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Offline X

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Re: Castlevania : Spirit of Lords
« Reply #30 on: May 27, 2015, 10:19:29 AM »
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Looks like you got some weapons there that I don't recognize. What are they?
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Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #31 on: May 27, 2015, 10:37:04 AM »
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They are Sub-Weapon from Castlevania Mirror of Fate
(click to show/hide)

Offline ProjectDread

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Re: Castlevania : Spirit of Lords
« Reply #32 on: June 21, 2015, 06:01:20 AM »
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Any chance there might be some more updates on this game? You guys have made tons of progress in a very short amount of time, and from what I've played thus far I'm impressed with your engine. The menu system is looking pretty good as well, reminds me of SoTN. If there's one thing I'd suggest looking into, I believe your native resolution is too high for the sprites you're using. It makes it look like there's a lot of unused and empty space in some of your screenshots. Seeing as how the sprites you're using were made for games with a resolution of 256x192 (DS) and 256x240 (PS1), I'd recommend lowering it to be more in line with that. Perhaps if you change the resolution you can just upscale the graphics from there, maybe even put in some magnification filters to keep things looking nice.

Also, in addition I believe lowering the resolution would make level design easier and would make the overall look of the maps more aesthetically pleasing. Lastly, I agree with your decision to allow for solo play! The idea of a coop Castlavania is pretty cool, hell this game was sort of reminding me of Harmony of Despair when I first downloaded it. Main issue is that seeing as this is a fangame (and a Castlevania one at that, making it double niche lol), it was impossible for me to play because I don't know very many people who are interested in these types of games. Making the game exclusive to 2-player mode really limits your overall potential player-base, which IMO is already small as it is. Just my two cents. :)

Nice work though, looking forward to seeing more from you in the future!

Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #33 on: June 21, 2015, 09:33:26 PM »
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Thanks a lot ProjectDread !  :)
We can't lower the resolution now, if we do this then we have to face a lot of issues and you are right lowering resolutions will make our level designing much easier but we have no choice left rather that keep going forward ,anyways thanks again  :)

Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #34 on: June 21, 2015, 09:56:54 PM »
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Developing of a forest stage has started, we are doing quit good in it, its Ruva's Forest from Cv OoE but its level design is quit different from OoE's Ruva's Forest,  This forest will be like you have to find a key or something (haven't planned yet what should it be) and then find a place to fit it to open forest's gate.

We also made many enemies:
  • Bat
  • Zombie
  • Bone soldier
  • Axe armor
  • Armored Ghoul
  • Dark priest
All enemies are more intelligent if compared to our previous demo version.

Here are some screen shots
(click to show/hide)

Offline DarkPrinceAlucard

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Re: Castlevania : Spirit of Lords
« Reply #35 on: June 23, 2015, 06:06:04 AM »
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I'm so looking forward to this game!

This is truly great work here, I just hope you guys finish it, I have seen to many great fangame projects remain in what seems to be permanent limbo to many times...

Good luck to you guys!


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Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #36 on: June 23, 2015, 07:21:41 AM »
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I'm so looking forward to this game!

This is truly great work here, I just hope you guys finish it, I have seen to many great fangame projects remain in what seems to be permanent limbo to many times...

Good luck to you guys!
Thanks DarkPrinceAlucard  ;D

Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #37 on: June 26, 2015, 09:55:12 PM »
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Hey Guys
Here's our another video, showing you some cool sub-weapons, take a look at it  :)






Offline Castle34hk

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Re: Castlevania : Spirit of Lords
« Reply #38 on: June 28, 2015, 01:58:57 AM »
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Great work keekp it up thnak you and good luck mister;)

Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #39 on: August 15, 2015, 08:05:32 PM »
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Hey Guys , long time no see, we took so much time to post our update this time
Added new stage "Wygol Village"


More Screenshots
(click to show/hide)

Added/Fixed a lot of new things
Fixed Alucard
Added Cv like room transition
Added Villagers
Added/Fixed new Enemies

and Working on World Map system currently, keep your eyes open for further updates 





 
« Last Edit: August 15, 2015, 08:09:28 PM by AurA TEam »

Offline BLOOD MONKEY

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Re: Castlevania : Spirit of Lords
« Reply #40 on: August 15, 2015, 09:10:15 PM »
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This is shaping up to look like a successor to Harmony of Despair, and I can't tell if I like that or not...
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Re: Castlevania : Spirit of Lords
« Reply #41 on: September 10, 2015, 02:31:50 AM »
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Have you ever tought of giving both Alucard and Soma some Alt. skin/colors? i mean it would be awesome if the Alt. Skin for Alucard would be his LOS counter-part, and for Soma, he would have his AoS outfit! =) The Alt. Color palette is pretty easy to do tough since you get to choose the variation's of colors! Why this idea? well it would make the game more fun and to get the Alt. Skins you'd have to enter the ever classic Konami code!
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Offline zangetsu468

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Re: Castlevania : Spirit of Lords
« Reply #42 on: September 10, 2015, 03:14:53 AM »
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Damn this looks nice
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Re: Castlevania : Spirit of Lords
« Reply #43 on: September 10, 2015, 04:36:34 AM »
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I like these skies and moon. They are so pretty. They are from some game or you guys drawn it? Really pretty.
(click to show/hide)
Hau auu~     

Offline AuraTeam

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Re: Castlevania : Spirit of Lords
« Reply #44 on: September 10, 2015, 07:08:25 AM »
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Have you ever tought of giving both Alucard and Soma some Alt. skin/colors? i mean it would be awesome if the Alt. Skin for Alucard would be his LOS counter-part, and for Soma, he would have his AoS outfit! =) The Alt. Color palette is pretty easy to do tough since you get to choose the variation's of colors! Why this idea? well it would make the game more fun and to get the Alt. Skins you'd have to enter the ever classic Konami code!
First of all we dropped the idea of 2 player co-op , but i might possible that we make this game with 2 playable characters Alucard and Soma , and about Alt. skin/colors yea this idea is good and thanks for suggestion , but we can't do it because of lack of knowledge about programming, thanks anyway

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