There is no sound at the moment. This is still in the very beginning of the game. And yes the range of the weapons will be different. As for the text ... I really should change that into something more appealing to the eye.
As for the drawing, well people usually respond with negative things when they see MS paint involved :D
When people open the menu to look at their status, the HP is usually displayed as current HP/max HP instead of the other way around. You might want to change yours so as not to confuse people.
Yeah, the text is the only major problem. It's funny that I expect bad with MS Paint, yet I still use it to make sprites. And the fact that Thaddeus also makes extremely good sprites using it makes me wonder why I still question it. X)
I am VERY FOND of the graphics, and I'll tell you why:
-They give the game an old "Amiga" feel, like those older PC titles. I miss those types of retro designs.
-I'm fond of the character, as he looks like a cross between Haunted Castle Simon Belmont and Vampire Hunter D's titular character, what with the hat and all.
-I dig the animations the enemies have.
I dig the style of the game and dig the character's walk. Some things to think about though:
-Your backgrounds should be darker than your foregrounds if they're going to be of similar colors. The contrast between a background wall and a foreground wall are, right now, too similar (at least in the first room), toning one down or up (down is better) would be a big help.
This game looks like it'll be quite difficult, though! Enemies do not seem to have recoil damage.
Keep up the good work!
Time to "borrow" Alucard's line to Maria about the castle being a creature of chaos, changing its nature as it sees fit.
I've just checked out your videos on this project and I do see lots of untapped potential in it. I agree with Jorge that the backgrounds could be darker to help give the castle more depth and to help bring fourth the foreground graphics. Don't give up and keep at it! ;)
You mean the sprite mirroring thing? Yeah, most devs do that to save time and effort.
Nice, either that's one bulky coat or he's a buff sonofabitch. Either way, he looks pretty damn badass.
Those are shoulderpads with incrusted golden crosses on them. Well it looks like I have to find a way to make them look like they are not part of the coat.
Quick aesthetic question: inverted crosses are (usually) seen as heretical. Is that intentional, given the unknown back-story of the character (just like the Belmonts were feared for their might?
I definitely want to play this game when it's finished. Old looking graphics, metroidvania-like gameplay, classic concept of different creatures from around the world - just great! Now, you need to start looking for composer.
Is Van Helsing the only character who can talk? What about secret locations, breakable walls or something, easter eggs? Good game must have some. :)
I hope it is OK with the moderators that I upload this thread regularly :)
However I do not have the money for good composers and this will be the last thing on my listWhen, what are you going to do? Of course, music is not the most important feature of the game, but at least you should add sounds, some ambient backgrounds. This will give the game more atmosphere IMO.
how much time was there between the making of the first and the third sprite?
I like the animation itself, but may be (just may be) the timing is not perfect. These attack animations look too balanced and so - not very realistic. It's like they doesn't have any weight at all. May be you should skip a frame. Or add an additional last frame to make a little pause in his movement.
This is the arc attack for big slow weapons like the greatsword in this animation:This one is perfect! :) When do you think the game will be finished?
Just gotta get a good background tile artist and you might be set. I love the "official artwork". Although looking at your drawings, it kinda makes me wish the game was done in 8-bit since your drawing style reminds me of the NESvania manuals.
This one is perfect! :) When do you think the game will be finished?
Everything looks good - I especially like this wooden section. But windows from screenshot 2 doesn't look right to me - IMO they are too "cartoonish". Stars from screenshot 5 are too big and bright.
What's with the Old One raping the MP meter? That's been bugging me for a while now.
Love the graphics, it brings back memories of playing Commander Keen and still 1-ups those Indie eyesores.
Detailed yet somehow cartoon-y, It has its own charm which I like about it, Stick to this direction, its very unique and you do it very well.
I look forward to playing this when it is finished
I just noticed, is the characer's design based off Vampire Hunter D?
Love your trees, Zuljaras! ;) Orange moon looks more like Mars, but has a style to it. Also, if now you have two versions of Grag - you can use them both. It would be fun to fight his smaller versions as normal enemies.
