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Offline KaZudra

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Re: Dominus Engine (Ecclesia Fangame, Update 3/26/16)
« Reply #90 on: August 10, 2016, 12:14:28 PM »
0

This was surprisingly more work than I imagined, still not finished, but a progress report.

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Offline BMC_War Machine

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Re: Dominus Engine (Ecclesia Fangame, Update 3/26/16)
« Reply #91 on: August 10, 2016, 01:13:12 PM »
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Very clever use of the DS man eater skulls in front  8)
But enough talk, HAVE AT YOU!!!!!!!!

Offline Kale

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Re: Dominus Engine (Ecclesia Fangame, Update 3/26/16)
« Reply #92 on: August 10, 2016, 01:45:47 PM »
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That looks cool. Only thing I'd say about it is. you shouldn't have such a leveled ground of skulls. Having it popped up like the big front skull would make it look much nicer and more natural, but considering that you aren't finished, I'm guessing that might be something you were planning anyway.

Offline X

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Re: Dominus Engine (Ecclesia Fangame, Update 3/26/16)
« Reply #93 on: August 10, 2016, 05:33:01 PM »
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Kale's got a point. But it looks bad@$$ all the same. Don't quite now  :)
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Offline ProjectDread

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Re: Dominus Engine (Ecclesia Fangame, Update 3/26/16)
« Reply #94 on: August 10, 2016, 10:25:56 PM »
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Greetings! Just to formally introduce it, KaZudra has joined Team Dominus and will be helping us with designing levels for the project. We've got some really awesome stuff in development that I can't wait to show off!

Offline Chernabogue

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Re: Dominus Engine (Ecclesia Fangame, Update 3/26/16)
« Reply #95 on: August 12, 2016, 02:20:29 AM »
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All this looks very good. :)

Offline General_101

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Re: Dominus Engine (Ecclesia Fangame, Update 3/26/16)
« Reply #96 on: August 16, 2016, 09:20:04 PM »
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Glad to see that this is still happening.

Offline ProjectDread

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Re: Dominus Engine (Ecclesia Fangame, Update 3/26/16)
« Reply #97 on: October 04, 2016, 06:24:07 PM »
+1
Check out our new start menu and equipment screen (both work in progress). Like Castlevania: Symphony of the Night, equipping different cloaks will change the color of the cloak Shanoa has in-game.
Custom start menu sprites created by: Siikikala




Offline X

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Re: Dominus Engine (Ecclesia Fangame, Update 10/4/16)
« Reply #98 on: October 04, 2016, 07:32:57 PM »
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Nice to know this project of yours is coming along! Although I don't think Shanoa is wearing a cloak. I'm not sure what it's called but it looks like the same thing Nathan Graves was sporting in CotM. A cloak is very similar to a cape but covers more of the person the a cape would. Just FYI  :)  I do like the idea of having her outfit change color when you get something new. It's kinda a shame that only SotN had such a luxury and the later games didn't.
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Offline ProjectDread

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Re: Dominus Engine (Ecclesia Fangame, Update 10/4/16)
« Reply #99 on: December 31, 2016, 06:33:13 PM »
+1
Castlevania: Shadow of Ecclesia returns from its slumber with another update!


Equipment Screen


Everything present is subject to change in future updates, as this is still a work in progress.

« Last Edit: December 31, 2016, 06:37:06 PM by ProjectDread »

Offline BLOOD MONKEY

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Re: Dominus Engine (Ecclesia Fangame, Update 12/31/16)
« Reply #100 on: December 31, 2016, 08:09:33 PM »
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That looks pretty sweet, dude! Are the actual clothes going to change or just the palette? Pretty sweet either way. Always wanted to see my equipment change in SotN.

I can't seem to get the most recent demo working. As soon as I exit the options screen all the options reset and I can't do anything with it because the controls aren't mapped.
« Last Edit: December 31, 2016, 09:48:25 PM by Bloo »
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline ProjectDread

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Re: Dominus Engine (Ecclesia Fangame, Update 12/31/16)
« Reply #101 on: January 01, 2017, 11:32:47 AM »
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Thanks! Equipment found throughout the game will all be based on Shanoa's default gear, so in-game you'll mostly be seeing palette swaps. Since there are less overall equipment pieces than previous IGAVanias, equipment you do find will offer more diverse gameplay changing attributes.

Offline Inccubus

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Re: Dominus Engine (Ecclesia Fangame, Update 12/31/16)
« Reply #102 on: January 06, 2017, 11:39:10 PM »
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That's pretty damn nice. The palette swapping is a great idea, especially having the clothes and breastplate separated.
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Offline ProjectDread

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Re: Dominus Engine (Ecclesia Fangame, Update 12/31/16)
« Reply #103 on: February 19, 2017, 01:05:36 AM »
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Big update today!

The Bloody Zombie is back, and he's much more formidable this time around. Also, since traditional level design and tile-mapping was becoming increasingly time consuming, we've adopted a more simplistic style for our test level for now. For the time being, our main focus will be on adding new features and gameplay mechanics to Castlevania: Shadow of Ecclesia.

More to come soon!




Offline X

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Re: Castlevania: Shadow of Ecclesia (Fangame, Update 2/19/17)
« Reply #104 on: February 19, 2017, 11:00:45 AM »
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Good animations! I Like how Shanoa has more speed when using her magical great sword glyphs. Since they aren't real great swords they won't slow her down at all.
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

 

anything