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The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Claimh Solais on December 29, 2012, 01:57:04 AM

Title: SotN Rewrite (COMPLETE!)
Post by: Claimh Solais on December 29, 2012, 01:57:04 AM
I began a project a while back where I would rewrite the scripts of various games that were on the first PlayStation. The first among them was our beloved Castlevania: Symphony of the Night. So this is all I have so far. Let me know what you think! :D

NOTE: These are written in a canonical order. No alternate path stuff will be written in.

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You can find the final three scenes here! (http://castlevaniadungeon.net/forums/index.php/topic,5602.msg151608.html#msg151608)

I had a ton of fun writing it, and I'd like to know what you all think.

It was written, taking reference mostly from the DXC version, as well as the ending to Rondo. Some influence came from Legacy of Kain. Enjoy. ;)
Title: Re: PSone Rewrites #1 - Castlevania: Symphony of the Night (preview)
Post by: Chernabogue on December 29, 2012, 02:19:51 AM
Really nice! Good job! :)
Title: Re: PSone Rewrites #1 - Castlevania: Symphony of the Night (preview)
Post by: Claimh Solais on December 29, 2012, 06:08:10 AM
Decided to include a second preview up above. Which is much shorter than the preview before it.
Title: Re: SotN Rewrite (Preview)
Post by: X on December 29, 2012, 09:10:14 PM
It does give out a fuller conversation between them, doesn't it. Can you write up more?  :)
Title: Re: SotN Rewrite (Preview)
Post by: Claimh Solais on December 29, 2012, 09:16:26 PM
It does give out a fuller conversation between them, doesn't it. Can you write up more?  :)

I already have up to the Nightmare sequence written. I'm gonna release them all together whence finished. :)
Title: Re: SotN Rewrite (Preview)
Post by: Phoenix7786 on December 29, 2012, 11:02:12 PM
SHUT UP AND TAKE MY MONEY!
Title: Re: SotN Rewrite (Preview)
Post by: X on December 30, 2012, 01:02:36 AM
Hey, he's willing to pay. Do as he says.
Title: Re: SotN Rewrite (Unfinished)
Post by: Claimh Solais on December 30, 2012, 09:12:23 AM
Alrighty. I posted all that I have so far. :D
Title: Re: SotN Rewrite (Unfinished)
Post by: X on December 30, 2012, 11:48:35 AM
For the succubus I feel her DXC line should've been kept.

"Then give it to me little man. Don't be shy..."

Saying something like this is far more of their nature as they are sexually driven.
Title: Re: SotN Rewrite (Unfinished)
Post by: Claimh Solais on December 30, 2012, 04:11:48 PM
For the succubus I feel her DXC line should've been kept.

"Then give it to me little man. Don't be shy..."

Saying something like this is far more of their nature as they are sexually driven.

Hmm... I think I will keep that one.
Title: Re: SotN Rewrite (Unfinished)
Post by: darkmanx_429 on December 02, 2013, 06:03:00 PM
Could you rewrite some dialogue from Simon's Quest?
Title: Re: SotN Rewrite (Unfinished)
Post by: Claimh Solais on December 02, 2013, 06:21:31 PM
I'd definitely be willing to. There's just not a lot to go off of outside of short phrases to really give me inspiration. Symphony of the Night was mostly easy because I had the original script, the DXC script, and Gemini's translation to use as reference. But I think with enough planning I could potentially build a full-length script for Simon's Quest (at least, as far as full-length goes in CV).
Title: Re: SotN Rewrite (Unfinished)
Post by: Corpsecrank on December 02, 2013, 09:16:22 PM
I always felt like the dialogue in the game should fit the time period. For this reason I can only picture that in my mind and this feels a bit to modern for me. Really well written though mind you.

The problem with actually using periodically correct english is that you and I would be unable to read it and understand what is being said. Sure we could get the basic idea but it would be difficult and parts could be entirely misinterpreted.

