Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Crimson_Curse on April 03, 2012, 08:47:23 AM
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As I said on my last topic:
http://castlevaniadungeon.net/forums/index.php/topic,4748.0.html (http://castlevaniadungeon.net/forums/index.php/topic,4748.0.html)
I am going to start a new engine for my fangame. So I will post here any news about it or something like that :3
Sprites:
I still don't know what I'm going to use for the character sprites... I may use some richter that was already made or I will use this new one that I was working on, what you guys think?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1397%2F65.png&hash=f52818f91c590337e7404c358b395889)
A maria standing sprite I made just for testing purposes:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1398%2F8.png&hash=58e964ec9284d44f28a33cc470c20750)
System:
I'm thinking about adding the familiars from the first version on this one... But the weapons menu I don't know if I will keep it, maybe only one special weapon...
Updated sprite:
Walking:
Just finished the first sprite totally to see how it was going to be like...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1397%2F281.png&hash=07f7fd7af7a5b2c3a5bae71d4dd1d533)
The Angel familiar from the old version:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1397%2F287.png&hash=b67565f92b9eef79233481f60419d93c)
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I'd actually enjoy seeing that Richter come to fruition; it'd be interesting to see a DS-esque spriteset of Richter, alongside being a nice change of pace from Rondo/Symphony Richter or Serio's Richter. Of course, it could use a bit of touching up, but I'd still love to see it completed!
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I'd actually enjoy seeing that Richter come to fruition; it'd be interesting to see a DS-esque spriteset of Richter, alongside being a nice change of pace from Rondo/Symphony Richter or Serio's Richter. Of course, it could use a bit of touching up, but I'd still love to see it completed!
Yeah I'm trying to make something out of it... I'm not a sprite artist LOL actually one could say that was my first character sprite. Super noob in this...
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As I said on my last topic:
http://castlevaniadungeon.net/forums/index.php/topic,4748.0.html (http://castlevaniadungeon.net/forums/index.php/topic,4748.0.html)
I am going to start a new engine for my fangame. So I will post here any news about it or something like that :3
Sprites:
I still don't know what I'm going to use for the character sprites... I may use some richter that was already made or I will use this new one that I was working on, what you guys think?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1397%2F65.png&hash=f52818f91c590337e7404c358b395889)
System:
I'm thinking about adding the familiars from the first version on this one... But the weapons menu I don't know if I will keep it, maybe only one special weapon...
I like. Could be alot of potential in this sprite if we get a full sheet.
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for not being a sprite artist that's preaty good for your first attempt :o
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for not being a sprite artist that's preaty good for your first attempt :o
Seriously? Thanks a lot man! That makes me want to end it up! I'm trying to do the walking sprites over the jonathan sheet... If any sprite artist wants to give me some advice I'll be glad D=
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Seriously? Thanks a lot man! That makes me want to end it up! I'm trying to do the walking sprites over the jonathan sheet... If any sprite artist wants to give me some advice I'll be glad D=
Oh lordy lord, your DXC Richter is probably one of the best ones I ever done see! D: It pays nice attention to the detail.
Although, Jonathan's running animation is kinda stupid (why does he run like that?) I think Julius' running anim from HD would be better (I posted the sprite sheet somewhere in the Sprite Request thread).
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Oh lordy lord, your DXC Richter is probably one of the best ones I ever done see! D: It pays nice attention to the detail.
Although, Jonathan's running animation is kinda stupid (why does he run like that?) I think Julius' running anim from HD would be better (I posted the sprite sheet somewhere in the Sprite Request thread).
DAMN! LOL! I already started the Jonathan one! =( sad forever... jk, but take a look at it and maybe I try to make it with Julius
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1397%2F235.png&hash=0ddf87ec389781e790b78a18e1d3773b)
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No, no. By all means, you may finish it. It's just by my personal preference. I hate the way a lot of the characters in CV run.
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No, no. By all means, you may finish it. It's just by my personal preference. I hate the way a lot of the characters in CV run.
Okay! :3
And you are right, some of them do walk in strange ways... Don't know why but that Nes Simon in Harmony of Dissonance looks awkward when going down stairs LOL
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It's more specifically the 16-bit characters. Richter, Julius (in HD), Maria, Charlotte, and Yoko are the only ones who run normally. Soma's arms just look unnatural (and they get really big in AoS), Jonathan has his arms really close to his chest, Albus thrusts his body too much, Shanoa looks like she's running at 300 miles an hour, etc. You get the point. :P
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It's more specifically the 16-bit characters. Richter, Julius (in HD), Maria, Charlotte, and Yoko are the only ones who run normally. Soma's arms just look unnatural (and they get really big in AoS), Jonathan has his arms really close to his chest, Albus thrusts his body too much, Shanoa looks like she's running at 300 miles an hour, etc. You get the point. :P
I'm starting to get happy that I didn't had the chance to play Order of Ecclesia yet... LOL
I tested my animation a bit now on a simple plataform and it looks normal i guess. As soon as I make the full version of his walk I will post here :3
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Jonathan's running animations do look kind of strange. Almost as if he's floating along the ground rather then running. Julius's sprite is more ground-heavy so it appears (and feels) more natural.
