Couple of years ago, I used the same method I did to PoR to fix the blood color in DoS but failed to get any results. The blood color is still the same.
BTW, DPAlucard, I think Alucard's afterimage color would look better if it's blue-ish like the one from SotN. Also, is that the resized Alucard sprites or the bigger one from SotN?
Hey dude sorry for the late reply, I have been busy with playing other games notably the new Dragon Ball Xenoverse 2 game, its always nice to take a breather from hacking every now and then lol.
But to answer your question, its the resized one from Dawn of Sorrow, all the code does is swap the playable Alucard form Julius Mode with Soma, and regarding the resized thing you guys where talking about earlier, I would imagine they decided to resize his sprite using the ingame engine so it would line up correctly with the hitbox of the enemies, I've noticed while playing this hack myself that a lot of Soma's sword based weapons matches and lines up great with Alucard's attack animations (not counting the spears,guns, or heavy swords) which leads me to believe that they decided to lower his sprite height to line up more correctly with how they had already programed the enemies hitboxes ingame, now why they decided to show the full and none resized sprite within the initial meeting in Julius mode is beyond me lol.
But If I knew how to narrow down Soma's ingame palette I would add the correct sized Alucard to the maingame just to see how well the weapons would line up myself.