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I'd actually enjoy seeing that Richter come to fruition; it'd be interesting to see a DS-esque spriteset of Richter, alongside being a nice change of pace from Rondo/Symphony Richter or Serio's Richter. Of course, it could use a bit of touching up, but I'd still love to see it completed!
As I said on my last topic:http://castlevaniadungeon.net/forums/index.php/topic,4748.0.htmlI am going to start a new engine for my fangame. So I will post here any news about it or something like that :3Sprites:I still don't know what I'm going to use for the character sprites... I may use some richter that was already made or I will use this new one that I was working on, what you guys think?System:I'm thinking about adding the familiars from the first version on this one... But the weapons menu I don't know if I will keep it, maybe only one special weapon...
for not being a sprite artist that's preaty good for your first attempt
Seriously? Thanks a lot man! That makes me want to end it up! I'm trying to do the walking sprites over the jonathan sheet... If any sprite artist wants to give me some advice I'll be glad D=
Oh lordy lord, your DXC Richter is probably one of the best ones I ever done see! D: It pays nice attention to the detail.Although, Jonathan's running animation is kinda stupid (why does he run like that?) I think Julius' running anim from HD would be better (I posted the sprite sheet somewhere in the Sprite Request thread).
No, no. By all means, you may finish it. It's just by my personal preference. I hate the way a lot of the characters in CV run.
It's more specifically the 16-bit characters. Richter, Julius (in HD), Maria, Charlotte, and Yoko are the only ones who run normally. Soma's arms just look unnatural (and they get really big in AoS), Jonathan has his arms really close to his chest, Albus thrusts his body too much, Shanoa looks like she's running at 300 miles an hour, etc. You get the point.