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Fan Stuff / hey.
« Last post by Super Waffle on August 23, 2022, 10:50:40 PM »
I wrote a thang.

It’s a new thang.

(it doesn’t have to be a snowman.)

General Castlevania Discussion / Re: So I kinda cracked CV3's music programming
« Last post by X on August 23, 2022, 05:38:55 PM »
Most likely TheouAegis will continue on. I've not seen him quite on these things, just take a bit of a break every now and then.
General Castlevania Discussion / Re: So I kinda cracked CV3's music programming
« Last post by mercurius on August 23, 2022, 12:24:45 PM »
I should say that this is some wonderful and interesting stuff. I wish you could continue with this.
General Castlevania Discussion / Pot Roast
« Last post by crisis on August 22, 2022, 08:32:20 PM »
It looks alright. I never got into the Gunvolt games, at least not yet, but I’ll definitely be keeping an eye on this. Currently I’m playing Record of Lodoss War: Deedlit in Wonder Labyrinth. I have no idea what’s going on but I love the visuals.
General Castlevania Discussion / Re: Upcoming Alucard Nendoroid (figure)
« Last post by X on August 22, 2022, 10:02:02 AM »
Alucard's face coloration and hair color seem to be off. But I guess it is intentional in this case.
General Castlevania Discussion / ^___^;;
« Last post by crisis on August 22, 2022, 09:25:57 AM »
Interesting, but I'm happy with my 6" SotN statues. Released many years ago, they're hella expensive these days if you find these for sale

I'm not really a fan of the "super-deformed" look most Nendoroids have, but I might pick this one up.
Gundemonium x PoR
General Castlevania Discussion / Re: Bloodstained Journey Crossover Area
« Last post by X on August 20, 2022, 09:29:48 AM »
I wonder if they stuffed the new area in between the castle and the lab (along the route that requires the train).
When I looked at it on my TV from my bed 8 feet away, it looked fine. But when I watch the video on my PC, I just don't like the level design and stuff. I hope they touch up the artwork quite a bit before releasing, as it just has this strange cookie-cutter vibe to it. The rest of the sprite work I don't mind. Cutemups are fine.
General Castlevania Discussion / Re: So I kinda cracked CV3's music programming
« Last post by TheouAegis on August 19, 2022, 11:09:41 PM »
Update: I added Castlevania 3 (U) audio mappings to the RAM Tables on Data Crystal. Sorry, no programming tips for Castlevania 3, although I don't think very much changed between CV3j and CV3u. The Triangle channel required some new code to be added in and a couple new variables were also added, which meant I had to spend all morning trying to figure out how Konami coded the Triangle channel. Two of the new variables were devoted entirely to cutting a triangle note off 1 frame earlier than normal. And I thought I had problems with micro-optimization! Still, I suspect my notes from the previous post still hold even for the Triangle channel.

Yet another unproductive day; but I spent some time ;) with my wife, cracked CV3u's audio, and mapped out a bunch of variables I had overlooked before. All in all, it was a far cry from my least productive day.  :)
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