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11
General Castlevania Discussion / Haunted Castle Enemy Points Guide
« Last post by LuxKiller65 on Yesterday at 05:38:34 PM »
All the data was collected by playing Oretachi Gesen Zoku: Akumajo Dracula (SLPM-62729) on the PlayStation 2.

### STAGE-01 ###

Bat         500
Skeleton      200      Skeleton Projectile   200
Zombie      200
Crow         500
Brick         200
Tree Man      200
Purple Bat      200
Boss (Medusa)   10,000   Medusa Snake      200

Note - Purple Bat: these are found just before the fight with Medusa.



### STAGE-02 ###

Infested Skeleton      0
Skeleton Ghost         500
Fish Man            500      Fish Man Projectile      200
Stone Bat            200
Bone Dragon         1,000   Bone Dragon Projectile      200
Mud Man            200
Boss (Bone Dragon King)   10,000   Bone Dragon King Projectile   200

Note - Skeleton Ghost: these are laughing ghosts that fly out of dying infested skeletons, which look exactly like regular skeletons. You may think they are invincible, but they are not. Keep hitting them as fast as possible, while using the stopwatch again and again. When they die, they laugh a second time.

Note - Stone Bat: these are found just before the first bone dragon.

Note - Mud Man: these always come in pairs.



### STAGE-03 ###

Hunchback         500
Axe Knight         500      Axe Knight Projectile   200
Ghost         1,000
Harpie         500
Cutlery         200
Eyeball         500
Boss (Glass Knight)   10,000

Note - Cutlery: there are different types of these, but they all give 200 points each.

Note - Eyeball: the eyes that generate these cannot be hit.



### STAGE-04 ###

Mummy      1,000   Mummy Projectile   200
Boss (Golem)   10,000

Note - Golem: his projectiles cannot be hit.



### STAGE-05 ###

Fire Skull         500
Boss (Frankenstein)   10,000

Note - Frankenstein: his falling bricks can be hit but seem to be invincible.



### STAGE-06 ###

Boss (Dracula Human)   10,000   Dracula Human Projectile   200
Boss (Dracula Head)   5,000   Dracula Head Projectile      200
12
Hardcore Gaming 101 / Re: What game(s) have you been playing lately?
« Last post by Aceearly1993 on Yesterday at 03:50:44 PM »
Muse Dash is my bitter pleasure up until the point when Chronicles of the Wolf is finally fully geared and released in the future. I freagin love the song Internet Overdose and I was driven to purchase any music game that has the song. The task to unlock that song takes forever in Muse Dash but eventually get it.

Damn, there really could have some sort of story mode in Muse Dash.
13
General Castlevania Discussion / Re: I know the feeling.
« Last post by redrum on Yesterday at 02:47:53 PM »
happy 2222 posts at the castlevania dungeon forums :P

after all the years of memories i have of this place,
i don't remember any of them
14
General Castlevania Discussion / Re: I know the feeling.
« Last post by Eric Roman on Yesterday at 02:23:50 PM »
Netflixvania's kinda ruff. (Courtesy redrum)
Nailed it.
15
Fan Stuff / Re: Castlevania The Lecarde Chronicles May 2013
« Last post by RichterB on Yesterday at 11:03:27 AM »
At the "Release" pages, Download the largest .zip file which is the game binary contains the game's exe file. The .mfa files are the source codes requires by the game's engine (Clickteam fusion 2.5) to generate the .exe of the game.

If you grab the .zip file successfully, extract it and you will get multiple .exes. The "CTLC Binary.exe" is the base game while the rest are different launchers required if meeting incompatibilities in video side. (This was how MIG himself dealt with the video settings in original game. Although not necessary in my sight, there're a handful of people requested to make the original video option screens come back.)

Is my reply crisp and clear by now?  If you're still confused, we had a discord and we can guide you to get closer to the progress step by step if you're still having troubles.


LC1 & LC2 REWORK


Why host files like this is necessary because Katriel wants a safer method to archive our progress without getting hammered by DMCA too quick, please understand.

