Castlevania Dracula X SNES (Dracula XX/Vampire's Kiss). They could've done it way better if not for a stripped-down-replacement thing of Rondo of Blood. Refined control engine, balanced stage/boss setting
Are you kidding? If we're talking about balance, Rondo is severely unbalanced compared to XX/ VK. I'm no anti-purist, but every stage in Rondo bar 5' 2 was cake compared to XX, and that was the only stage with no actual boss. At least XX built upon the difficulty stage by stage and included an alternate route with an increased difficulty in defeating Death. (arguably one of the tougher CV bosses around).
A game being easy doesn't make it imbalanced, though. There's a fair and consistent rise in difficulty as the game goes on. Simply being easier isn't imbalanced.
Dracula X on SNES is flat-out poorly designed, though. Game controls stiffly, hit detection is whack, lack of invincibility frames leads to repeated and unfair damage, the final boss fight is poorly designed and is the epitome of artificial difficulty, the whole key side-quest is an absolute chore, etc.
Dracula X's first stage starts off easy enough, but the difficulty immediately ramps up to 11 right afterward. That game is in total need of a balancing overhaul.
Dracula X's first stage starts off easy enough, but the difficulty immediately ramps up to 11 right afterward. That game is in total need of a balancing overhaul.
Not Lords of Shadow.
Curse of Darkness - Borrow more from DMC, DmC, and Baynetta.Don't forget dialing running speed back up to at least LoI speed.
Allow you to carry two weapons and switch at any time, with a DMC/Bayonetta deep combo system with Innocent Devils allow for more deeper combos, needless to say it'll do without the heavy dynasty warriors influence.
Stage design will actually have structure as opposed to one large corridor to a large open area, DmC influence for actual platforming (which is, the best reason to play it).
Don't forget dialing running speed back up to at least LoI speed.OH GOD YES. I'm still dissapointed there was nothing to increase running speed legit and cheat.
I seem to remember thinking at first it was tough...it's been a while, but I seem to remember the second form being easy once you find the right strategy, I think it just revolves around using the axe and being on a specific pillar outside of dracs range of attack, but the axe can still hit.
Keep the dilapidated look of the mansions, but make the bosses engaging and worthwhile. Every mansion should have its own boss. Maybe scrap Carmilla's Mask entirely and just put a more interesting boss in its place.
Bubsy - Just because I wanna make a good Bubsy game as a joke.
LoI: lack of items, repetitive lesser enemies and stages the last boss is not Dracula but DeathCompletely in agreement about lesser enemies that are just colour coded differently, but poor AI is as bad and comes a close second.
CoD: lack of items (at least more than LoI how about an item that let to walk in the middle air things like that)
What's the point of items that let you walk on air in environments with zero platforming? COD would require an entire overhaul of its levels if this were the case.
I planned to post the platforming topic but I forgot it, well that's the reason I posted this game was only 70% finished, so the rest was about the lack of vertical platforms besides repetitive lesser enemies and stages that look empty sometimes like the rooms in the castle.