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So you guys think i should go more on the Julius way ? hm
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It's entirely up to you. Go with what you feel will work for the character. :)
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I'll try to make it with Julius, wish me luck! LOL
ps : CS, I CAN'T FIND JULIUS HD SHEET! =(
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I'll try to make it with Julius, wish me luck! LOL
ps : CS, I CAN'T FIND JULIUS HD SHEET! =(
Ask and ye shall receive. :D
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I think I love you. ;D (in the most heterossexual way LOL)
Take a look at this here, what you think?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1400%2F69.png&hash=daec6deabcdfd9c0197a4be908dbedd5)
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Wow! Fascinating. What is the name of the software are you using and does it support MAC?
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For the sprites ? I'm using a futuristic program designed only for this, it's called MS PAINT! (seriously I use paint =D) Since it's for windows, I guess you can't use it D: But there is a version of it online! Or you could download any other program that does the same thing like, photoshop ( does the same and better)
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I think he meant the one you're using to program the game.
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does it support MAC?
It's a game, so no.
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Oh... I'm using game maker 8 :3
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I think I love you. ;D (in the most heterossexual way LOL)
Take a look at this here, what you think?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1400%2F69.png&hash=daec6deabcdfd9c0197a4be908dbedd5)
His thighs are too thin. They should be at least as thick as his shins (I'm only talking about the third sprite).
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1400%2F107.png&hash=707771b0a768d6515f9a198aaae4a97b)
Made this, talk about it, Cs!
I'll try to resize that leg, man! Thanks for the help
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1400%2F107.png&hash=707771b0a768d6515f9a198aaae4a97b)
Made this, talk about it, Cs!
I'll try to resize that leg, man! Thanks for the help
By Julius' run, I meant the new one from HD. This one, while on the same sheet, is the one from DoS. The animation had constant complaints of Julius' legs not looking like they're attached to his torso. Look to the center of the sheet and you'll find another running animation.
I see that you've made it look a lot nicer, though. Here's some pointers, though:
-Starting from Frame 3, his foreground leg begins to get thinner, reaching it's thinnest point at Frame 5.
-Starting from Frame 6, it sudden boosts to a much thicker size, but the thigh is thinner than the the rest of the leg.
-Frame 7, the thigh boosts in size.
-Frame 8, almost a perfect size for the leg, it's just the knee juts out pixel or two too far.
-Frame 9, the legs, like on Julius, don't look like they're properly attached to the torso. Editing the area around his hipbones could easily solve this. The foot that I assume is the background one also takes on an odd shape.
I hope that helps. :)
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Damn :/ I used the old one ? that sucks :/ I spent an hour on that <O>
What you think should I do? Make it over the new one or just adjust it?
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Damn :/ I used the old one ? that sucks :/ I spent an hour on that <O>
What you think should I do? Make it over the new one or just adjust it?
It's really up to you. A few minor adjustments and you can get rid of the problem the original animation had.
Or if you want to, you can switch to the new one, which actually has some problems of its own (which are merely coloration problems that I'm pretty sure won't bother you).
In the end, the say is yours. It's your game and the final decision is made by you.
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Hm
I tried to adjust some things
take a look and tell me the problems on this version
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1400%2F146.png&hash=a41599145ff3ac44dfd8447457ada5b6)
:3
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Yes, you did fix it up quite a bit. :D
Only a couple of remaining problems...
-Sprite 6's knee on the foreground leg is a little too high. You could lower it a bit.
-On Sprite 6 and 9, it seems you extended the torso to fix the non-attachment problem. However, it has made his arms look too short. A slight adjustment of his arms would be needed.
Otherwise, those are the only problems I see. I'm not the best sprite artist out there, but I've spent enough time looking at sprites in general to point out a few problems. :)
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I would try and animated it in gif file. I use the gimp 2.6 but theire are many programs to do that in. Just add layers of the sprites on top of each other. Then save. Yeah works like a charm. you'll see if it's smooth or if you need to correct anything.
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Wow! Cool. What software are you using to do the sprites? and does it support MAC as well?
