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Offline eryson

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Re: Castlevania IV: Resurrection of Darkness (was Legends NES) ROM Hack
« Reply #45 on: December 20, 2017, 01:38:31 PM »
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This landscape is so beautiful!!! :D
Also, I loved the music, sounded very sentimental with this chiptune.  :'(

Offline Briraka

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Re: Castlevania IV: Resurrection of Darkness (was Legends NES) ROM Hack
« Reply #46 on: December 20, 2017, 02:36:58 PM »
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screenshot looks nice, however i would suggest changing sonia's brown colour into dark red so that she can pop out of the background a bit more.

Offline Sinis

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Re: Castlevania IV: Resurrection of Darkness (was Legends NES) ROM Hack
« Reply #47 on: December 20, 2017, 03:56:05 PM »
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This landscape is so beautiful!!! :D
Also, I loved the music, sounded very sentimental with this chiptune.  :'(


Thanks and I'll pass that word on to nesfan the next time I speak to him :)


screenshot looks nice, however i would suggest changing sonia's brown colour into dark red so that she can pop out of the background a bit more.


Since you pointed that out it didn't make her pop.  Was 07, now 06.







On a side note, hope to get a screenshot of the newer ares of Stage 2 posted up sometime later tonight.  Went back to revise some stuff on another hack that I helped someone with called Prelude of Light.  Almost tempted to give that guy custom enemy sprites but have to see on how far he's going to go with the hack itself in the future :)

Offline Briraka

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Re: Castlevania IV: Resurrection of Darkness (was Legends NES) ROM Hack
« Reply #48 on: December 20, 2017, 04:30:20 PM »
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Since you pointed that out it didn't make her pop.  Was 07, now 06.
(image)

yeah, 06 seems to be a good in-between for her red/brown.

Offline Inccubus

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Re: Castlevania IV: Resurrection of Darkness (was Legends NES) ROM Hack
« Reply #49 on: December 21, 2017, 04:35:21 AM »
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Question. You can alter her palette on a stage-by-stage basis?
If so, maybe you should consider altering it based on the palettes used in each background.
It would be like a sort of primitive lighting system.
Most games are capable of this, but very few ever take advantage of it.
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Offline Sinis

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Re: Castlevania IV: Resurrection of Darkness (was Legends NES) ROM Hack
« Reply #50 on: December 21, 2017, 07:33:39 AM »
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Throughout the game the palette to Sonia is all the same.  The only time it changes is for the support characters when they talk to you (there won't be any in this game so that will used in extra space for more goodies), the prayer screen and the map screen transition when you autowalk to the next level from what I remember.  Everything else is all relied on the same values.  I'd rather have it not change at all as this and another stage will have green in it plus that would require extra programming in which I don't want to have done :)


yeah, 06 seems to be a good in-between for her red/brown.


Indeed :)

Offline Sinis

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Re: Castlevania IV: Resurrection of Darkness (was Legends NES) ROM Hack
« Reply #51 on: December 21, 2017, 09:31:36 AM »
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Just to update everyone.  I stopped working on RoD.  Nothing bad or anything.  Just waiting patiently for Sephirous to finish up on his work for the prayer screen as he's made a breakthrough :)



If anyone remembers from an earlier post of me posting up a screen showing circled areas in the prayer screen that weren't editable, Sephirous got those spots working just fine now.







I know this seems confusing to people as its a garbled mess however this is huge progress.  The areas are now active and can be edited to fit the mock-up screen :)

Offline X

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Re: Castlevania IV: Resurrection of Darkness (was Legends NES) ROM Hack
« Reply #52 on: December 21, 2017, 09:52:44 AM »
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I wish you luck as I can't make out heads or tails of that  ???
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Offline Sinis

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Re: Castlevania IV: Resurrection of Darkness (was Legends NES) ROM Hack
« Reply #53 on: December 21, 2017, 11:23:34 AM »
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I wish you luck as I can't make out heads or tails of that  ???


Thanks and its fine as I'm just showing those black spots that I displayed some time back are editable.  When Sephirous is done with the prayer screen I'll post that up.



