Are you going to argue that not being able to climb stairs makes Lords less Castlevania?
Things stem less from mechanics, and more in the cohesive intent of a product, and that intent is going to be interpreted differently by people.
There were stairs, were they not??
Edit: Yep, right before Carmilla
To those that are saying they don't see similarities of CV in Dark Souls, now you know how other people feel when they say they don't see similarities of CV in LoS (not saying that i'm one of them, but still)
bottom line, to each their own hohoho
I see your point but still... I dunno Castlevania has always meant action platfformer for me, destroy the platformer thing and it becomes something else entirely.
Also, CV has never had that type of methodical action.
I can understand, however, how it could evoke the "feeling" of the old Castlevanias (Gothic atosphere punishing difficuly sense of desolation and brooding evil) but that's another beast entirely.