Aquamarine         
234: Turquiose         
235: Onyx               
236: Garnet             
237: Opal               
238: Diamond           
239: Lapis Lazuli       
240: Ring of Ares
241: Gold Ring         
242: Silver Ring       
243: Ring of Varda
244: Ring of Arcana     
245: Mystic pendant     
246: Heart brooch       
247: Necklace of J
248: Gauntlet
249: Ankh of life       
250: Ring of Feanor     
251: Medal             
252: Talisman           
253: Duplicator         
254: Kings stone       
255: Covenant Stone
256: Nauglamir
257: Secret boots
258: Alucart Mail     
« Last Edit: August 12, 2012, 11:57:36 AM by Esco »
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Offline Phoenix7786

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Re: Castlevania - Symphony of the Night: Shop Editor
« Reply #4 on: August 12, 2012, 11:50:50 AM »
0
Damn I'm almost tempted to slap that post into a notepad. That thing is chock full of good info!
12/1/12: Nominated for my 1st award! Thanks to all :D

Offline Esco

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Re: Castlevania - Symphony of the Night: Shop Editor
« Reply #5 on: August 12, 2012, 11:56:04 AM »
0
EDITORMASTER: With the info that I provided above you literally just have to design a GUI for your editor, and code it in to either:

a)Edit the values in ram temporarily

or

b)have it permanently change them in the lib.bin file (or f_lib.bin; not sure which it is in but this is easily fixed if you just do a quick search in them with a hex editor)

There are a few other things you may need to mess with for it, but that should be about 95% of what you need.  8)

PHOENIX: I highly recommend that you do; I have actually considered creating a repository on my blog for all the info I have about SOTN. But I just don't have the time right or motivation to sort through or document it all.
« Last Edit: August 12, 2012, 11:59:17 AM by Esco »
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline EditorMaster

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Re: Castlevania - Symphony of the Night: Shop Editor
« Reply #6 on: August 13, 2012, 06:05:34 AM »
0
Something that might be of HUGE assistance to you:

Download Memhack, then simply do a LONG search for the cost of the duplicator. It should be found at 0xb204d0 in memhack (0x1d44b0 is the actual address in PCSX; you have to add 0x94c020 to get it's equivalent in memhack). Once you find it do ANOTHER search, this time SHORT format for a descent size range above and below this address.

If you subtract 2 from the address for the duplicator price, you will find the value 84; this is the # of the item for sale. If you subtract 2 more from that address, you will find the category # of what item is for sale (0 = hand equipment, 1 = head, 2 = armor, 3 = cape, 4 = accessories). If you subtract 2 from this address again, you should see a 0. This is part of the next item UP's price (only used by duplicator, since it is the only price > 65535). Subtract 2 again from this address with the zero will be the next item up. The format is the same for all of the stuff for sale.

Here is a chart with all of the item # values so you know what you are looking at. Please note that these values are used when EQUIPPING things or picking up items, but in the librarian as I said it uses a item # and category # instead. After all hand items the value resets to 0 for categories 1-4. Of course you can easily figure out using the list what item you still want with some simple math:

An example: the duplicator is 84 because the empty body item would be 0; if you count down 94 you get the duplicator. For hand items, just look at the # listed as is. :)

REMEMBER CATEGORY 2= BODY, NOT HEAD ITEMS EVEN THOUGH BODY ITEMS COME FIRST ONE THE LIST BELOW!!!!!!

NOTE: THERE IS ALSO A CATEGORY 5: it is used only for the jewel of open, castle map and spell scrolls, with 0 being jewel of open, 1 = map, etc. I have gotten some other relics to show up before using category 0... but that would require further experimentation on your part as I did not document it. :)

