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11
Personally I wouldn't care. I'd rather want Castlevania to stay remain in the slumber for all eternity.
It seems Castlevania as an IP, only fits the golden time it originally belongs to.
12
I can't lie.

That stage one looks godawful, especially compared with the Mad Forest that came after. The Church is literally... some dude's photo of a church sanctuary with literally no regard to scaling so you have an altar that's 50 feet tall in a room that clearly doesn't fit inside the building Trevor entered and exited, 3D DS assets are thrown together with 2D SNES, GBA, PSX, and DS assets with no eye or sense for whether they work well together visually (they don't), animated backgrounds have a totally different artistic style from the foreground... and I'm glad I don't have a seizure disorder because those lightning effects are gonna put SOMEONE on the floor.

They went for spectacle, and pushed WAY TOO HARD.

I haven't played the game, but that demo video makes it look amateurish in a very bad not at all charming way.
13
It would make more sense with sisters mode to use the R3 to attack, with the pseudo-stylus reverting back to the centre of the screen.

Even with the touchpad, Albus is problematic, as you wouldn’t get 1:1 screen placement in real-time. Switch(especially undocked) would solve this issue, but when it’s crunch time during boss battles on the most difficult settings, PS4/5 would feel overly cumbersome.

I suppose it's a reasonable question then: do you think players would buy versions of Portrait and Ecclesia that omitted the Sisters Mode and Albus Mode for the above reasons, or had those modes SERIOUSLY reworked to the point of no longer being mechanically similar?
14
They can use the touchpad on ps4 controller and the touch screen on switch.

It would make more sense with sisters mode to use the R3 to attack, with the pseudo-stylus reverting back to the centre of the screen.

Even with the touchpad, Albus is problematic, as you wouldn’t get 1:1 screen placement in real-time. Switch(especially undocked) would solve this issue, but when it’s crunch time during boss battles on the most difficult settings, PS4/5 would feel overly cumbersome.
15
As gameplay Dread is a fine game, my only gripe is that you have to play with the analogue stick and games of this genre are not favorite with that. As for the story it's nice but not something mind blowing, but the biggest flaw is the music. It's almost non existend, the only track that is a little worthy is the one that plays on the water level.

All previous metroid games had awesome music and tunes than i can still play on my mind.

The funny thing is when Ms released the LoS games, nobody complained about how mediocre the music was and how it paled in comparison to the original CV.

Dread’s music wasn’t memorable, it wasn’t inherently bad. It was ballsy to compose everything from scratch and the most iconic musical theme (Lower Norfair from Super Metroid) was thrown in when Samus exchanges words with the Chozo Elder… Samus returns got flack for reusing the Lower Norfair theme and recycling others, so it’s likely they didn’t want a repeat.
16
Still waiting for a DSvania Trilogy… I’m betting they can’t work out how to configure POR’s Sisters mode/ OOE’s Albus mode, given they rely on touch screen usage with a stylus…

They can use the touchpad on ps4 controller and the touch screen on switch.
17
As gameplay Dread is a fine game, my only gripe is that you have to play with the analogue stick and games of this genre are not favorite with that. As for the story it's nice but not something mind blowing, but the biggest flaw is the music. It's almost non existend, the only track that is a little worthy is the one that plays on the water level.

All previous metroid games had awesome music and tunes than i can still play on my mind.
18
Honestly, I expect something for Castlevania, if it’s no more than another collection.  Probably a proper Rondo/SOTN port for the other consoles and Steam, if I had to guess.  Hopefully they’ll slap Legends on there and maybe a remaster of DXC, but I won’t hold my breath. XD
Still waiting for a DSvania Trilogy… I’m betting they can’t work out how to configure POR’s Sisters mode/ OOE’s Albus mode, given they rely on touch screen usage with a stylus…
19
MercurySteam was monitored by Nintendo when was making Samus Return and Metroid Dread and yet they still managed to do their own thing, which is sad.

Dread in an awesome game, as a longtime Metroid fan who acknowledges that specific elements of it may not be for everyone. (As per Samus Returns, but truthfully, Dread is a much better game)

The reality is that a new Castlevania by a third party dev would be drastically different and if that dev was GoW’s, guaranteed the game would be similar to LoS, being more/ primarily focused on combat and graphics, as GoW tend to be blockbuster AAA titles.
20
MercurySteam was monitored by Nintendo when was making Samus Return and Metroid Dread and yet they still managed to do their own thing, which is sad.

On the other hand if the only changes are on game play and not aesthetic, i believe that they will do a very decent job.
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