My point was that they didn't need to be on the DS exclusively because they didn't utilize the exclusive features of the DS. I was saying that porting those games to consoles would have worked easily and widened their market.
Yes it would have, but you're not reading the post as it was written. Last time I'm going to say IF it had to be for one initial console and made on a budget, make it initially for 3ds. Hell make it for iPhone, but it probably won't sell well because the controls would suck ass.
I agree that all of the past classic CV games should be on steam. They should also be on PS store, Nintendo Eshop and Xbox arcade. They should be on all platforms.
Not disagreeing.
I've been a die hard CV fan since the late 80's. How long have you been a CV fan? Are you suggesting that hardcore fans are the fans of the GBA and DS Castlevania era? They were good games and the DS was great, but your dreaming if you think that is the essence of hardcore fans. Castlevania goes a little deeper than that my friend.
I've been a CV fan since CV 1 on the NES. There are many things I could say but I'll stick to the subject.. What I'm saying is that the Metroidvanias for the longest time until the likes of a new game like CV: Adventure Rebirth kept the
classic series alive.
The GBA>DS series kept alive part of what was the SOTN era which evolved from the classics. Maybe successful unsuccessful but at the time the original series still had its own identity and wasn't facing the inevitable death that it is today.
Don't act all holier than thou and try to push your BS on me, I never mentioned hardcore CV 'essence' once in my post, every fan is different. I personally like OOE and Simon's Quest (but then I always liked Megaman 2 more than Megaman 1) and still have respect for the more classic CV games of which Dracula XX is my favourite. Some people believe these games/are aren't sound, this doesn't make me less of a 'die hard' CV fan than anyone else. You can dismount your high horse now Gabriel.
Also we're not friends so kindly desist with the formalities.
Going portable exclusively for the sake of a cheap release and high profit is dated thinking unless you're thinking mobile phone gaming. A new Castlevania game (a good game, not HOD or MOF) would thrive as a digital release on major consoles. There are indie games doing it and making it look easy. Why do you think konami would have to pigeon hole Castlevania on to handhelds like 3DS when they can just as easily release it on consoles?
This was covered in the first part of my reply
Not that I have to do it, but I'll just cite the most successful metroidvania CV of all time... SOTN. And what platform was that on again? Oh yeah, the friggin Playstation. Not a handheld, and not Nintendo.
Really?? No shit, what about financial success though? What was the budget like on developing SOTN compared GBA/DS titles?
What were there final profit margins at the end of the day? Do you work for Konami, can you enlighten us?
SOTN was first released in 1997, how long was its production and how long did Konami create copies of the game worldwide for? But SOTN didn't sell physical copies until 2008, the newer CV games did this.
If anything SOTN was hard to find because not enough copies were made, and in this sense I agree, these titles (as SOTN is) should be on multiple platforms; PSN, XBL, etc.
Most successful Metroidvania? Sure, but CV's spirit was kept alive because new games were being released, and it wasn't due to LOI or COD, the classic series was alive on the handhelds, that's what I'm saying. Konami need not repeat this, but there's slim to nil chances of getting a new Classicvania or Metroidvania on a console without it just being a low budget DLC game, i.e. your disliked CV Adventure Rebirth.
So you're suggesting this Nintendo handheld idea as financial sound when all it has yielded konami thus far is their lowest selling Castlevanias?
I'm not suggesting it's financially anything, I'm suggesting the classic series was kept alive doing this in the past, 8 years compared to the high budget LOS' 4 years which ended terribly.
Financially unsuccessful maybe, but it was still a presence and the handheld series were a force to be reckoned with. They were still some of the best platformers to do what they did at the time. They should have just been more accessible to people with consoles and other handhelds.
In $ figure terms (by your logic) LOS>>>>SOTN due to its "success", but you don't see Konami making another LOS, because it's been tried, tested and failed. LOS2 sold less than its predecessor and they thought it would sell better.
Financial success is great, but bottom line = If you take away what made the series Castlevania then you really have nothing.
And my logic is pathetic?
Mobile gaming could actually work if there was a way to have decent controls, but I've never seen a classic CV style game successfully execute it.
Konami's biggest mistake has been the thinking that a console CV has to be high budget 3D epicness.
Exactly, I'm not disagreeing with this. High budget and 3D LOS (especially MOF>LOS2) effectively killed what made the original series great.
All the consoles have gotten is half ass throwbacks like adventure rebirth, and shit piles like HOD and MOF. Konami needs to take the 2d action adventure genre (that CV spear headed in it's heyday) seriously again. And they need to make it available to everyone. Not just nintendo handheld owners.
Adventure Rebirth was a sound game imo.
Not saying it has to be one console, read the first part of my reply.
I'm not saying releasing another Castlevania on 3DS is a bad idea. I'm saying the idea of doing it exclusively is. It doesn't make it more "hardcore" to put it on 3DS. It makes available to fewer gamers. That is pathetic logic.
Read the first part of my post, NOT saying it has to be one platform at all. I'm saying if history repeats itself and they decide on this, 3DS should be it.