There are also a lot of transitions in the english language around the 15, 16, and 17 hundreds. Going from old english to middle english and then early modern english. That can complicate things any time the story crosses one of the transition boundaries if it happens to take place during one.
Title: Re: SotN Rewrite (Unfinished)
Post by: X on December 03, 2013, 10:28:24 AM
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I always felt like the dialogue in the game should fit the time period. For this reason I can only picture that in my mind and this feels a bit to modern for me. Really well written though mind you.

The problem with actually using periodically correct english is that you and I would be unable to read it and understand what is being said. Sure we could get the basic idea but it would be difficult and parts could be entirely misinterpreted.

There are also a lot of transitions in the english language around the 15, 16, and 17 hundreds. Going from old english to middle english and then early modern english. That can complicate things any time the story crosses one of the transition boundaries if it happens to take place during one.

This is a really good point. Since SotN is in 1797 you should get a hold of some late 18th century literature for refrence. This will help you to get to know the English language of that time period. Ironically enough if you've played CoD then you should also use its cut-scenes as a reference too. The script that the voice actors read does a good job of portraying an older form of English speaking then what's normally heard today.
Title: Re: SotN Rewrite (Unfinished)
Post by: Claimh Solais on December 03, 2013, 07:01:55 PM
I'm not entirely trying to fit it in with the time period's speech, but more or less trying to expand upon the dialog and make it more interesting to read. As well, I don't have a whole lot of time to study speech patterns (though CoD is definitely a good place to refer to, as those cutscenes are quite a treat). I think I'll finish up this one as is, and then do some studying for a next one I plan on rewriting (stuck between Legacy of Darkness and Aria of Sorrow for what I want to do next. The latter doesn't really require much in the way of studying, though).

EDIT: And like Corpsecrank has mentioned, it may be hard to read and understand entirely the periodically correct English. If I'm not mistaken, Legacy of Kain uses such English, doesn't it? The dialog in that is extremely complex, and while it was a reference I used, it was only as far as dialog length.
Title: Re: SotN Rewrite (Unfinished)
Post by: Corpsecrank on December 04, 2013, 12:54:44 PM
Yeah I think you have the right idea anyhow. I mean trying to make the dialogue periodically correct is impossible in some ways. However a reference to it by maybe using bits and pieces to give a more authentic feeling could work quite well. Leaving out words used only in very modern forms of english where possible could help this as well.

I like the idea you are working on here. I may have always pictured the sotn dialogue as something that should be periodically correct to a degree but the other big thing I always had in my mind after playing was the lack of dialogue in general in the game. Expanding upon the dialogue really does add so much more depth to the plot even if no new details are actually added. Interesting stuff to say the least really.
Title: Re: SotN Rewrite (Unfinished)
Post by: Claimh Solais on December 04, 2013, 06:31:46 PM
Thank you very much sir. Maybe soon I'll find some inspiration to finish this already. I've been too buried in my work on my original stories.
Title: Re: SotN Rewrite (Unfinished)
Post by: Claimh Solais on December 08, 2013, 08:00:01 PM
Updated. Added two more scenes. Gonna work on the battle against Richter and the inverted castle stuff tomorrow.
Title: Re: SotN Rewrite (Unfinished)
Post by: X on December 09, 2013, 10:12:32 AM
Great job! Did you restore the Succubus' raunchy lines? After all she is a succubus and they are sexually driven no-matter the situation.
Title: Re: SotN Rewrite (Unfinished)
Post by: Corpsecrank on December 09, 2013, 12:16:25 PM
Listen to this guy hes fapping to text now :)
Title: Re: SotN Rewrite (Unfinished)
Post by: Claimh Solais on December 09, 2013, 12:49:12 PM
Great job! Did you restore the Succubus' raunchy lines? After all she is a succubus and they are sexually driven no-matter the situation.