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I dont know if you are asking Las or me, but as I said before, I use MS paint for the sprites and Game maker for the codes :3
And Las, thanks man! I'll try it out today :3
Cs, I'll try to fix it :3 Thanks for the help! Some arm problems may be from another position, like when it gets a little short, its because its more likely to be the ''front perspective'' taken from that julius sprites :/
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Lol. Either one of you would do as long as i get the answer. Hmm i see Game Maker for the codes. So which basically means that you have to use some kind of a programming to make it work? :D
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I think I love you. ;D (in the most heterossexual way LOL)
Take a look at this here, what you think?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1400%2F69.png&hash=daec6deabcdfd9c0197a4be908dbedd5)
Looks good, but is it me or does his cross straps look blurry to me. Especially when you compare them to the brown in his boots...
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Yeah they look kinda blurry... I'll try to fix that :3 Kinda hard for me, I see no space for what I wanted the cross straps to be like :/ But I'll do my best.
And CS, here it is:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1402%2F40.png&hash=faea07c22aa86163de531a52963720c3)
Does it look any better now ?
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Yeah, you fixed the problems I noted.
Well done, man. For a newcomer you are pretty damn good at this.
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Thanks a lot CS! Today I'll be probably releasing some more animations, I'll try to!
Hey, Darkman, Is it blurried in the stand or only on the ducking animation ?
Made this trying to correct some flaws, is the blurry cross better?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1402%2F47.png&hash=22c07d671a26fada0dee1c06da2e627e)
You might be thinking that about the cross because it has no black pixels, I tried to use them on borders only (Some bad english problems here, I forgot the word for that, I think it is outline?)
Made this now:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1402%2F90.png&hash=3b499784bee7717b1f28163f752bf00b)
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Made this now:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1402%2F90.png&hash=3b499784bee7717b1f28163f752bf00b)
You should modify the foot on the background leg. Rather than show from beneath the foreground foot, it should show from behind. As it is now, it seems his background leg is really long.
EDIT: On the second sprite, I mean.
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Sir, yes Sir! LOL I'll do it!
Here it is:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1402%2F168.png&hash=1d38dade3ed26dcb0300ea9e4ae5c4b0)
:3
I'm afraid to make his whip animation =( It seems really hard D:
I made just one frame to ask what you guys think of it, I call it a ''WHIP WIP'' lol :
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1402%2F191.png&hash=277192bc7f9163134c56224af5813695)
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Yes, the jumping looks much better. :)
As for the whipping, only problem I see is that he looks like he has a ridiculous beergut. o.o You may want to address that.
EDIT: Can be fixed like so...
Rather than having the bottom of his belt ending toward the front of his belt, have it end toward the middle on his side, or somewhere near his back.
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LOL I THOUGHT HE WAS KINDA FAT LOL LOL LOL LOL LOL
I'll adjust it :3 This whip animation will be Hard as hell for me to make
Did it. Is it any better? Made a 'holding up' sprite too
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1402%2F280.png&hash=ee569e9c29528a85b09b427d71b88a3a)
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Yeah, looks a little better. Might wanna pull the top of the belt closer to the chest. I'd imagine Richter's belts were tight.
Also, the standing sprite looks nice. Nothing wrong with it.
Is it an Alucard edit? Kinda looks like his up-pose.
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YES IN FACT IT IS ALUCARD'S! You have a good memory (or maybe it's just because I selected the one that is most memorable LOL). Tomorrow I'll be doing some new sprites. :3
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1404%2F32.png&hash=5a106d4d9d2790b0426036fdf35b8abd)
Pulled his belt one pixel up, feels any better? hm + Made three legs that will go in the whip animation...
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Thanks a lot CS! Today I'll be probably releasing some more animations, I'll try to!
Hey, Darkman, Is it blurried in the stand or only on the ducking animation ?
Made this trying to correct some flaws, is the blurry cross better?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1402%2F47.png&hash=22c07d671a26fada0dee1c06da2e627e)
You might be thinking that about the cross because it has no black pixels, I tried to use them on borders only (Some bad english problems here, I forgot the word for that, I think it is outline?)
Made this now:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1402%2F90.png&hash=3b499784bee7717b1f28163f752bf00b)
It was the image in the quote but I think you fixed it. I think adding the black outline on the straps it made them look less blurry.Good stuff,I am feeling this Richter alot! Mad props for a novice spriter!
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Darkman Thanks a lot man! I'm doing my best to finish this sprite sheet and release it all here! I mean, I'll use it in my game, but I don't see any problems in giving it to the world, lol :3
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1404%2F245.png&hash=00a7750f0033e42978e40150fcebe9f2)
Positron Sniper :3
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Darkman Thanks a lot man! I'm doing my best to finish this sprite sheet and release it all here! I mean, I'll use it in my game, but I don't see any problems in giving it to the world, lol :3
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1404%2F245.png&hash=00a7750f0033e42978e40150fcebe9f2)
Positron Sniper :3
These look awesome!
