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Offline AuraTeam

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Castlevania: Spirit of Lords
« on: March 30, 2015, 11:18:33 PM »
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Castlevania Spirit of Lords will describe the story after Dawn of Sorrow and battle of Alucard with the Walter Bernhard. The main Character explores Castles and advances through the many local areas like villages,cities,forests,etc. The program or engine which is used for the development of this game is a well known GameMaker:Studio.

Some Main Features :
  • The game's resolution are 1280*720. Note: game is scaled doubled to increase resolution
  • Every menu of the game like Inventory menu,WorldMap menu,Start menu,etc...are created according to the resolution.
  • The game play is somehow similar to the greatest Castlevania hit SotN, But also there are some new elements added.
  • Character can equip Weapons, Armors, Accessory and can obtain Sub-Weapons, there will be some new Sub-Weapons.
  • A new element Spell Tree added where spell are equipped and strengthen through attributes point.
  • There will be a new Story but some of the portion of the story will be related to other Castlevania Series.
     
Story Summary :
The game is setup in a time after Soma destroys the Dracula's Castle in Dawn of Sorrow, Genya Arikado (Alucard) sense the evils that they are somehow manage to come back to the Human World again and Alucard once again arrives the place of his birth by following the trails of dark energy and found the demon Castle resurrected, not of his own Father's but the Castle of the ruler of the Night Walter Bernhard

The Main Cast :
Alucard
Portrait:
(click to show/hide)

Some Supporting Casts:
(click to show/hide)

Early Demo Release:
(click to show/hide)

Early Gameplay video :

Downloading Link:
Download Early Demo

NOTE : Early Demo contains Co-op system and single room map , and we moved forward with this we removed Soma from playable character and made the game more like Sotn rather than Harmony of Despair type . our future demo version would have only Alucard as playable character

For quick future updates check on our Facebook page:
Facebook Page
« Last Edit: January 01, 2016, 05:43:11 AM by AuraTeam »

Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #1 on: March 31, 2015, 10:45:05 PM »
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We had seen that people having difficulties to play and control our game because its 2 player local co-op and it can not be played as single player  :-\
That is why we decided to develop it again only with one character. We had discovered that most of the castlevania fans like Alucard instead of Soma, So we decided that our game develops again with Alucard as playable character.

We will give many attacks to Alucard like Soma he can perform many types of attack .
Alucard will also able to perform Heavy weapons, Light swords, Whip, Spears, Knifes, Punch-Uppercut etc in our game  ;)
and even souls too, Alucard can also harvest and use souls like Soma, i know it sounds odd  :P


Offline Jop

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Re: Castlevania : Spirit of Lords
« Reply #2 on: March 31, 2015, 11:14:17 PM »
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I like this a lot, keep going

Offline zangetsu468

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Re: Castlevania : Spirit of Lords
« Reply #3 on: April 01, 2015, 08:27:37 AM »
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This is what the next CV should be. Nuff said.
<<<<<<<<<<<<<<<<[Judgement]>>>>>>>>>>>>>>>>>

                              
                **<<<<<SuperCVIV>COTM<<<<<<<<+
                                 ^      l   v  ^    v                 ^
                                 ^      l   v  ^    +<<<<<<<BE
                                 ^      l   v  ^    v                 ^  
                                 ^      l   v  ^    v     BE>>> VK<**   
                                 ^      l   v  ^    v     ^          ^   
            +<<<<<Legends>HC>OOS>LOD>64       ^
            v                           l              ^                ^
            v                           l     BE>> * <<<BE    RE
            v                           l      ^               ^       ^
LOI>CVIII>COD>AR>BR>CVC>CVII>HOD>ROB>SOTN>OOE>BL>POR>AOS>DOS>>>KD
                                                                          v
                                                                         BE>*  
BE=Bad Ending
RE=Richter Ending

Offline VladCT

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Re: Castlevania : Spirit of Lords
« Reply #4 on: April 01, 2015, 09:25:56 AM »
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We had seen that people having difficulties to play and control our game because its 2 player local co-op and it can not be played as single player  :-\
That is why we decided to develop it again only with one character. We had discovered that most of the castlevania fans like Alucard instead of Soma, So we decided that our game develops again with Alucard as playable character.

