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Offline Lelygax

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SOTN Saturn Developer Notes and more.
« on: March 25, 2013, 05:17:59 PM »
+3
http://tcrf.net/Akumajou_Dracula_X:_Gekka_no_Yasoukyoku_(Saturn)/Developer_Notes

They said things about Dark Maria unused sprites (possible planned for the unused ending) there and some other things, its not new but I dont think that everyone knows about that article.

Also someone else thinks that Unknown Song would be used in the ending? I think so because another MetroidVanias have happy musics at the ending and because they dont used any track in this part.
http://tcrf.net/Castlevania:_Symphony_of_the_Night_(PlayStation)#Unknown_Song


edit: http://tcrf.net/Castlevania:_Order_of_Ecclesia
Also this dialogues are quite interesting, these dialogues from Laura the Jeweler shows that they possibly would elevate the use of DS's calendar to a new level. Maybe some enemies, items or missions only appeared at the right day? Or maybe "luck boosts"?

When I beat OoE I felt as if this game have been rushed, since it have one of the worst endings IMO (not because of the tragedy, its just plain bad if compared with others CVs with a story), these unused dialogues shows to me that it could be a game with a lot more of content.
« Last Edit: March 25, 2013, 05:40:24 PM by Lelygax »
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Offline Nagumo

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Re: SOTN Saturn Developer Notes and more.
« Reply #1 on: March 26, 2013, 06:04:07 AM »
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I wonder if the sprites for Dark Maria are hidden somwhere in the game's code? I want to see them!

Offline Dark Nemesis

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Re: SOTN Saturn Developer Notes and more.
« Reply #2 on: March 26, 2013, 07:21:10 AM »
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Interesting, i didn't knew most of them.
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Offline A-Yty

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Re: SOTN Saturn Developer Notes and more.
« Reply #3 on: March 26, 2013, 09:20:13 AM »
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That unknown song makes me think of Zelda. Or Moomin.


Offline Lelygax

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Re: SOTN Saturn Developer Notes and more.
« Reply #4 on: March 26, 2013, 10:28:59 PM »
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I've only discovered this site because of a commentary that VladCT did about it in another topic. These things are really obscure. In this site you can discover things about another games too, so I recommend a visit.
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Offline Shiroi Koumori

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Re: SOTN Saturn Developer Notes and more.
« Reply #5 on: March 27, 2013, 01:40:48 AM »
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yes. that site is a mine of information.

Offline shelverton.

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Re: SOTN Saturn Developer Notes and more.
« Reply #6 on: March 27, 2013, 02:50:53 AM »
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That unknown song makes me think of Zelda. Or Moomin.

Off Topic:
Moomin would - if done right - make a bloody brilliant and epic Zeldaesqe action/adventure game. There's a melancholy in the characters and the moomin world that could translate into pretty much the greatest thing ever. I can't believe the licence has only been used for worthless crap when there's so much potential. The game could have a pretty whimsical and artsy tone, but also serious and dark, much like the books. I'd play it.

Offline Rudolph LagnaGaisaer

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Re: SOTN Saturn Developer Notes and more.
« Reply #7 on: March 27, 2013, 04:24:58 AM »
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Quote
When I beat OoE I felt as if this game have been rushed, since it have one of the worst endings IMO (not because of the tragedy, its just plain bad if compared with others CVs with a story), these unused dialogues shows to me that it could be a game with a lot more of content.

OoE was planned originally to the PSP. with the same engine of DXC. i never understood why konami or IGA decided to put OoE in the DS.leaving the incomplete game feeling.

Offline Lelygax

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Re: SOTN Saturn Developer Notes and more.
« Reply #8 on: March 27, 2013, 04:40:12 AM »
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Its like the rumor of Harmony of Dissonance being originally planned for a home console instead of a portabçe?
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Offline shelverton.

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Re: SOTN Saturn Developer Notes and more.
« Reply #9 on: March 27, 2013, 04:44:05 AM »
+1
OoE was planned originally to the PSP. with the same engine of DXC. i never understood why konami or IGA decided to put OoE in the DS.leaving the incomplete game feeling.

Is there a source on this somewhere?

I don't know if things would've different had the game been on PSP. They could've done something about the ending anyway (it's not like they ran out of space on the DS cart, is it? If we're only talking about some unused dialogue to fix the ending). Putting the game on the PSP is no guarentee the ending would've been different. And the DXC engine was meh, IMO. But I can see why it would've been a good fit since Ecclesia opts for a darker, less cartoony feel than Dawn or Portrair.

Offline Dark Nemesis

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Re: SOTN Saturn Developer Notes and more.
« Reply #10 on: March 27, 2013, 05:53:20 AM »
+1
OoE was planned originally to the PSP. with the same engine of DXC. i never understood why konami or IGA decided to put OoE in the DS.leaving the incomplete game feeling.

Yeah, that's the first time i heard this one, so a little proof would be welcome.
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Offline Lelygax

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Re: SOTN Saturn Developer Notes and more.
« Reply #11 on: March 27, 2013, 08:47:21 AM »
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Someone knew that we can talk with the cats in OoE? I discovered it now in a video, you need to use that cat woman transformation glyph.
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Offline Super Waffle

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Re: SOTN Saturn Developer Notes and more.
« Reply #12 on: March 28, 2013, 01:02:35 AM »
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Maybe I should write a fanfic about this.

Offline Shiroi Koumori

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Re: SOTN Saturn Developer Notes and more.
« Reply #13 on: March 28, 2013, 03:02:32 AM »
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Maybe I should write a fanfic about this.

and include a Gunlord cameo. prunyuu~

Offline TheouAegis

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Re: SOTN Saturn Developer Notes and more.
« Reply #14 on: March 28, 2013, 08:04:03 PM »
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I knew about it. They don't really say much. I learned about it when I was trying to kill them as cat demon lady.
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