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Thanks! LOL I made it for fun because of the other thread that everybody was talking about sniping Dracula
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If I'm not mistaken the top weapon appears to be AoS's positron rifle.
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I thought everybody already knew it '-'...
I made the positron sniper, just placed both in the sheet so you can see that it has something to do with the original one :3 not ''stealing'' anything LOL
Made another sprite from his whip animation
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1406%2F192.png&hash=dcb81709e9ba4645d1cd1eca9f48ccb7)
And this for fun:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1406%2F210.png&hash=630b7ee942a1de6448520fa229adf205)
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just finished the attack sprites, you will probably find some flaws, as always feel free to tell me cause you will be helping out :3
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1406%2F295.png&hash=0b4178ef9f3feabe1e6f900276074bba)
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Just finished making the carriage of DXC :
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1408%2F40.png&hash=0c75329a7cf30cf644cc7e821086454d)
Feel free to tell me how to improve it in any aspect
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It's a good carriage dude. However the only problem I see at the moment is the overuse of black outlines. What I would do is imagine a light source illuminating a part of the carriage. Remove any black lines that are obstructing that light source and use a transition color based on the pixels underneath. The horses in the image are a good reference to this. As you can see they don't have a black outline converging all over them. Instead it only is used for the most darkest of areas. Use them to best work out what you need to do for your carriage.
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X, yeah I'll try to eliminate it in the new version I just made:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1408%2F59.png&hash=0fb7e65b75133b0e22664a86d3dbc2f3)
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just finished the attack sprites, you will probably find some flaws, as always feel free to tell me cause you will be helping out :3
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1406%2F295.png&hash=0b4178ef9f3feabe1e6f900276074bba)
That's pretty damn neat. Good work.
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I thought everybody already knew it '-'...
I made the positron sniper, just placed both in the sheet so you can see that it has something to do with the original one :3 not ''stealing'' anything LOL
Made another sprite from his whip animation
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1406%2F192.png&hash=dcb81709e9ba4645d1cd1eca9f48ccb7)
And this for fun:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1406%2F210.png&hash=630b7ee942a1de6448520fa229adf205)
All your sprites look boss! I am not feeling the rifle pose though, he looks awkward. Try a more dynamic pose, maybe Richter should take a knee. I think the torso up on the rifle pose is straight though..other than that keep up the great work. If you want a copy of jasc animation studio to use to import your sprites to animation so we can see them in action, let me know on a pm....
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Thanks Green! Glad you liked it! I made a backflip too, I'll post it tomorrow.
Thanks Darkman! I'll take a look at some animating programs but I guess I'll be releasing a character demo engine in here as soon as I complete it! It'll probably take a week and a half I think, cause I'm slow at this... About the sniper sprite: It was just for fun, I didn't actually put an effort on it, but if I keep the idea I'll be sure to add a much nicer sprite for it! :3
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1409%2F35.png&hash=045c0b888d3e31941e5319b9b609f73c)
tried to add more details and changed the horses color
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Yeah that is looking really good!
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The outlines are not necessarily bad, it all depends on your style.
As long as they're consistent with the game tiles it shouldn't be an issue.
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I'm kind of afraid it may not look right with the black outline... Not that i love it so much I can't take it out, but I really think its kinda strange without it. But as the stages will not use the black outline, I'm guessing I should work them out of the sprite... Does it seems like a wise choice giving the facts?
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1410%2F81.png&hash=36b9f9c037ff92a57425f7badb8f2c57)
So I took it out and improved the sprite. Is it any better?
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Castlevania Epitaph of Blood Demo 1 (http://www.youtube.com/watch?v=g2tI_Kks9i0#ws)
Made a little video demo of the character movement as well as the carriage.
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Castlevania Epitaph of Blood Demo 1 (http://www.youtube.com/watch?v=g2tI_Kks9i0#ws)
Made a little video demo of the character movement as well as the carriage.
The carriage is a little shaky like one frame of animation is off, but everything else is BEAUTIFUL!
p.s. Richter needs a breathing animation when he is in an idle pose....
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The carriage is a little shaky like one frame of animation is off, but everything else is BEAUTIFUL!
p.s. Richter needs a breathing animation when he is in an idle pose....
I'll take a look at that! And it should be easy to make a breathing animation for him! If you liked this tomorrow I'll be releasing some screens or maybe a video of the first part of the first stage :3
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You're carriage sprite looks good! It may seem weird to you since you probably started spriting with black outlines from the very beginning. However I can tell you that the lack of black lines except for only the darkest of areas is perfect. Really well done job 8)
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Thanks X
Here is the new demo :
Castlevania Epitaph of Blood Demo 2 (http://www.youtube.com/watch?v=PX1joUN-OmM#ws)
But I need a flame sprite... Can someone help me out with that ?
