My apologies for not being able link the vids earlier. For some reason my pc or this site won't allow me to re-save the correct link format. It could be my pc having issues..but i can't save. You'll have to just look onto the youtube channel until i can fix it. Sorry.
-To start out i'd like to add that i'm shopping around for a new pc. Its out of date and i need to upgrade. It's possible that is why there is slowdown in the vids, it could be the program Camstudio i believe. IF their are some blur areas it is either the program or fast moving rain effecst that cause this problem. The trees do cause some slowdown and i planned on replacing them.
-Their maybe somethings in general i could pull out. But having things in the level adds depth and realism to it. Something i think people forget. Perhaps too much..but again some of these elements fit to a level in seige which is what i wanted to represent. The lighting effect i've already mentioned has it's issues along with the rain. I have had no luck in finding another rain/lighting effect yet that feels more accurate and doenst flash as much. That is based randomly. IF i can find one..i'll defintly put that in.
-The long vertical room was coded by snidr,and the backgrounds i talked over with jop that i put in. I think he liked those too. I could change those to be even more Cv3 ish..but i have to find a combo. Remember this is a fan game it doesnt have to be exaclty like the original or identical to it. So long as it's representing it i think it's fair game. Also just copying sotn room is just not going to do it. It's an entirely differnt game.
- as for the players..i think they are fine. Perhaps some speed of attacks could change and such. As i talked with eryson i'm tying out some new things with grant..nothing is set in stone. I still have the older version. I am however looking to tweak things however. As for the others players..i think they all very much fit the model for a cv3 remake. Personally up to now i havent really had much complain on choice of models or reworks.
- as for the sounds..i can't do much i'm still runninng off a vista computer.Hence the need to upgrade.Something i must soon do.
As for graphical clashes, i understand what your saying. I do realize i should keep things more light and dark..maybe contrast a bit better or a consistent pallette. As for pallette's up until recently i wasnt made known they are used that way. I assumed pallette's were mainly for actual sprite models. Gaming atm is a bit complex..because i've had no previous experience with this or taken any classes. I shoudl probalby pursue a class or two to get a better feel for things. I'd prefer to keep things more contrasted.
My own personaloveriew:
Overall perhaps there is a bit much going..i'm not sure i felt it was all overkill..i could dim things down a bit by plucking some stuff out. I'm certainly not dumping evrything.At times it almost seems like people like levels where their isnt too much going on lately and i'm not sure why. Personally i like to see things going on in a level,wether background or direct involvement. perhaps i could do a better job of that in terms of depth..but eh. It's personally why i sorta ditched the older level. It was just too plain and not enough involvement. Actually i was going to say i thought i did pretty decent with this level perhaps needing to be more polished. For the first time i could say i felt more involved with it. I epsecially liked what i did with the medusa room, making it more into a town with a mill pulley system and water mill turn wheel. Certainly the houses on fire seem to fit nicely during a seige,and enemies attacking villagers that sort of thing. As for the other vids. i really think Lanforse did a nice job on the drac2 aswell as handshake system coding.IV'e also got some nice feedback on the cvmaps on youtube aswell.