Implement a sprite font. Arial or whatever your using is a horrible font for games. You can implement a normal font that you find on a free fonts sight, but definitely don't use the system fonts. If you want a more gothic style font, search for Fraktur or Blackletter fonts. Or show me what kind you want and I can send you one like it.
You can use MoleBox like Serio does with her CV Fighter game made in M.U.G.E.N.
edit: You plan to add a way to the character run? He seems to walk really slow, but jump and falls at a good speed.
Mediafire is usually the go-to site for this kind of stuff.
As for the false positive, maybe the way it's encrypted caused it? Serio had encountered the same problem with MoleBox.
PS: I do not know why but some anti-virus programs are detecting my exe as it is a virus. I have scanned it with my software and it was clean. I am just telling that to inform you that I do not try to infect people's PCs with viruses and stuff :)
I also finished the ingame portrait of the main hero :)Show us! :) I want to see his face!
I like it! :) But may be the eye of the hero is too long and too white. It's just a square, really. I think it would look better if you would use grey as a shadow (of the eye, I mean).
Can anyone show me a good place to find COMPLETELY free sounds and ambient music. I searched but most of them want credit for things like thunder sounds ... I would greatly appreciate any help at this point :)A good website for SFX: http://www.universal-soundbank.com/ (http://www.universal-soundbank.com/)
If you can finish this project, and don't have a composer, I'd be happy to write some music for you in the future. :)
A good website for SFX: http://www.universal-soundbank.com/ (http://www.universal-soundbank.com/)
And as for music, I'll quote myself:
any news? I'm quite interested tbh^This. I'm fond of what I've seen so far, and I want to see more. :)
Also I am thinking (AND IT IS HARD AS HELL) of the main characters name. Few ideas come to my mind like Victor Nox, Chistian "something" I want to be something memorable.May be this interesting list of medieval names will help you:
Guys I need some help with sound effects. For now I am using the universal-soundbank for free sounds but I need more. Could anyone suggest more sites like that. I searched but most sites want fees or some kind of complicated credit giving :DMaybe this will help: http://www.hongkiat.com/blog/55-great-websites-to-download-free-sound-effects/ (http://www.hongkiat.com/blog/55-great-websites-to-download-free-sound-effects/)
If anyone could give me such site I would greatly appreciate it :)
Thank you for the feedback!Yes, it is indeed easier to use the mouse to choose the equipement/item. That's not a problem. :)
I know that the menu using the mouse is weird but I do not know how to make it with the key board. I find is way easier to make it with the mouse plus I will try to make it better with more graphics and a custom mouse cursor. However I find it alot easier to navigate through the menu with the mouse because with the keyboard you will have to scroll through everything :)
As for the half-zombie it was just the second enemy I have made and I though that I will make it with more hitpoints. Plus it is harder from the regular Zombie ... beware you HAVE TO DUCK! ;D ;D ;DHaha, yeah, I understand now! :D
As for the music I do not know because I am focused on the coding ... it is the hardest thing for me. I hope I do not have any problems later.I compose and arrange music myself, and I would be happy to write some music for your game. :)
Hey Zul. I have just one small English flub you have. When you get the sword, it says something like "time appears to have no affect and it shows no sign of rust". Affect spelled with an "a" is used with verbs ("Time does not appear to have affected this weapon's keen edge") while effect spelled with an "e" is used as a noun. I understand that English is at least your second language so I perfectly understand a minor error.
Other than that I'm really enjoying the game. It has that retro vibe to it reminiscent from the older titles. I love some of the nuances you added, like holding down jump only jumps as long as you hold it. If I just tap jump, he only does a small leap.
A bug I encountered also forced me to restart. On the screen with the red potion, I went down instead of up and fell down into the pit. The game didn't load a next screen, nor did it kill me. I was stuck down there with no way to get back up or get to any other screen.
If it helps, the order I went was (from the screen with the red potion)
1. up to the room with the sword and then the life-up item. Then back to the red potion room.
2.From here I went one room to the right
3.then decided to go back and check down that pit at the bottom of the red potion room. That was when I got stuck.