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Wow, that looks really good dude. You got something going with that. Awesome!!
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Thanks Las! ;D ;D
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agree this looks awsome=) Please be wise when putting in the soundtracks. I'd personally love to hear vampire killer and beginning from dracula new classic and some of Jorges arrangements, if he would allow it.
it looks really cool!
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Yeah, I'll probably make some question for you guys about the soundtrack by the projects end! Nothing relevant by now :3
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1411%2F291.jpg&hash=a4a0d64b7d4d094f1f8a29cc38d9f6fe)
I got a better flame sprite :3
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It's definitely some pretty nice work there. I salute you on that, however, I gotta say that the new Richter sprite has one major problem. It's SO obviously based on Julius that it detracts from everything else. The problem with basing an edit on Julius is that he has very distinctive animations that set him apart from all the other Belmonts. In this case I'd suggest doing the same edit but with SotN Richter as the base. Normally I wouldn't suggest Richter as a base since he's pretty distinct himself, but since your edit IS of Richter it's perfectly appropriate. Cheers again on the good work so far! Huzzah!
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It's definitely some pretty nice work there. I salute you on that, however, I gotta say that the new Richter sprite has one major problem. It's SO obviously based on Julius that it detracts from everything else. The problem with basing an edit on Julius is that he has very distinctive animations that set him apart from all the other Belmonts. In this case I'd suggest doing the same edit but with SotN Richter as the base. Normally I wouldn't suggest Richter as a base since he's pretty distinct himself, but since your edit IS of Richter it's perfectly appropriate. Cheers again on the good work so far! Huzzah!
I dont think I could go thru all the sprites I already did, again... I'm new into this, and it was kinda hard to make it all :/ He was actually made of richter from sotn + jonathan + julius. The most used one was Jonathan, then richter, so julius... I made his walk and his duck out of julius... The rest is pretty much fusions of jonathan and richter sprites and one fusion of julius legs with richter torso...
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It's mostly that whipping animation and the run that screams Julius, but now that you mention it Jonathan has a very similar sprite to Julius. I can understand it if you don't want to change it, but I still suggest at least a revision in the future.
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It's mostly that whipping animation and the run that screams Julius, but now that you mention it Jonathan has a very similar sprite to Julius. I can understand it if you don't want to change it, but I still suggest at least a revision in the future.
I would like to change it if it was for better, but as I said it took me a lot of time cause I'm a noob :/ I would die doing it again. I'd have to make all sprites again because of size issues, I think :/
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I would like to change it if it was for better, but as I said it took me a lot of time cause I'm a noob :/ I would die doing it again. I'd have to make all sprites again because of size issues, I think :/
you won't die doing it again. You'll get better! 8) Trust me.
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Excellent work. Keep it up my friend. ;)
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Thanks Nemesis, I will!
X, that's what I hope, cause I'll try to use richter's walking animation today :3
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I'm with X on this one. The more you redo sprites the better you get at it. But no worries for now. The engine is more important anyway.
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Made all Richter walking legs, now I'm doing his torso, just 6 more of them.
now, 4
now 2 <O>
the last one DDDDD:
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1413%2F35.png&hash=60eed2add89d7a763b20332d749f57bf)
Here it is *tiredface*
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1413%2F122.png&hash=69e157210a9b4c371ef7b309b3531edf)
And the attack one *evenmoretiredface*
Some parts seem kinda awkward but in game they look just right :3
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Yeah his walk and attack look nice. He doesn't seem to look julius esk with the attack anymore. But then i that is really the ds style whipping when talking about julius. Doesn't johnathan attack similar?
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I don't know about jonathan's attack, I went into Julius as soon as I thought about attack animation...
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Jonathan whips with the opposite hand so it's not the same. He whips like his dad John, or like Christopher Belmont from the GB titles.
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Wow! I really never payed attention in their hands, but that's some great trivia!
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Those last two frames are what remind me of Julius the way the head is almost covered by the arm.
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I'll transform it on richter's torso too :3
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Looking at it some more, I think your blues have too much contrast. The lightest shade pops too much.
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I can change that in an easy way too :3
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Thanks X
Here is the new demo :
Castlevania Epitaph of Blood Demo 2 (http://www.youtube.com/watch?v=PX1joUN-OmM#ws)
But I need a flame sprite... Can someone help me out with that ?
