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Offline X

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Re: Haunted Castle
« Reply #195 on: June 01, 2014, 07:36:49 PM »
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Is that really a bug or one of those game magazine HOT TIPS from the pros!?
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Offline eryson

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Re: Haunted Castle
« Reply #196 on: June 02, 2014, 02:00:28 PM »
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Who knows? :)
« Last Edit: June 02, 2014, 02:02:52 PM by eryson »

Offline beingthehero

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Re: Haunted Castle
« Reply #197 on: June 03, 2014, 08:38:55 AM »
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While also adding in custom animations, like making this sword swing less shitty.


No dude, that actually looks pretty good as it is.

Offline Dracula9

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Re: Haunted Castle
« Reply #198 on: June 03, 2014, 05:23:10 PM »
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But Hero, the new one has 40% more bealtiful.

And the hearts-spawn thing was a bug in the rays' parent object, which is just a plain enemy parent, coded to randomly drop hearts on death. Fixed.

As for the stuck-in-walls glitches...working on those.


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Re: Haunted Castle
« Reply #199 on: June 03, 2014, 05:50:35 PM »
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Quote
And the hearts-spawn thing was a bug in the rays' parent object, which is just a plain enemy parent, coded to randomly drop hearts on death. Fixed.

Awww  :'(  so much for the classic game tip of the month.
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Offline Dracula9

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Re: Haunted Castle
« Reply #200 on: June 03, 2014, 05:59:04 PM »
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Who said I wouldn't keep little easter eggs like that in, now?


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Offline Jorge D. Fuentes

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Re: Haunted Castle
« Reply #201 on: June 03, 2014, 06:12:29 PM »
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The original sword slice he had totally gave me an Actraiser vibe. :D
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Offline Dracula9

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Re: Haunted Castle
« Reply #202 on: June 03, 2014, 06:20:20 PM »
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That was actually the reference I used. O_o


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Offline Inccubus

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Re: Haunted Castle
« Reply #203 on: June 04, 2014, 05:08:54 PM »
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All it needs is the little blur effect. :3
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Offline Jorge D. Fuentes

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Re: Haunted Castle
« Reply #204 on: June 05, 2014, 06:13:47 AM »
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And the "Hah!" sound when swinging. xD
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Offline Dracula9

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Re: Haunted Castle
« Reply #205 on: June 06, 2014, 12:53:16 PM »
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I might do something like that. Put The Master in as a joke bonus character or something.

Anyway, decided on Chronicles Medusa. However, given that she has a segmented tail, I'm torn between linking it by outlandishly tedious code, or just animating the tail by hand. Did a few animations in the latter style, wanted input on how they look.


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Re: Haunted Castle
« Reply #206 on: June 06, 2014, 05:19:39 PM »
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Amazing.
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Offline darkmanx_429

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Re: Haunted Castle
« Reply #207 on: June 06, 2014, 06:47:12 PM »
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I might do something like that. Put The Master in as a joke bonus character or something.

Anyway, decided on Chronicles Medusa. However, given that she has a segmented tail, I'm torn between linking it by outlandishly tedious code, or just animating the tail by hand. Did a few animations in the latter style, wanted input on how they look.


Finally a decent Medusa fight. Just need a subtle torso and arm movement when in the smash movement.

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Offline Dracula9

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Re: Haunted Castle
« Reply #208 on: June 07, 2014, 05:32:44 PM »
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Portrait's Medusa fight was pretty good, I thought.

But hero-sized Medusas have usually been rather meh, yeah. Trying to give her a decent fight.



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Offline darkmanx_429

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Re: Haunted Castle
« Reply #209 on: June 07, 2014, 07:10:49 PM »
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Portrait's Medusa fight was pretty good, I thought.

But hero-sized Medusas have usually been rather meh, yeah. Trying to give her a decent fight.

Be sure to use a special attack that really shows off the stone ability. That is something that I think has been sorely lacking in the Medusa fight department.

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