Why make the games open source is because the reworking of games are still in WIP state with a lot of issues needing to solve by people more skilled with Clickteam fusion than me, and to gather music composers around the world to get rid of DMCA issues with sound effects which is a lot harder without opening the task wide open to the world. Too bad the other people collabed with the rework project are all troubled by either life or other game project and are less active with the lecardes, so all I can do is to proceed some very small maintenances, I cannot do all the major changes I myself unless more people joined the reprogramming task.

You were detailed with your instructions. I'm sure I can figure it out. I've got a lot going on in my own life right now, too, so it might be a little bit before I get to it. Please know I didn't mean to suggest anything was disorganized, it's just that I am ignorant about these things. Always been more in the consoles side of things with gaming. I felt shocked I could get LC1 and LC2 to work to begin with. :P I know this is a labor of love and wish you all the best! While the Lecarde games have only been an experience for me in the last year, they've made me very disappointed how Konami has handled the series over the last two decades. They were that good.
16
General Castlevania Discussion / Re: I know the feeling.
« Last post by konamiesque on Yesterday at 11:00:26 AM »
comeau, your post really hit the nail on the head on why I also can't stand the Netflix show. Even if there really was too little plot to work with to make a proper adaptation (a sentiment I don't wholly agree with), the Castlevania games still have a certain tone that the show completely lacks. Making an adaptation is so much more than just "recreating the plot 1:1" and I think a lot of people in this conversation are forgetting that. There's a total lack of respect for the source material, which is super frustrating to watch as someone who has a lot of passion and enthusiasm for Castlevania.

Though, I have to say that I disagree with you calling the original PSX SotN script bad. I really like it (definitely more than the redub), but to each their own I guess.
17
Hardcore Gaming 101 / Re: What game(s) have you been playing lately?
« Last post by Scarlet starlet on Yesterday at 09:14:12 AM »
The Last Faith.
18
General Castlevania Discussion / Re: I know the feeling.
« Last post by Abnormal Freak on Yesterday at 07:33:11 AM »
Netflixvania's kinda ruff. (Courtesy redrum)
19
General Castlevania Discussion / Re: SotN has the best soundtrack ever
« Last post by knightmere on Yesterday at 04:26:56 AM »
I agree, Symphony of the Night is my soundtrack favorite overall.  Mega Man 3 is second.
20
Fan Stuff / Re: Castlevania The Lecarde Chronicles May 2013
« Last post by Aceearly1993 on December 02, 2023, 03:29:42 PM »
Where do we click to play this and Lecarde 2 as whole games? There are so many files, I'm confused. Also, is there any way to skip to the Hard Mode in Lecarde 1?

At the "Release" pages, Download the largest .zip file which is the game binary contains the game's exe file. The .mfa files are the source codes requires by the game's engine (Clickteam fusion 2.5) to generate the .exe of the game.

If you grab the .zip file successfully, extract it and you will get multiple .exes. The "CTLC Binary.exe" is the base game while the rest are different launchers required if meeting incompatibilities in video side. (This was how MIG himself dealt with the video settings in original game. Although not necessary in my sight, there're a handful of people requested to make the original video option screens come back.)

Is my reply crisp and clear by now?  If you're still confused, we had a discord and we can guide you to get closer to the progress step by step if you're still having troubles.


LC1 & LC2 REWORK


Why host files like this is necessary because Katriel wants a safer method to archive our progress without getting hammered by DMCA too quick, please understand.

Why make the games open source is because the reworking of games are still in WIP state with a lot of issues needing to solve by people more skilled with Clickteam fusion than me, and to gather music composers around the world to get rid of DMCA issues with sound effects which is a lot harder without opening the task wide open to the world. Too bad the other people collabed with the rework project are all troubled by either life or other game project and are less active with the lecardes, so all I can do is to proceed some very small maintenances, I cannot do all the major changes I myself unless more people joined the reprogramming task.
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anything