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Fan Stuff / Re: CHRONICLES OF THE WOLF
« Last post by RichterB on March 24, 2024, 08:44:39 AM »I don't particularly have a lot of fondness for the Lords of Shadow trilogy as Castlevania games, but cool to see this contribution. It's a nice piece. I never listened to the whole thing in the demo, so this gave me an opportunity to appreciate it. Does that mean this theme will have iterations/callback cues during the game by Montoya? Or used during narrative text screens with Robert Belgrade? Or is it just a title screen thing? No worries either way.
CotW/LC2 Game Questions:
-I've been replaying Lecarde 2 and hyping up Wolf to a friend, and I'm wondering something. If you addressed this before, my apologies. In Servigny Mansion, fairly early in the game, you already have what I consider some signature Migami moments: These ideas multiply over the course of the game, These are not things you generally see in a lot of modern games or Metroidvanias. Some consider them too obtuse or cheap...but I think they are amazing and make the world feel alive and engaging. The amount of/variety of consequential platforming and the aforementioned oddities/curiosities make Lecarde 2 much more than a standard Metroidvania. Can I still expect to see these kind of interactive brain-teasers/surprises/jump-scares in Chronicles of the Wolf? Or is it going to feel more traditional overall like Bloodstained: Ritual of the Night?
-Was Castlevania 64 and/or Legacy of Darkness a piece of inspiration for the Lecarde games and/or Chronicles of the Wolf? As a fan of the N64 entries, I sometimes sense some of that vibe and sense of puzzles. I definitely noticed the musical cues by Montoya from the N64 games.
CotW/LC2 Game Questions:
-I've been replaying Lecarde 2 and hyping up Wolf to a friend, and I'm wondering something. If you addressed this before, my apologies. In Servigny Mansion, fairly early in the game, you already have what I consider some signature Migami moments:
(click to show/hide)
(click to show/hide)
-Was Castlevania 64 and/or Legacy of Darkness a piece of inspiration for the Lecarde games and/or Chronicles of the Wolf? As a fan of the N64 entries, I sometimes sense some of that vibe and sense of puzzles. I definitely noticed the musical cues by Montoya from the N64 games.