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91
I believe a LoS collection already exists, albeit a half-assed one, but it’s there

https://www.ebay.com/itm/284957399983?mkcid=16&mkevt=1&mkrid=711-127632-2357-0&ssspo=JTVW8gWOQAy&sssrc=4429486&ssuid=Wb6y0DXkSJG&var=&widget_ver=artemis&media=COPY


I’ve been itching to replay Lament of Innocence for years, Curse of Darkness I felt was a chore to get through, CV64 was equally obnoxious. I’m indifferent towards Legacy of Darkness & Judgment, but I would love for them to put Adventure ReBirth as the extra bonus since it’s literally inaccessible for some reason. The Arcade has little to no chance of ever seeing a home port & Resurrection will always be that unfinished demo that they’ll never revisit.
92
If I had to make a guess, I'd say it's a 3D Collection of some type.
In this, we have options:

-Lament, Curse, 64, Legacy, Judgment
-Lords of Shadow 1, Mirror of Fate, Lords of Shadow 2.

It is likely easier to do a LoS Collection than emulate the PS2/N64/Wii titles cleanly across the current generation of systems.
Personally, I hope it is the first item, but it is likely the second.
93
Fan Stuff / Re: CHRONICLES OF THE WOLF
« Last post by Migami Games on February 22, 2025, 03:24:07 PM »
Chronicles of the Wolf physicals are available for pre-order now on Nintendo Switch and PS5! We can't wait to let the hunt for the Beast of Gévaudan begin!

Bite now at VGP! 👇
videogamesplus.ca/ZP0MV8

Thank you! 🐺

94
Fan Stuff / Re: Spritework Request & Showcase Thread
« Last post by VladOfWallachia on February 20, 2025, 05:52:06 PM »
Those are some pretty smooth looking animations.
95
Fan Stuff / Re: Spritework Request & Showcase Thread
« Last post by BLOOD MONKEY on February 19, 2025, 10:10:57 PM »


I've always found Saturn's sprites subpar compared to the rest of SotN's graphics, so I may try to do the same with a few more, since we have so many rips here...

These look quite nice, especially the added depth on the imp.

simon nes sheet with special moves n stuff
tried to stay as close to / in the spirit of the CV1 style and animations as I could, but kinda ended up with something a little higher fidelity out of necessity

version without the alignment guide
(click to show/hide)

some gifs







and a lil direct comparison
96
General Castlevania Discussion / Re: New Interview with Shutaro Iida!
« Last post by Aceearly1993 on February 19, 2025, 08:32:02 PM »
I hoped to hear some detailed explanation from the dev side what exactly caused the problem to soul and item drop rate in Dawn of Sorrow, is it a bug or an intentional design.
97
If you remember the previous rumor was consisting that there were 2 collection games and a new main Castlevania game.

I believe we have the collection games, advance and dominus, so one can only hope.
98
Hmm, that’s a very interesting bit of info! So you inquired about it, but they straight up declined to even comment on it. I would imagine they signed strict non-disclosure agreements that are still in place to this day. But IGA’s not even with Konami anymore so I wonder why he still chooses to keep his mouth shut about it, how far into development they put in, etc. If that Resurrection demo could leak onto the internet after everyone believed it was a lost cause then perhaps something similar can happen with this, I just don’t want to wait another 20 years for it to happen
99
*Snore* this rumor has popped up every single year for the past....what...8-9 years? Outside of Grimoire and the collections, we've seen nothing (I'd argue Haunted Castle Revisited IS something but to each their own.)

I honestly just don't see Konami sinking serious money into another Castlevania reboot. Maybe they will, but if they were to do it, I honestly don't see how they'd make a new 3D Castlevania NOT play like a God of War clone i.e. like LoS. I think it's doable, but Konami's track record lately has been....amazingly good so far. MGS3 Remake is looking fantastic and that's supposedly being done in house. Silent Hill 2 Remake was apparently excellent. But Castlevania? the timeline is so fudged up at this point, they may have to reboot it i.e. like Capcom did with the RE games. Something that pays respects to the classics but updates them for a modern era.

As long as they are staying within the original timeline/remaking it, I'm in. No more alternates or LoS style games. No more spin offs.

100



This game has eluded us ever since this teaser was released, and quickly cancelled in favor of Lords of Shadow. Little to nothing is known about this, but what we could piece together & speculate, obviously Alucard would’ve been the main character again. It seems it would have taken place shortly after Symphony of the Night. I don’t think this was ever confirmed (obviously) but I believe this game would’ve tied into the Nocturne of Recollection radio drama somehow. Some motion capture work was done, as I recall an interview a mocap actor did a while back where he said he did a few days work on this project at Konami HQ before it was canned.

As far as I know IGA never commented on this, since he’s the only one that could give us solid answers as to what happened, the direction he was going for, etc. I feel the OST would’ve been incredible had it been greenlit. So was this a missed opportunity, or did we dodge a bullet?

When I interviewed Shutaro Iida last year (with IGA acting as a sort of backup to the interview,) I specifically asked them about this game and what it was supposed to be and I was told to straight up delete the question, so I'd imagine they don't want to get in hot water with Konami over this. There were a small handful of questions as well about the timeline, Castlevania Resurrection/Legends and maybe the N64 games, and all of them were shot down...which makes sense as Iida specifically had nothing to do with those. But seeing as how Iga was backup to the interview, I figured I'd shoot my shot.

Anyways, back to the PS3/360 game that was announced here...from what I have read/heard (please take with a grain of salt as I can't recall the source at the moment,) Konami asked Iga, as well as other teams to pitch to them a new entry in the series. Iga pitched this game and Mercurysteam pitched their original plan for LoS which was supposedly a Super Castlevania IV remake that eventually morphed into LoS (there's video evidence of this as well online that this was the initial plan.) Obviously, Konami was trying to go big budget and sink some serious time/effort with a new entry. Ultimately, it didn't work out despite LoS selling the highest out of all 'Vania titles....but the subsequent sequels killed the LoS alternate series and, well, it seems time heals all wounds as Konami has been focusing on the original timeline again...thank goodness. Food for thought.
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