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Hardcore Gaming 101 / Re: Virtual Unlimited Project
« Last post by X on January 11, 2023, 05:55:52 PM »
After watching this new vid, I definitely feel that the game could use actual musical compositions rather then the presented J-pop it's currently relying on. That's one of the things that made games unique back in the 80's and early 90's was their compositions. Just listening to game music back then made them very interesting and engaging. Sadly this has been replaced with generic J-pop sounds that leave very little to the imagination. A good composed soundtrack would go a long way to help to flesh out this game.
Hardcore Gaming 101 / Re: Virtual Unlimited Project
« Last post by Aceearly1993 on January 11, 2023, 05:07:17 PM »
Demonstration of new preview version is up!
General Castlevania Discussion / Re: Rondo portable
« Last post by BLOOD MONKEY on January 11, 2023, 12:51:26 PM »

here's a quick little rundown of the homebrew scene and links to github pages for the software they use. it doesn't currently look feasible to run much besides an NES or GB emulator on the thing, seeing as custom implemented code is in its infancy (they can't even romswap and use the built in emulator, they had to write one for the hardware.)

The processor is a 280mhz STU chip, similar to ones used in the Switch. When the first switch homebrew was made iirc they could only access those processors, and there were decent homebrew emulators running on them then.

here's the datasheet for the on-board rom storage, it looks like the chip comes with 32mb of flash storage.

so it is very possible and likely within some time that turbografx could be emulated on the device, but it doesn't seem like the homebrew scene is at that stage of accessibility yet.
unless you wanna write the code yerself  ;)
General Castlevania Discussion / Rondo portable
« Last post by Abnormal Freak on January 11, 2023, 11:35:55 AM »
How feasible is it to get Rondo of Blood on the Zelda Game & Watch? Walmart has it for $25 so I caved; wondering what emulation capabilities it has. I imagine there's a paltry amount of storage so I doubt you could get the Redbook audio on there regardless of how compressed it is, but is the game itself possible?
Hardcore Gaming 101 / Re: Virtual Unlimited Project
« Last post by Aceearly1993 on January 08, 2023, 11:04:05 PM »
The first public build of Virtual Unlimited Project is released:

About potential technical problems:
- Other languages are not included yet
- If receiving slowdowns, please be sure to force the game to run on individual graphic card instead of intergrated graphic card
- Please be sure to install the game on paths with only ASCII characters included in path names
- If anybody want to live stream or record videos of it, be sure to add statement ("*IMPORTANT NOTICE: The version demonstrated CANNOT represent quality of final game.) and included the developers' English social media link ( into description
Off Topic / Re: Magnum Penii
« Last post by Abnormal Freak on January 06, 2023, 11:29:55 PM »
Got a new phone.

Gotta see what this shits look like on a fresh screen:

General Castlevania Discussion / Re: An observation on Nathan's languid pace
« Last post by LuxKiller65 on January 06, 2023, 04:58:07 PM »
coz kcek made good games
General Castlevania Discussion / Re: An observation on Nathan's languid pace
« Last post by X on January 06, 2023, 08:47:04 AM »
Such a thought had never occurred to me in all my play-throughs. But now that you've brought it up, it does make sense. Not just from a game-story prospective but also a designer's choice as well.
General Castlevania Discussion / An observation on Nathan's languid pace
« Last post by Lumi Kløvstad on January 06, 2023, 07:33:15 AM »
Having Nathan walk everywhere by default is tedious. We can all agree on that, I think.

But I now believe that was an intentional design choice -- he's not a hyper experienced hunter yet, and when he starts the game, he's down a team member and a mentor, and his powers and equipment are both lacking. The game WANTS YOU TO FEEL THAT, so Nathan inches along slowly and deliberately. He's not rushing headlong against impossible odds. He's moving at a considered pace that gives you (and by extension HIM) time to observe new threats and some of their behaviors before committing to an engagement when traversing an unknown area.

This kind of got reinforced in my last playthrough where I, having fully forgotten the map in its entirety, entered the Chapel and just SPRINTED (like I always do in video games) and damn near constantly either collided with or aggro'd a monster that I would have seen and had time to register had I approached at a walking pace like the game wanted.

Blitzing your way through the Castle is for when you've built up your power considerably and have memorized the layouts of each area (or at least have learned to anticipate some of each areas design choices).

And knowing that? I really feel like COTM is the only portable entry that really understood the design of the NES Trilogy enough to try to duplicate it. Your mileage may vary on how well it actually succeeded, but this is still pretty neat to have realized.
Off Topic / Re: 2023 New Year's Resolutions
« Last post by zangetsu468 on January 04, 2023, 03:01:42 PM »
Trying not to have such a negative outlook on life. Although it's been pretty hard to do that while a small group of peons runs & ruins everything behind our backs.

Don’t let the proverbial bastards and the moments of negativity grind you down. It’s hard, but it can be done!! There will always exist corruption, which is disconnected from us living our best lives. Peace and happy 2023.

EDIT(unrelated): I’m adding calling people out on their shit and speaking one’s mind.
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