I am really liking where this is heading. I think you need to add more animation to Richter's arms while he is running. They look pretty stiff. Or you could do a ninja running thing. (I'll probably here about some flak about that...) In matter of fact, your running seems like to be going that route. It's very anime like, and that seems to fit the art style that you are portraying. I would also do some extreme photoshop makeover on that village. Seen it waaaay to often in people's fan games. About the flame thing, did you ever just think about taking your village sprite and applying a photoshop filter on it to make a heat wave on it and make your own flame sequence? That's what I started to do on my Cario stage for my fan game: Vamprotector: Cario,Eygpt mini preview (http://www.youtube.com/watch?v=bt3BbEv05SE#)
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I remade his sprites walking :3 I changed from the julius walk to the richter walk, now his arms animation must be better. About the village, I'm still working on the level design, since I'm not a sprite artist I'm not that good with backgrounds, but the idea about photoshoping a heat wave really seems nice for the houses that are in the background, the houses that are more in the front I'll try to apply some coloring so it seems like a fire atmosphere is going around...
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You're an amateur sprite artist, but you're definitely not bad. You've got some talent, as that's pretty good for someone just starting out.
Don't sell yourself short. You'll get even better with practice.
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Thanks Jorge! I'm doing my best!
I'll explain my situation here :
I'm working around two projects, helping a friend and making my own game. So I may not be updating SO MUCH this thread but at least once a week I'll :3
The stone mode I made for Richter:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1416%2F217.png&hash=9ed99c0e4daf08c9797eba021fd40a8c)
I like to keep you guys seeing what I'm doing like things you might have something to say about: sprites or a engine idea.
You can say anything, really. Thanks for the help so far!
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I remade his sprites walking :3 I changed from the julius walk to the richter walk, now his arms animation must be better. About the village, I'm still working on the level design, since I'm not a sprite artist I'm not that good with backgrounds, but the idea about photoshoping a heat wave really seems nice for the houses that are in the background, the houses that are more in the front I'll try to apply some coloring so it seems like a fire atmosphere is going around...
Exactly dude, for sprites like fire and such if you can't find an exact sprite that you are looking for you could probably sprite the sprites yourself and create your own animation sequence. Also, it would seem that you are very SOTN orientated with making your game. Is this more of an action title where you play the stage defeat a boss rinse and repeat (Rondo of Blood) or more like go to stage A to get jump boots in zone B to gain access to zone C. (SOTN) Any chance to play as multiple characters?
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I do love sotn, but I'm thinking about the rondo way! - even if I wanted it would take a long time until I could find a way of making that room a room b door here door there + map thing. I've never made a map, neither the room system, so I can't make a map system for the room system. :/ LOL (But I'd love to make a sotn based game one day!)
Yep I'm thinking about adding Maria to the party! Or another character. Any suggestions?
I didn't make the flame sprite at first because I'm not good with effects :/ But the flame I'm using is the creaking skull's one, but with its pallete changed. :3
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I do love sotn, but I'm thinking about the rondo way! - even if I wanted it would take a long time until I could find a way of making that room a room b door here door there + map thing. I've never made a map, neither the room system, so I can't make a map system for the room system. :/ LOL (But I'd love to make a sotn based game one day!)
Yep I'm thinking about adding Maria to the party! Or another character. Any suggestions?
I didn't make the flame sprite at first because I'm not good with effects :/ But the flame I'm using is the creaking skull's one, but with its pallete changed. :3
http://jsofts.com/tmntsprites/sprites.php (http://jsofts.com/tmntsprites/sprites.php) (Check out the flame gif) You could prob use it for your game.
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Man... THATS AWESOME! It was just what I expected of a flame sprite! Thank you so much! :3
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Man... THATS AWESOME! It was just what I expected of a flame sprite! Thank you so much! :3
Glad I can help!
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I'm glad you could, Dark!
I will post this because I got destroyed because of a little code error:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1416%2F293.png&hash=b21a26b70e493f7a7cdb3a712ba1b210)
Thats paradise for a Castlevania player! :P
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LOL! That's insane! Richter got his balls rocked by a bunch of Medusa heads.
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After that little piece of hell there I got both the normal medusa heads and the golden/yellow ones to work :3 that's why I made the stone mode before
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I'm glad you could, Dark!
I will post this because I got destroyed because of a little code error:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1416%2F293.png&hash=b21a26b70e493f7a7cdb3a712ba1b210)
Thats paradise for a Castlevania player! :P
This is what Castlevanian Hell looks like! lol ;D
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1420%2F193.png&hash=854ac239269c9e986bd8303dc7988e9f)
Trying to make those houses to look like the ones in Rondo of blood...
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That's a good start, but don't forget the rain gutters. ;)
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Wow, medusa's done dropped kicked Richter's ass!
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Trying to make those houses to look like the ones in Rondo of blood...