We will give many attacks to Alucard like Soma he can perform many types of attack .
Alucard will also able to perform Heavy weapons, Light swords, Whip, Spears, Knifes, Punch-Uppercut etc in our game  ;)
and even souls too, Alucard can also harvest and use souls like Soma, i know it sounds odd  :P
You know, you could try doing PoR's tagging mechanic so you don't have to merge Soma's moveset into Alucard's, see how that works out.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
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Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Offline darkmanx_429

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Re: Castlevania : Spirit of Lords
« Reply #5 on: April 01, 2015, 06:59:19 PM »
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Not bad.. and this is looking pretty  solid.

Definitely digging the co-op.

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Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #6 on: April 01, 2015, 11:26:53 PM »
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Thank you all for posting a reply at least there are some people who are counting on my game and also liked it ;D

So, We are trying to make our game like castlevania OoE where character explore many different areas. We are preparing a world map like Cv OoE, and we are ripping some stages sprite.
We had ripped Giant's Dwelling, minor prison, Ruva's Forest
Is there anyone who wants to help us in ripping Cv OoE stages then please reply Thanks in advance :)






Offline X

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Re: Castlevania : Spirit of Lords
« Reply #7 on: April 02, 2015, 09:58:34 AM »
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Just simply go here: http://www.spriters-resource.com/

They have CV resources from all consoles and handhelds. Their updates are quite frequent as well.
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Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #8 on: April 03, 2015, 10:37:36 AM »
+2
We are trying to give COMBOS!!! in our game some special weapon will only have combo.

we had made one combo of whip like Cv MoF :

but this is still incomplete it need some more changes

we hope you like this and yet we had made 2-3 combos of Alucard but we are getting problem in editing some sprites they looks weird :P


Offline BLOOD MONKEY

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Re: Castlevania : Spirit of Lords
« Reply #9 on: April 03, 2015, 01:14:20 PM »
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We are trying to give COMBOS!!! in our game some special weapon will only have combo.

we had made one combo of whip like Cv MoF :

but this is still incomplete it need some more changes

we hope you like this and yet we had made 2-3 combos of Alucard but we are getting problem in editing some sprites they looks weird :P

Since it's Alucard, replace the whip with the Vorpal Sword from SotN, or even the Valmanway!
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #10 on: April 03, 2015, 09:32:55 PM »
+1
Since it's Alucard, replace the whip with the Vorpal Sword from SotN, or even the Valmanway!

No, we will not replace it but we will make a new for vorpal sword  ;)
We will make lots of combo for all types of weapon like Sword, Heavy weapon, Whip, knuckle etc
« Last Edit: April 06, 2015, 10:50:51 PM by AurA TEam »

Offline BLOOD MONKEY

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Re: Castlevania : Spirit of Lords
« Reply #11 on: April 03, 2015, 10:26:22 PM »
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Alrighty. Just suggestin something.
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

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Re: Castlevania : Spirit of Lords
« Reply #12 on: April 06, 2015, 11:34:18 PM »
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Quote
No, we will not replace it but we will make a new for vorpal sword  ;)
We will make lots of combo for all types of weapon like Sword, Heavy weapon, Whip, knuckle etc

You know you could always make the whip into the Whipsword from Area of Sorrow. It functions like a whip but is a sword. I think the reason why Kokushibyo suggested the whip be replaced was solely on the fact that this is Alucard and not a Belmont. It's odd to see Alucard using a whip and I can agree with it. You can do what you want as it is your game and you do get the final say, but a whipsword would be cool. And make it strong too if you decide to implement it.
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Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #13 on: April 07, 2015, 05:26:20 AM »
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Thanks for the suggestions

Take a look at this :


We are trying to make a new inventory menu for single player so we are working on this. Its just a preview of our inventory menu which is still incomplete.
We are giving some kind of elements affinity system like if you equip Ice brand so it increase your affinity points in Ice similar to Cv OoE. but the working has just begin so it need a little more time to complete ;)

Like us on FB and get more informed: https://www.facebook.com/pages/Castlevania-Spirit-of-Lords/683667611744582
« Last Edit: April 07, 2015, 05:29:25 AM by AurA TEam »

Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #14 on: April 15, 2015, 09:06:35 PM »
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Hello everyone !

Take a look at our new completed inventory menu


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