I have also posted up another track.  Road of Enemy is now up for everyone to listen to :)  https://www.youtube.com/watch?v=GyM8eJCcO2I



Just a quick edit.  Seems YouTube butchered the quality of the music a tad compare to what I have.  Kinda annoying but going to roll with it as it shows in previous music tracks that I've posted to my channel.  Such is technology.
« Last Edit: December 21, 2017, 11:31:10 AM by Sinis »

Offline X

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Re: Castlevania IV: Resurrection of Darkness (was Legends NES) ROM Hack
« Reply #54 on: December 22, 2017, 06:41:26 PM »
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Quote
I have also posted up another track.  Road of Enemy is now up for everyone to listen to :)  https://www.youtube.com/watch?v=GyM8eJCcO2I

Oh hell yes! That sounds awesome! Even if the quality took a slight hit  :)
"Spirituality is God's gift to humanity...
Religion is Man's flawed interpretation of Spirituality given back to humanity..."

Offline Sinis

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Re: Castlevania IV: Resurrection of Darkness (was Legends NES) ROM Hack
« Reply #55 on: December 23, 2017, 06:58:00 AM »
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Aight and thanks!  I'll pass the word along to nesfan when him and I speak more (hopefully later today unless he's busy due to it being the holidays.) :)

Offline Sinis

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Re: Castlevania IV: Resurrection of Darkness (was Legends NES) ROM Hack
« Reply #56 on: January 07, 2018, 08:30:40 AM »
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After everything being done with the holidays, was able to finish up Stage 2 after all this time.










Thanks to Sephirous the prayer screen is closer to completion.  This is what he was able to do to the best that he could.  In time I'll have whoever joins in on the fun make it match the mock-up screen.






That's about all for now :)

Offline Sinis

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Re: Castlevania IV: Resurrection of Darkness (was Legends NES) ROM Hack
« Reply #57 on: January 11, 2018, 10:46:21 AM »
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Forgot to update this thread  :P


Stage 3, Dora Woods is coming along slowly.  Making it a nod to Thaddeus and Optomon's work on Castlevania: Bloodlust from what I remember on that one video that used to be up on YouTube.  I have 'limited' space compared to Castlevania 2 since Castlevania 3 has the status bar up top so working around that.





Been changing things around a lot and still feels I have certain things brighter and more color than what the video portrayed as certain things in that had a single color for quite a few things.  Going to fiddle around with the ground, grass and stone more before I start working on my version of trees for the background colors.  Going to squeeze things together as best as I can so the player can also traverse through certain caves.  The background colors will change in time as I'm just creating the stuff that I need right now then will experiment around with night time colors :)



I'll post up more later once this stage is close to completion :)

Offline theplottwist

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Re: Castlevania IV: Resurrection of Darkness (was Legends NES) ROM Hack
« Reply #58 on: January 15, 2018, 03:12:37 PM »
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I need this in my life so bad. The Thaddeus' inspired tileset is REALLY nice, dude.
The mastermind behind the "Umbra of Sorrow" project. But not the only one.

Offline Sinis

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Re: Castlevania IV: Resurrection of Darkness (was Legends NES) ROM Hack
« Reply #59 on: January 15, 2018, 06:46:01 PM »
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I need this in my life so bad. The Thaddeus' inspired tileset is REALLY nice, dude.

You and me both.  Of how his stuff was I'm combining  my art style with Thaddeus' from now on as some of  his art is close to mine in certain aspects as it showed me where I was lacking at.  When I design stage 4 its going to be interesting :)




To update the thread, worked more on Stage 3 today.





More of the forest of what it will look like throughout parts of Stage 3.  Gotta work out a few more things so stuff doesn't feel like a copy and paste for the backgrounds here and there near the bigger trees.






Of how certain water areas will appear. 



Its not direct copy and paste as I wanted to learn on how this was done from eyeing stuff.  Already gave me a ton of ideas and I'm tempted to go and redo certain things in the first stage because of the shadow trickery bit going on.  Thaddeus isn't around these days but felt he taught me something while looking at his artwork.  Going to experiment around a bit on other things for future levels :)

 

anything