They can do that with any of the games in the old canon equally as effectively and it wouldn't be boring at all even if they use the exact same plot.
It wouldn't be the exactly the same plot already. Simply because in order to make it close to LOS storytelling they'll need to add some things here and there, changing original story into something new, much more detailed.
Doing things differently for the sake of doing them differently is annoying to me. As you can probably tell I have a philosophy of "it ain't broke, don't fix it".
Limiting authors creativity, when dealing with completely separate timeline only based on previous stories, is stupid, I think. New authors should have as much freedom as possible - this is why it is a new continuty. And changing stuff for the sake of the changing is precisely the idea behind these manipulations.
The question is: will authors have enough self-control to sift out all the bad ideas (this is what we talking here - not different stuff, since this is idea behind rebbot, but bad ideas). As for me LOS writers had enough creativtiy to do something different and at the same time to not destroy identity of the franchise.
My phylosophy "Experiment with the story as much as possible, never mind obsessed people!" Without experimentation and new ideas, storytelling will be nothing.
Despite anybody's opinion on DoS, it did deliver on the gothic atmosphere
All I see in this screen is some stupid cartoonish stuff, for which I hated DOS and POR. Those things almost destroyed Castlevania for me.
I will say I hope they don't just throw in Belmonts for the sake of having more Belmonts, like they threw in Carmilla to just have a vampire or Cornell to have a werewolf.
I believe those choices were justified.