I wanted to ask a question here to what the community thinks of my idea.Tthat's a neat idea! I really like the concept. Just be sure to add a sort of teleporter near Death's shop ;)
I think to implement a shop in the game but not regular shop. After the defeat of Grag the player will go up in that corridor where the demo ended and past that he will encounter Death (Grim Reaper) and they will chat. Death will explain to Erhard that this place (the castle) is hurting the natural equilibrium of the world. This means that many souls cannot find rest because they are unable to escape the Castle. Death is business oriented and he tells Erhard that if he gather the souls of the dead and brings them to him he will give in return many artefacts, potions etc. Because of that every enemy will have a chance to drop souls and this will be the currency of the shop. Death's shop will be divided into 3-4 tiers and with character development (leveling) new tiers will be opened allowing more powerful weapons, armors, potions and stuff. Of course I will make sure that there are no gamebreaking items in there just the regular shop for refills and stuff.
Also after the chat with Death in the corridor he will dissapear and you can find him in the very beggining of the Castle right where the game starts.
Tell me what you think about that :)
Another demo coming soon? SWEET!
Good luck on the job, Zul! What country do you live in, anyways?
One last thing for you Zul. At level 3 with the sword and double-jump I'm dealing 11 damage. Equipping the leather armour boosts my damage up to 17 while removing it drops my damage back to 11. Is armour supposed to be increasing my damage like that or did I encounter another bug?
DEF-8, ATK-4 wouldn't be better as DEF+8,ATK+4?
Just gave your new demo a try and it is very good! I've noted several things that I'll want to inform you of;
1) There is a spelling error in the enemy data about Gorg. You have the word 'Always' spelt with 2 L's when it should only have one L.
2) There is an eye portrait in the castle entrance that does not move like all the others. You will find it on the way to the castle kitchen.
3) The game froze while I was collecting souls while outside castle entrance. It stayed that way for over ten seconds then the game resumed, except that I was no-longer outside the castle but inside. Then I went back outside and just before I got to death the game froze once more. I'm not sure if this is part of the character bug you mentioned or maybe it's a part of the soul collection thing.
You needn't apologize for your mistakes. After all this game is a work in progress so it's to be expected :)
In terms of the freeze glitch it might be a variable of some sort. It could be the number of souls that I had collected (238 I believe). I'm no programmer so I'm very limited with what to look for. I could play through it again to see if it happens, but who knows.
After playing the game again, it froze on me in the same area (Castle Entrance). But the game unfroze when I activated the Start Task Manager (Ctrl-Alt-Del). Once i closed the task manager the game was running again except for one thing; The player was not in the game. I could hear him swing his sword but it was if he wasn't there at all. Even the half-zombie crawled right passed him and no hotbox collision took place either.
Now for something that's not a glitch but an idea for your game. It's your choice to use it or not of course :)
I was thinking about the bosses and about souls in general. Some of the bosses could drop a special type of soul that death cannot deal with as they are outside of the natural order, say a dark soul. These dark souls (once you've collected them all) could act as a type of power/spirit key when combined that will allow you to access the final part of the cursed castle. Once that's done the souls will be cleansed and death can then take them to the other side. I feel it would add more depth to the game and make the bosses that much more important to the game itself. Since the bosses are guardians of the castle it would make sense for these guardians to be parts of a key as well.
You should just make it so you can just press A in the submenu to return to game instead of the mouse. I get the reason you start with a dagger, but (it just be a design choice) he really should have a sword. Starting off, the dagger forces the player to get in close and get so many of unnecessary hits. Kind of a turnoff at the beginning of the game. The dagger could be a secondary weapon you find in the castle. Oh yeah, I don't know if it's a sound error but I hate that dagger sound. You should use a more metallic sound. Personal preference, you should switch the Z and X buttons around for the jump and attack or give the player the option to set their own button layout. I don't know if this is because the game is in beta, but the lifebar doesn't work correctly. You should also add a death animation where the character drops dead or something. I love the hand drawn sprites! With a good soundtrack this game could be a real winner!
Why the lifebar doesnt work correctly?
The sounds are really bad I know but that is just for testing. I will add death animation to the character :) The X and Z are just my prefference and I will try to make so the player will choose for those. As for the dagger I have to think about that :)
Now I am changing the link with a version that removes a bug or two but I need confirmation that the freeze bug is gone!!! Please test it!!!
