Hey guys i got a brief question. Does anyone have a full screenshot of this chapel room without the stairs,ceiling, and pues:![](https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi1176.photobucket.com%2Falbums%2Fx337%2FLaslunder%2FChapelroomnormalprobablyflatfor3dzplot.png&hash=c47744d607f9c9f791b9740dc5b4922f)
Reason being is i would like to at some point use this with that 3d zplotting background for a particular room. I still have to learn how that kind of code works. And if anyone who knows would care to explain i'd be greatful. Sadly though the image here will not do. I need the overlapping sprites removed. I know backgrounds while taking screenshots can be removed. However the room is so large that i am not sure where in the room the actual image lies. it isn't a locked in 320x240 view. Like where the hell the middle or median of the room would be. there is a way to remove all that hoopla(sprites etc). But i really dont' wanna have to cut and paste. That will be a headache i don't wanna deal with seeing its a flattened 3d image. IF anyone can be of assistance it would be greatly appreaciated. I am looking to do the same with other backdrops like buildings, and perhaps the clocktower. Well ok thanks guys!
There isn't really a location, dude.
This particular room is comprised of several 3D objects on a dark gray (24,24,24) background.
It is not a set of tiles or anything like that.
You need to make a 3D box.
If you were gonna replicate this room with 2D objects, the perspective as you climb the room will look off, as the windows will not look right.
If you really have to attempt it, it would be like this:
-Far Background - a solid color (that 'dark gray' behind the altar cross)
-The altar in the back
-A 'picture frame' composed of the left window, the right window, the floor reflections, and the ceiling archway, with a transparency in the center of the frame so that you can see the altar.
-Repeat 4 more times.
-The line in the bottom of the center
You would have to include alphatransparency grayscale lights on the right side of every pictureframe background to simulate the window's lighting, and set the alpha type to something like additive light, so that each light in front of it brightens up like in the picture.
The windows will NOT look right when you superjump or climb those stairs in the stage, though, because the perspective will be off.
An alternative would be to find a script that does something like the floor effect in Street Fighter II games, and apply such an effect vertically to the left and right of the stage... five times... each time with a different window. It's work but not impossible.