I think he clarified with his post below saying he mant that this game fits more into the Castlevania tone than Lords 1 and a game with a similar premise in the old cannon wouldn't be an outsider.
Visually/art direction, I'd agree. But he said Alucard acts the same, so they're the same.
Visually, I do have to say, it's exactly how a 3D CV SHOULD look. The thing with MS's CVs(even the Vampire Castle/Carmilla/Bernhard Castle in the first one and the art direction of MoF), it seems to carry on the more fanciful looking look as the IGAvanias. Basically, lot of Baroque style, even in times that pre-dates that era and artistic movement(both MS and IGA's guilty of showing that style in the Crusades era of CV). IMO, that's fine, as it's something I prefer over more historical accurate style.
Oddly enough, while I might've griped about LoS in the past(most of it has to do with the gameplay, mainly the arena traps where you are locked in a room/area and can't leave until you clear it of enemies, as well as the horrible QTE and faux platforming such as shimmying, scooting, plankwalking and ledge crawling. But stuff like the robots and such aren't that bad, IMO. After playing the demo, it felt the least "offensive" to my tastes(Dracula controled pretty easily and was able to dispatch enemies fairly quickly, unlike in LoS, which it seemed like EVERYTHING was a tank and Gabriel was weak as fuck against them).