I seem to be getting hit and the lifebar is touch and go. It would seem that sometimes it still shows life in the bar even though the bar is exhausted and I am dead! Don't forget about my suggestion for the submenu! I hate having to click on the mouse to get out those menus!This is because you get the You are dead screen right after you lose all your HP and the life bar shows the HP. For example you have 4 hp and the enemy hits you for 5 you are dead but the lifebar displays 4 hp. This is normal :)
But since you are dead, it shouldnt drop to minimum? That being 0? People could get confused if they realize that they've died because they lost all HP while the lifebar still shows some points. xD
I have fixed some things in the game and I implemented some of the things that you guys suggested:
1) Now there is a switch button in the main menu that lets you switch X(jump) and Z(attack) so it is more comfortable for many players.
2) The return buttons in the menus are gone. Instead now you only have a flashing thing that tells you "A-Back". That means to push "A" in order to go back a menu. And in the starting menu if you press "A" you return to the game.
3) Added some new tiles to make the Castle kitchen/basement/torture room more interesting.
Some things I will not do. In youtube a guy suggested to make the torches/candles etc. destructable but I will not do that because this is not Castlevania game. Remember Castlevania is only an inspiration.
I am thinking of changing the attack sprite of the normal weapons (sword etc.) to something faster and more aggressive.
I am still waiting more people to test the demo so I could continiue adding content, but I guess only a few people will do :(
PS: GREAT thanks to TheouAegis who helped me in the Game Maker forums so many times!!! THANK YOU for helping a newbie to become better!!!
Did you manage to figure out what was causing the bug/game freeze?
You can test that again with the new demo but I did not find anything also the other testers were not experiencing any freezes.
I wonder why that is...
My machine's a custom-built gaming rig so there no reason why your game demo would freeze.
I need some more testing on that because I tested it on other PCs and no problems there :) I am still waiting on testers to say something :)Just in case I didn't mentioned, I don't experience this error. My specs:
I'm having a lot of fun with this, to be honest. I like the feel it has to it. Kind of reminds me of some kind of cross between Vampire Hunter D and Army of Darkness.
However, there are a couple of things I think need work. For one, jump physics are a little floaty. Not that big a deal, but it should probably be worked on. My real gripe is the slowness of his attack animations. I've died a ton of times simply from being hit before the sword swipe was finished.
There's also a glitch where if you press left/right while ducking, he'll start walking with no animation speed active. That's an easy fix, and you should probably get on it ASAP, if you haven't already.
Thank you for the feedback!!! In the earlier version of the game when you press right or left I made so the other key will stop working. I have no idea why I removed that. I will implement it again.You should be ok for the sound effects. As long as you aren't trying to profit or sell anything as your own in that regard you should be alright. I mean look at my game. Even though there is a lot of "me" in there as far as custom sprites, I am grabbing sprite work and sound from all over the place. I just credit at the end of the game. You should be fine.
I agree on the sword animation (the normal sword) I will make that shorter and I want it also to have the same feel of power like the two hand weapons.
As for the gravity I actually like it it reminds me of the Castlevania's floaty gravity that I like so much :)
However the first two things will be my next top priority!
Thank you so much for the constructive criticism. As this is my VERY first project I really need that!
PS: I was thinking and thinking about the sound effects and I want to ask you if it will be ok to use some of the castlevanias sound effects because I will not sell the game anyway. I just have to make sure I give Konami credit right?
EDIT: The walking animation bug when ducking is fixed! :)
I have removed 2 frames from the normal weapon attacks and it is faster now and more flexible, also the recoil of that attack is faster now. There was also bug with pressing both left and right buttons when the player just perform his walking animation on one place, it is fixed, now when you press both left and right the player just stops one one place and has its standing animation :)So we can just download the new updated exe at the link you provided?
So we can just download the new updated exe at the link you provided?
Later or tomorrow. I want to add some new tiles and make sure everything is ok for you to test.Ok I will keep on the lookout on the thread! Just be sure to make an announcement please!