That's awesome! It's like seeing CV2's village buildings but with a slight, but not too overpowering update. I personally think you hit the nail on the head with that one. But like Inccubus mentioned; don't forget the rain gutters ;)
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Thanks! I was about to forget them! I'll post and update soon with the new house
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1420%2F193.png&hash=854ac239269c9e986bd8303dc7988e9f)
Trying to make those houses to look like the ones in Rondo of blood...
F'N Radical! Good job!
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Thanks Darkman!
Here it's the new one:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1421%2F61.png&hash=9dc97100e320c49650a4596ea387e93b)
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Darken your bricks to match the colors a little better and cave in your wood door and you'll be good to go!
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The part about making my bricks darker I understood, but whats supposed to be the door issue? I don't get it... ( I'm brazilian, so I'm a portuguese speaker not an english speaker :/)
I tried making something out of what you said...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1421%2F64.png&hash=64dc2bbf683e2b89f9b951fda5b6eaaf)
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;D You got it! Perfect!
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Thanks a lot! I'm glad I did got that right!
Hey guys, I'm using a angle calculator for paint. But I wish there was a program that could rotate my pixels if out blurrying the hell out of them... Do you guys know about any program that does that easily ?
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Older programs like Corel Photo Paint 8 have the ability to rotate objects with or without the blur effect. Unfortunately the later versions got rid of this fine option...much to my dismay. I can still rotate an object in my current version of Corel, however the ability to turn off the blur is no-longer apart of the program. I think Adobe Photo shop has something similar too. I'm not sure what other programs are out there or if any of them have the aforementioned option. You'll have to do some sleuthing around the net for this one.
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I download a new paint called something like paint.net I don't know. But it does that rotating without blurrying! Now I'm happy :3
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http://www.image-share.com/upload/1424/11.png (http://www.image-share.com/upload/1424/11.png)
Remade Richters color making that bright blue a little bit darker and changed those attack sprites :3
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Revenge. MWAHAHAHAHA (http://www.youtube.com/watch?v=SFDeDatLDtA#ws)
Made another just for fun video. LOL
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.image-share.com%2Fupload%2F1424%2F232.png&hash=ba852d0dbee9c6a4646698e10b79ca2d)
Just finished this and realized it took me one full hour! that's a lot of time, I'm destroyed. LOL
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First :
Your Richer Sprite Is AWESOME
Remember me the sprite Of Luke Skywalker In The Star Wars Trigolie GBA Game !
:)
Very Good Work Anyway !
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Thanks man! I'm glad you liked it :3
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Revenge. MWAHAHAHAHA (http://www.youtube.com/watch?v=SFDeDatLDtA#ws)
Made another just for fun video. LOL
Looks fun! Where's the combo system? You should crack open some of your windows on your buildings so everything doesn't look the same..
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Nice idea! I'll check those windows :3
but combo system? Richter has a combo system ? D:
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Nice idea! I'll check those windows :3
but combo system? Richter has a combo system ? D:
I meant when Richter kills a bunch of enemies at once, with something like a cannon..you should do it kinda like GOW where once you start a combo it keeps rising as long as you are attacking enemies and don't get hit...
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I don't know about that since I was trying to make it be castlevania-like, I don't know if a combo system fits that much :/
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To pull of a Richter combo system Crimson_Curse might need to to make a whole shwack of new animation sprites.
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I think he means a combo system in the same sense as in some Sh'mups.
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I did understand what he said in the first time, but I really don't know if that would feel normal on a 2d castlevania game...
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Trust me on this one dude, it will work. It's no different than you going around collecting money like in any other Castlevania except the combo thing. You don't necessary have to make new animations for a start of a combo just a meter that keeps going until you get hit. Think DMC...
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Well I can try and make a combo system, definitely not promising that I can...
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Well I can try and make a combo system, definitely not promising that I can...
Well simple is better, it doesn't have to be too much indepth. You can always readjust things at the end when you are finished, but it would be a cool thing to have. I could already see you firing that cannon and the combos racking up when you hit all the medusa heads and then you could start your whipping and continue it...how are things progressing along now?
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Well, as I said before, I'm focusing on helping a friends project. When it comes out everybody will love it, certainly. We are working hard on it. I can't say a lot of details though :3 Neither do I have the date that it'll be finished :/ But we will take our time and make it better and better.
On my engine I remade the stone mode and the medusas. Now they all work properly. I'm trying to figure out now how to put some 3d elements on the background.
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Well, as I said before, I'm focusing on helping a friends project. When it comes out everybody will love it, certainly. We are working hard on it. I can't say a lot of details though :3 Neither do I have the date that it'll be finished :/ But we will take our time and make it better and better.
On my engine I remade the stone mode and the medusas. Now they all work properly. I'm trying to figure out now how to put some 3d elements on the background.