0: empty hand
1: monster vial 1
2: monster vial 2
3: monster vial 3
4: shield rod   
5: leather shield
6: knight shield
7: iron shield
8: axelord shield
9: herald shield
10: dark shield
11: goddess Shield
12: shaman Shield
13: medusa Shield
14: skull Shield
15: fire Shield
16: alucard Shield
17: sword Of dawn
18: basilard
19: short sword
20: combat Knife
21: Nunchuku
22: Were Bane
23: Rapier
24: Karma Coin
25: Magic Missile
26: Red Rust
27: Takemitsu
28: Shotel:
29: orange (6)
30: Apple (9)
31: Banana (7)
32: Grapes (5)
33: Strawberry (10)
34: Pineapple (8)
35: Peanuts (50)
36: Toadstool (-1)
37: Shiitake (30)
38: Cheesecake (14)
39: Shortcake (11)
40: Tart (12)
41: Parfait (16)
42: Pudding (17)
43: Ice Cream (15)
44: Frankfurter (19)
45: Hamburger (20)
46: Pizza (21)
47: Cheese (18)
48: Ham and Eggs (22)
49: Omelette (23)
50: Morning Set (24)
51: Lunch A (25)
52: Lunch B(26)
53: Curry Rice (28)
54: Gyros Plate (29)
55: Spaghetti (27)
56: Grape Juice (20)
57: Barley Tea (15)
58: Green Tea (10)
59: Natou (32)
60: Ramen (30)
61: Miso Soup (20)
62: Sushi (100)
63: Pork bun (17)
64: Read Bean Bun (12)
65: Chinese Bun (10)
66: Dim Sum Set (30)
67: Pot Roast (50)
68: Sirloin (100)
69: Turkey (80)
70: Meal ticket
71: neutron bomb
72: power of sire
73: Pentagram
74: Bat pentagram
75: Shuriken
76: Cross Shuriken
77: Buffalo Shuriken
78: Flame Shuriken
79: TNT
80: Bwaka Knife
81: Boomerang
82: Javelin     
83: Tyrfing   
84: Namakura
85: Knuckle Duster   
86: Gladius
87: Scimitar
88: Cutlass
89: Sabre
90: Falchion
91: Broadsword
92: Bekatowa
93: Damascus Sword
94: Hunter Sword
95: Estoc
96: Bastard Sword
97: Jewel Knuckles
98: Claymore
99: Talware
100: Katana
101: Flameberge
102: Iron Fist
103: Zwei Hander
104: Sword of Hador
105: Luminus
106: Harper
107: Obsidian Sword
108: Gram
109: Jewel Sword       
110: Mormegil
111: firebrand         
112: Thunder Sword     
113: Icebrand       
114: Stone Sword
115: Holy Sword:     
116: Terminus Est
117: Marsil           
118: Dark Blade
119: Heaven Sword       
120: Fist Of Tulkas   
121: Gurthang
122: MourneBlade
123: Alucard Sword   
124: Mablung Sword     
125: badelaire
126: Sword Familiar   
127: Great Sword
128: Mace               
129: Morningstar     
130: Holy Rod         
131: Star Flail       
132: moon rod         
133: Chakram           
134: Fire Boomerang
135: Iron Ball
136: Holbein Dagger     
137: Blue Knuckles     
138: Dynamite
139: Osafune Katana
140: Masamune
141: Muramasa
142: heart refresh     
143: Rune Sword       
144: Anti_Venom       
145: Uncurse         
146: Life Apple         
147: Hammer           
148: str up         
149: lck up           
150: int up           
151: attack up         
152: defense up       
153: Resist Fire       
154: Resist Thunder   
155: Resist Ice       
156: Resist Stone     
157: Resist Holy       
158: Resist Dark       
159: Potion           
160: High Potion     
161: Elixir             
162: Manna Prism       
163: Vorpal Blade     
164: Crissagrim       
165: Yasatsuna
166: Library card       
167: Alucart Shield     
168: Alucart Sword     

(ITEM VALUES START AT 0 again here for categories 1-4 below; REMEMBER CATEGORY 1= head, 2 = body, 3 = cape, 4 = accessories)
169: Empty body
170: Cloth Tunic     
171: Hide Cuirass
172: Bronze Cuirass
173: Iron Cuirass
174: Steel Cuirass
175: Silver Plate
176: Gold Plate
177: Platinum Mail
178: Diamond Plate
179: Fire Mail         
180: Lightning Mail   
181: Ice Mail           
182: Mirror Cuirass     
183: Spike Breaker Armor
184: Alucard Armor     
185: Dark Armor     
186: Healing Mail     
187: Holy Armor     
188: Walk Armor       
189: Brilliant Armor   
190: Mojo Mail         
191: Fury Plate       
192: Dracula Tunic     
193: God’s Garb       
194: Axelord Armor     
195: Empty head
196: sunglasses
197: Ballroom mask
198: Bandanna
199: Felt hat
200: Velvet hat
201: Goggles
202: Leather hat
203: Holy glasses
204: Steel helm
205: Stone mask
206: Circlet
207: Gold circlet       
208: Ruby circlet       
209: Opal circlet       
210: Topaz circlet     
211: Beryl circlet     
212: Cat eye circlet   
213: Coral circlet     
214: Dragon helm
215: Silver crown
216: Wizard hat         
217: Empty (Cloak)
218: Cloth Cloak
219: Reverse Cloak
220: Elven Cloak
221: Crystal cloak
222: Royal Cloak
223: Blood Cloak
224: Josephs Cloak
225: Twilight cloak     
226: Empty (relics)
227: Moonstone
228: Sunstone
229: Bloodstone         
230: Staurolite
231: Ring of Pales     
232: Zircon             
233: Aquamarine         
234: Turquiose         
235: Onyx               
236: Garnet             
237: Opal               
238: Diamond           
239: Lapis Lazuli       
240: Ring of Ares
241: Gold Ring         
242: Silver Ring       
243: Ring of Varda
244: Ring of Arcana     
245: Mystic pendant     
246: Heart brooch       
247: Necklace of J
248: Gauntlet
249: Ankh of life       
250: Ring of Feanor     
251: Medal             
252: Talisman           
253: Duplicator         
254: Kings stone       
255: Covenant Stone
256: Nauglamir
257: Secret boots
258: Alucart Mail     


Thanks I know that bro no need info   ;)

Offline DarkPrinceAlucard

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Re: Castlevania - Symphony of the Night
« Reply #7 on: August 15, 2012, 10:12:48 AM »
0
excuse me, but why the hell did you edit the link and hack information out of your post???