PS: I was thinking and thinking about the sound effects and I want to ask you if it will be ok to use some of the castlevanias sound effects because I will not sell the game anyway. I just have to make sure I give Konami credit right?
While it is totally ok to do it, I aint 100% sure if you should do that. I mean, look all original things that you did from scratch, maybe if its a similiar sound or a remixed sound I would accept it better.Good idea too, but more work! lol
What Im trying to say is that if you already will make all visual original, why not use this chance and go original in everything?
Just gave your new demo a test and there's something off about the character's movement. I don't know if it was brought about when I took a hit or when I swung my great sword, but the walking animations don't follow through completely. When this happened I press both the <- and -> together and found he stopped moving. When the walking animations do follow through completely, I pressed <- and -> and he was still walking, but didn't move.
Thank you for noticing! And now I found a solution! Now when you press both left and right he will allways prefer to go to the left, that way there will be no problems because I forgot that normaly this kind of games do not allow pressing such combinations at the same time :)
Please excuse my constant link changing but I am just reuploading the versions with the fixed stuff in them.
There is the link:
http://www.mediafire.com/download/sebb4bbtv6wzx6t/Castle_of_Nightmares_DEMO.rar (http://www.mediafire.com/download/sebb4bbtv6wzx6t/Castle_of_Nightmares_DEMO.rar)
And again please if you find such bugs and stuff tell me here so I can improve the game :)
You should add a seperate screen during the game so you can always check or switch your controls, maybe by pressing f12
you should make it so you can use the direction arrows to traverse up and down sub-menus (lose the mouse-clicks) just make it so that you can press enter to go through one screen to the next
You might want to change the equipment-spell-usuable items-enemy data, text color to black (grey makes them look not accessable)
still no dying animation, lifebar should go completely empty when you are totally out of life
The text for the title of your game is too small. You should try to make it bigger and more impactful
You should make it so that if you switch the controls to z and x for jump and attack they stay like that even if you start over
You should add a slide back move so you can easier avoid hazards
Hero needs a sword for the primary weapon, and dagger for the secondary. The dagger makes things repetative, maybe you can make it so that with the dagger he is able to throw them for a range attack
You might want to add some animation to the tentacles and skull from your lifebar, without the animation it looks kind flat
Hope I've been helpful!
I am still considering the change about the dagger and the sword. I do not know why do you guys want the sword as your starting weapon when you can get it 3 mins into the game if you explore a little :(
I also will try to make some cool ways to progress. I do not want to just go and defeat the boss. For example if you want to go meet the boss you have to open the guardian gate. You can make this after shattering 2 dark crystals that are in 2 rooms in the area. This is just an example I do not know the task in mind :)
Ooooh, nother update!
This sounds like the forest stage in Castlevania64 where you need to unlock a series of gates in order to get to the boss. By the way have you solved any more of the bugs since you last posted?
So...after I downloaded the demo it sat on my desktop for a day or two (just haven't had time to check it out)...and suddenly my Norton antivirus freaked out about it. Allegedly it was "High threat! High risk! Multiple viruses detected!" I find that hard to believe, otherwise I suspect this thread would be deleted or warnings issued. Now, I haven't read through all 12 pages here, so maybe I missed something...but maybe someone could tell me (if anyone has any idea) why my Norton went bonkers all of a sudden? :-\
So...after I downloaded the demo it sat on my desktop for a day or two (just haven't had time to check it out)...and suddenly my Norton antivirus freaked out about it. Allegedly it was "High threat! High risk! Multiple viruses detected!" I find that hard to believe, otherwise I suspect this thread would be deleted or warnings issued. Now, I haven't read through all 12 pages here, so maybe I missed something...but maybe someone could tell me (if anyone has any idea) why my Norton went bonkers all of a sudden? :-\
I want to create a Skeleton Knight which is the usual armored skeleton but when you bust his armor he will continiue to fight against you as a normal skeleton. So that is nice double the fight but also double the XP and souls.
I am still thinking of new monsters that will fit this area like treants, some kind of forest ghosts or something like that :)
Don't forget about the 'Will 'O' wisps' too. They're usually found in forests.