Yes, I re-added the DXC line. As for the rest of the script, I kept it the way it was. I decided to not include the fight between Alucard and Maria since... it doesn't really make sense.
Title: Re: SotN Rewrite (Unfinished)
Post by: Claimh Solais on December 11, 2013, 07:33:27 PM
And with that, I am pretty much finished with this rewrite! Unfortunately, due to a max character count on posts, I cannot include the last few scenes in the first post, so they'll be right here!

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Title: Re: SotN Rewrite (COMPLETE!)
Post by: Corpsecrank on December 11, 2013, 09:24:00 PM
Nice! I wonder if there is a way to get the first post fixed from someone who could modify it without a limit. Could also copy it all into a txt file for download or something and add that the first post.

Title: Re: SotN Rewrite (COMPLETE!)
Post by: VladCT on December 11, 2013, 09:45:34 PM
So what better way to rid myself of a pesky problem... then to have them fight each other?
Is that a typo I see?
Title: Re: SotN Rewrite (COMPLETE!)
Post by: X on December 12, 2013, 10:38:11 AM
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Yes. I am the one who brought about the resurrection of your father four years ago.
That was, until Belmont and his doll came forth and ruined my plans...
But all has not yet been lost.
This world must be cleansed in a forge of Chaos.

Correction. Shaft brought about Dracula's resurrection five years ago, not four.

Rondo - 1792

SotN - 1797

Just FYI  :)
Title: Re: SotN Rewrite (COMPLETE!)
Post by: Corpsecrank on December 12, 2013, 12:34:41 PM
Correction. Shaft brought about Dracula's resurrection five years ago, not four.

Rondo - 1792

SotN - 1797

Just FYI  :)

Damn you now I have to go look this up because I could have sworn I read or heard right in the official material it was 4 years. If I am right does that mean they made a mistake in the official material? Hmmm time to go find out.

Found it:

Shaft would continue to exist as a spirit contained within a crystal ball. However, in the five years since the previous battle, Shaft manages to regain power through the curse placed on Richter. After four years, Shaft succeeds in gaining full control over Richter. He plans to revive Dracula with the aid of Richter's powers. Maria sets out to find the missing Richter only to stumble on Dracula's castle which had risen out of the mist. Sensing the rise of evil, Alucard awakes from a 300 year slumber. Thanks to Alucard, Richter is freed from Shaft's influence.  Unable to influence Richter further but with enough power to act on his own, Shaft summons Dracula's true castle as an inverted floating version in the sky above the current castle.

That doesn't sound very clear when you first read it but I believe what this means is that yes it is 5 years later but during the 4th year richter had fallen under complete control. So shaft spent the last 5 years gaining control over richter and summoning the castle.

I think the fact that they mention 4 years at all confuses people. I have seen the 5 year gap mistaken for only 4 all over the place so much so that I thought it was 4 myself having simply never payed close enough attention to the years to know otherwise.
Title: Re: SotN Rewrite (COMPLETE!)
Post by: Claimh Solais on December 12, 2013, 07:48:04 PM
Is that a typo I see?

Whoops. Will fix.

Correction. Shaft brought about Dracula's resurrection five years ago, not four.

Rondo - 1792

SotN - 1797

Just FYI  :)

Yes, it seems I was confused, since in the intro it spoke of four years later. I forgot about the actual five year gap between the events of the stories.
Nice! I wonder if there is a way to get the first post fixed from someone who could modify it without a limit. Could also copy it all into a txt file for download or something and add that the first post.



Not too big a problem, since I included a link to the second post in the topic post. A text file doesn't sound too outta the question, though.
Title: Re: SotN Rewrite (COMPLETE!)
Post by: X on December 12, 2013, 08:03:52 PM
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I think the fact that they mention 4 years at all confuses people. I have seen the 5 year gap mistaken for only 4 all over the place so much so that I thought it was 4 myself having simply never payed close enough attention to the years to know otherwise.

Yeah this lead to a lot of confusion although I was probably one of the very few that knew that actual dates just by reading the instruction manual as the years of both games are in there.