Be sure you got a dropbox or something and that you have some kind of fail-safe to protect your progress. Are we going to get a new vid soon? I'd like to see that stone deal in action! ;D
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Of course! I'll make it as soon as I have the time! Probably tomorrow :3
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Of course! I'll make it as soon as I have the time! Probably tomorrow :3
Cool man, I gotta get time myself to put up some new progress from my game as well! ;D
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As I promised, New video with stone mode, medusa heads and the new level design I made today.
Castlevania Epitaph of Blood Demo 3 (http://www.youtube.com/watch?v=80VQ6vbdXWU#)
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As I promised, New video with stone mode, medusa heads and the new level design I made today.
Castlevania Epitaph of Blood Demo 3 (http://www.youtube.com/watch?v=80VQ6vbdXWU#)
WELL DONE! That new fire looks waaay better! One thing that will help you out for making your background with a heat wave is a photoshop pack called Filter Forge Freepack. You can download it for free. There are various ones, but there is a heat wave effect in one. All you have to do is pull your buildings into gimp/photoshop etc. and then use the filter and it does most the work for you. Good level design too dude! I like being about to go on the rooftops! Your doing a heck of a job here. When I get a free moment I am going to make a new preview vid for my game for you too dude! Again WELL DONE! Don't forget to add flames inside of your buildings dude!
http://www.softpedia.com/progScreenshots/Filter-Forge-Freepack-Distortions-Screenshot-124602.html (http://www.softpedia.com/progScreenshots/Filter-Forge-Freepack-Distortions-Screenshot-124602.html)
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I'll be taking a look at that stage again, I don't feel that it's perfect for me yet. I'll try that thing you sent me. So it's for me to make an animation or a ''bright fire'' effect on the buildings?
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I'll be taking a look at that stage again, I don't feel that it's perfect for me yet. I'll try that thing you sent me. So it's for me to make an animation or a ''bright fire'' effect on the buildings?
Just use it like any other photoshop filter, I was suggesting to make a heat wave with it. You could make a distortion with it and basically build your heat wave animation from scratch by making a few frames of distorted buildings and then looping it to play during game like any other animation:http://ns.filterforge.com/filters/576.html
This is how I made the desert sand blow in my stage, I basically just made seperate frames using photoshop and then looped them to play as a animation:
Vamprotector: Cario,Eygpt mini preview (http://www.youtube.com/watch?v=bt3BbEv05SE#)
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I'm super sorry, but I'll not continue this project any time soon. I really don't want to touch a finger on anything involving gm cause I'm not in the mood for that. Let's just say that I had a girlfriend and now I'm single. My heart is broken in tiny little pieces and I can't concentrate on nothing but that.
Again, I apologize about this, but it was beyond my imagination and I can't control my feelings.
Thanks and until someday.
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I'm sad for ya' , hope that this situation will not be too long ,
Good luck Anyway , and thanks for your Awesome Work !
Greetings
Jbetbrice
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Btw Crimson nice demo 3 on your Epitaph demo. Looks really solid! Like richters' stone mode too and high jump!
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Well I can try and make a combo system, definitely not promising that I can...
Just using the same system that they used on Order of Ecclesia would be great. Best fighting system of any Castlevania IMO.
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In case you haven't been paying attention to his posts, he's currently putting off the project to recover from heartbreak, so you might wanna save your suggestions and comments until he's back and feeling good enough to continue the project.
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I'm super sorry, but I'll not continue this project any time soon. I really don't want to touch a finger on anything involving gm cause I'm not in the mood for that. Let's just say that I had a girlfriend and now I'm single. My heart is broken in tiny little pieces and I can't concentrate on nothing but that.
Again, I apologize about this, but it was beyond my imagination and I can't control my feelings.
Thanks and until someday.
Sorry to hear that man. Everything happens for a reason and I am sorry you have to go through this, but trust me it'll get better. I went through a bad breakup a while back and now looking back at it, if it wouldn't of happened I wouldn't of met my wife. I respect your decision not to continue with the project, all I would suggest is not to let the negativity stop you from the things that you like to do. If a person doesn't like you for all of you then it's not meant to be. Just chatting with you man, I don't know you but you seem like a decent fella, so I am sure that whether it be a little now or alot later you'll be with someone else again soon. Someone once told me a long time ago that women will ALWAYS be there. Keep doing you man and good luck!
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Thanks guys! I'm glad you are/were liking and talking about the project. I hope that I can continue it soon. The project will not die, it will only take a lot of time for news. Cause , well you know, I'm not feeling creative... But yeah, thanks a lot for the support, it means a lot for a new coder/spriter like me.
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A number of us have gone through that.
I'm sure you will trudge on through.