It is said by the ancients that we, the mankind, are created for one and only purpose … to be the toys of the Gods. We are given life and when the time comes we give it back. This is our circle, out fate. We have accepted it.
In the past we craved for prosperity. We were devoted to the Gods. We built temples to earn their love and at the end to go in peace. But the times have changed. People started to give more to some Gods and nothing for others. That was the turning point in our history. The conflict between the Gods was inevitable and we were in the middle. The mankind changed.
When people start to believe that evil is necessary to survive, the Gods playground is revealed. An ancient Castle rises to plague the World with shadows and madness. The ones who are lucky enough to escape death are scattered and afraid to trust anyone.
In this time of need many orders were created to protect the defenseless. And to this day mankind suffers in the shadows.
Not bad, but I would change it to:
"It is said by the ancients that we, mankind, are created for one and only purpose … to be the toys of the Gods. We are given life and when the time comes we give it back. This is our circle, our fate. We have accepted it.
In the past we craved prosperity. We were devoted to the Gods. We built temples to earn their love and at the end to go in peace. But times have changed. People started sacrificing more to some Gods and gave nothing to others. That was the turning point in our history. The conflict between the Gods was inevitable and we were in the middle. Mankind changed.
When people start to believe that evil is necessary to survive, the playground of the Gods is revealed. An ancient Castle rises to plague the World with shadows and madness. The ones who are lucky enough to escape death are scattered and afraid to trust anyone.
In this time of need many orders were created to protect the defenseless. And to this day mankind suffers in the shadows."
One of those organizations is the Order of Justice. Its warriors wield both strength and magic. One exceptional man named Erhard Tarein was raised by the Order because his family was killed by demons many years ago. He trained in the arts of combat and magic and travelled the world to help others that were in dire need. When he came back from one of his journeys the masters of the Order told him that a mysterious Castle has appeared not far from their homes. Unfortunately the Castle influences the abilities of the knights and they couldn’t use any magic to fight evil. They grew weaker with every passing day. Fearless, Erhard decided to go in the Castle and search for an answer for this disaster.
However he was weaker than before.He couldn’t use his spells anymore. Armed only with his trusty dagger he ventured into the Castle knowing that might lead to his death.
It is said by the ancients that we, mankind, are created for one and only purpose …
I feel stupid for asking but I need to know which is correct:First one IMO.
"Zuljaras presents" or "Zuljaras present"
I have looked over the internet but both are used in different situations so could anyone help me with that too.
Really nice so far! Adding more ennemies would make the rooms less empty, but this isn't bad.
Don't make them too strong, as they already seem hard to kill. ^^
Youtube now defaults to https://, you need to change it back to http:// in the link.
Pretty cool demo. Very original and off to a good start.
Got a glitch though, keeping me from making it very far after the first boss.
When I load my save game, the game can't find most of its minor enemy and hazard sound effects, so every time it goes to play one of them an error prompt comes up where I have to hit ignore or exit. I remove my save file and then the game is fine again.
Before when it happened: I saved. Reloaded the game and had the sound problem. Had to beat the boss while repeatedly hitting ignore.
This time I had no problem. I saved. Beat the Boss. Saved a couple more times. Bought that black flame dagger. Saved. Loaded that save and everything is fine.
Guys I am posting this just to let you know that I have not given up :)
I did not make any progress during for 3 months now but I will start making the new enemies and the new boss in the Castle Park area. Also I am working on the NO-mouse thing and it works really well.
There is more work to be done but I believe I can do it.
I just hope there are not going to be any bugs that could stop the game development like crashes, memory leaks etc.
It's been a while however I had a feeling you've not given up your project. :)
Can you make a vid showing some of the new updates?
Runs perfectly, on my Win 8.1 laptop. It just crashed when I fell into a pit in the Castle Gardens (but I recall you said you didn't finish this area ^^).
You could have the option to implement both if you wanted. I think for those who want to use a keyboard then having the mouse for menu navigation would be the best course. But for those of use who want to use controllers then the mouse is not needed for that. I guess what I'm trying to say is this:
Keyboard config - keyboard + mouse
Controller config - Controller.
That's about it really.