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Offline EditorMaster

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Re: Castlevania - Symphony of the Night -Shop Editor
« Reply #8 on: August 18, 2012, 10:38:00 AM »
0
Sorry about that

Offline EditorMaster

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Re: Castlevania - Symphony of the Night -Shop Editor
« Reply #9 on: September 07, 2012, 04:45:49 AM »
+1
Shop editor progress  45%  ;D


Offline Esco

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Re: Castlevania - Symphony of the Night -Shop Editor
« Reply #10 on: September 07, 2012, 06:31:12 AM »
0
Are you also planning on adding the ability to sell different items on the "sell jewels" screen? This could easily be done by changing the item # values for the item being sold and the amount they sell for and is just as easily done.
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline EditorMaster

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Re: Castlevania - Symphony of the Night -Shop Editor
« Reply #11 on: September 07, 2012, 03:36:27 PM »
0
Sure i can add skills

how let alucard not lose equipment from death monster also how find this event ?

Thanks advance


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Re: Castlevania - Symphony of the Night -Shop Editor
« Reply #12 on: September 07, 2012, 07:06:02 PM »
0
Sure i can add skills

Ummmmmmmmm..... wha? I don't understand what you are trying to say here.


Quote
how let alucard not lose equipment from death monster also how find this event ?

Thanks advance

That would require editing the ASM coding itself and removing SEVERAL lines of code. These lines of code would be found in the NO3.bin file. You would need to use the PCSX debugger to figure it out when it rewrites to the address below (you may even need to start checking the code when it READS from them before changing). Here are the related addresses for where it stores what items alucard currently has equipped (this is a quick copy and paste from my master notes file; which explains why the variable declaration is still listed):

extern SHORT hand1 = { "", 0x097c00+exe};          //0x9e3c20   //see note
extern SHORT hand2 = { "", 0x097c04+exe};          //0x9e3c24   //see note
extern SHORT head = { "", 0x097c08+exe};           //0x9e3c28   //see note
extern SHORT body = { "", 0x097c0c+exe};           //0x9e3c2c   //see note
extern SHORT cloak = { "", 0x097c10+exe};          //0x9e3c30   //see note
extern SHORT accessory1 = { "", 0x097c14+exe};     //0x9e3c34   //see note
extern SHORT accessory2 = { "", 0x097c18+exe};     //0x9e3c38   //see note

The first pointer is the address in the PCSX debugger; the 2nd pointer behind the slant is the address in memhack (exe = 94c020 which is 5b6e40 for epsxe + 3951E0 for memhack. That is where the 2nd address comes from).

Keep in mind that the ABOVE addresses only take into account WHEN the items ARE EQUIPPED! If someone UNEQUIPS THEM THEN WALKS INTO DEATH'S ROOM they won't help. You would instead need to have the pcsx debugger look at where the amount you have of each item is stored. Which is found at:

extern BYTE weaponslist[1] = { "", 0x09798a+exe};  //0x9e39aa  //the list of all the weapons & equipment in the menu
(same format as above)

The chart with all the weapons and items, armor, etc is in my previous post above. It was the info that you previously said you had already. They go in the order posted above. So 0x09798a would be the # of empty hand items you have, 0x09798b would be the # of monster vial 1 items you have, etc. You will have to count downward and find the value for each of alucard's initial equipables and set the game to NOT reduce their # to 0 in the asm code.

You basically would need to account for BOTH scenarios to do it right.

Of course... you could always just figure out what pointer says death has already appeared, set it to true, and call it a day. :) In effect, making him NEVER show up, but that would be lame.  8)
« Last Edit: September 07, 2012, 07:09:50 PM by Esco »
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline EditorMaster

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Re: Castlevania - Symphony of the Night -Shop Editor
« Reply #13 on: September 08, 2012, 10:06:09 AM »
0
I hope so let him not show up  ;)

Offline EditorMaster

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Re: Castlevania - Symphony of the Night -Shop Editor
« Reply #14 on: September 09, 2012, 11:48:50 AM »
+1
I found enable ability Alucard ,also you can use Library card to remove event death monster and your equipment not lost . :D

« Last Edit: September 09, 2012, 11:53:52 AM by EditorMaster »

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