If you like those "What's your Favorite Castlevania" topics, there is a whole new SubForum just for those threads. Check out Classic Castlevania Threads.Newcomer topics welcome in this subforum.
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Why do people always say Income has slowed when it has not? We have like 56,000 already for today and it's 9:55 am. We usually get 50,000 by 5pm or 4pm...that has a huge start.
But I think Android is right. These goals are kinda unrealistic comparing to the rate we're going and the time remaining.
Super Metriod is proof that precision jumps and difficult platforming works in exploration games. I like have my timing and reflexes pushed as well as memory and exploration.It would have been nice to have a CV marry those two styles. It could please more fans across the board. I was hoping for something like that with Bloodstained. That's all I'm saying. I'm still beyond excited for it. It's all good though. I have a good feeling that something like will come along anyways.
I think you guys may have misunderstood what he meant by "precision jumps". I'm thinking he was talking about something like the infamous jump in stage 23 of Castlevania X68000, which you can watch here at 11:33:http://www.youtube.com/watch?v=s5c7Ye4A458&t=11m24sCastlevania is NOT about that. It's about timing your jump so you don't get hit by a Medusa head, or a flying axe, or a some other moving enemy while trying to reach a platform or upon landing. It's not about making pixel-perfect jumps.
Of course we understood what he meant by pixel perfect jumps. The concern comes from level designs of past Igavania games.Castlevania absolutely was about close calls sometimes by the pixel. It's those nail biting moments that seem to be absent in his games. His current comments in that video echo some of my past gripes. It's fine though, his games don't have to be about that. I love the Igavania boss fights though! I can't wait until we get to see more enemies.
It's not even a matter of difficult jumps, it's a lack of death causing traps in levels in general. Some of you are saying that most classicvanias don't have difficult jumps, but the games are riddled with death pits and spike traps alike. Even when the jumps are easy, a misstep had dire consequences if not instant death. I like being kept on my toes with danger all around. And I think it makes sense in an evil castle. When Iga said he "hates that kind of stuff" that's what I think he meant because there just aren't moments like that in his games.
But that's what classicvanias are about man! It's interesting he was a fan of the game in the first place if he doesn't care for that sort of thing. Just sayin.