Even after re-maping the button layout to different keys, I don't get stuck on the menu.
Also, this demo is fun, my only issue may be the hitbox of the attacks, specially with enemies like the crawling eyeball, it's really narrow.
It does look like he's putting more of his back into it, yeah, though you could add a motion blur effect to make it more fluid.Yes I think I will add one more frame of him holding the dagger (stab) and add some transparent trail withe the same color as the blade. That will give me more options for additional animation effects etc.
its my idea or the character looks like he walk with only one leg? by the way i like all the work you do, i like that the jump have different heights, I was planing to make a video on my chanel but didnt have the time to do that.Thank you!
The game dosnt recognize my control but i think its okey since my controll its so weird, i use a extern program to use it, in one part it gives me an error and was with the armored skeleton, i hit with the big sword and that gives me that error, i wasnt capable to reproduce the error again, if i found it again i will send you the image so you will know what happen.
Nice Work ;D.
its my idea or the character looks like he walk with only one leg?
I mentioned this as well earlier on. Glad somebody else noticed it too.
Try not to worry dude. You're doing a good job with your game. Best thing you can do is give it your all :)
One of my latest ideas is to have certain monsters special attack to DESTROY specific HP and MP potions right from your inventory!!!
I own several controllers as I was looking for the right one since proper D-pads for PC seem to be rather hit and miss in this day and age. I own an XBONER (XBOX 1) PC controller, XBOX 360 controller, and a SNES-styled 8Bitdo gamepad. I used to own a Gravis gamepad but the rubber membranes inside kept disintegrating on me which caused all sorts of issues, namely sticky keys. Can't tell you how many gravis pads I bought that failed on me. They work for other people obviously, but just not me for some reason.
FATAL ERROR in
action number 1
of Step Event2
for object skeletonknight_weapon_obj:
Unable to find any instance for object index '103109' name '<undefined>'
at gml_Object_skeletonknight_weapon_obj_St ep_2
Gave the latest demo a try and the controller mapping is working. Had to do a little investigating to figure it out but it didn't take very long. I did encounter this issue while in the garden stage. I fought an armoured skeleton and this message cropped up.
Not sure if this is something that was missed accidentally or has yet to be fully implemented. But either way your game's coming along nicely :)
I've not seen this happen in any of my play-troughs however that doesn't mean it won't happen to someone else. Best to keep at the issue till its solved.
RichterBelmont12 reported to me that he noticed something odd. He said that when he entered the room with the Short Sword (and the axe armor, the room just before the balcony in the very start of the castle) the sword was NOT there. Then he REentered the room and the sword has spawned.
This is very odd and very scary for me. I have tried this around 20 different ways - after players death, after save, after many restarts and the sword was ALLWAYS there if it was NOT picked before that!
Anyone else who played the demo experienced the same thing? Please because this is very important because it might mean that my loot collection system is not working properly!
I only noticed a slight cosmetic issue with the graphics on the entrance bridge. Four blue blocks and that's it. In terms of slowdown that did not happen. How up to date is your PC?
Well works fine for me :)
https://www.youtube.com/watch?v=BvkwjHyp954 (https://www.youtube.com/watch?v=BvkwjHyp954)
Looks good :D The castle kitchen area (specifically the boss chamber) was a bit lacking in background aesthetics, however this will no-doubt make it stand out.
It all looks great as always! Want to play it :). How's the progress overall?
Damn, you've been working on this 6 years now?No. I started it 6 years ago. I had 2 big breaks for 1 year each because I did not know how to fix some problems. Then I had smaller breaks some for 3-6 months. Then I learn some more and continue. The whole thing is around 1 year of work.
Here is my latest work! A mysterious dead cyclops in the castle kitchen:(click to show/hide)
Happy holidays to everyone!!!
I want to know what kind of creature kill him :O
I hope people are STILL interested in the game.
That there are :)Yup! :)
You could save the undead Paladins for the more later stages. He could show up as a boss character mid-way through, then later-on become a standard enemy near the last segments of the game. He looks powerful so that's what I'm figuring. Paladins are in essence holy warriors so maybe a cathedral or a crypt stage..?
That's a lot of stages :o