Looks absolutely fantastic! Couldn't help but to join this forum and follow the progress posts.
I have a question regarding resolution. So it seems the game 1x res would be 400x256p. 32px being HUD and the graphics themselves being 224p.
Thing is that I'm a big fan of the look of retro games on CRT's and use CRTEmudriver a lot of times for the few 240p pixel art modern games there are (not alone doing that).
Recently made a tutorial on how to do that kind of setup as well, sharing display modelines and scaling scripts for various games.
I'd absolutely love for that to be possible with this project once it's ready for a release, or testing.
The "problem" is that it's 256p. (aspect ratio being a bit wider than 4:3 doesn't matter, as you can adjust vertical size of the CRT to get the right aspect ratio)
Would it be possible to have an HUD overlay option rather than the black bar? Like Castlevania IV for example. Or maybe a slimmer 16px HUD bar as an option.
Another solution would be to have the game be able to play a tiny bit slower, down to 57-58Hz 256p, to squeeze out those extra lines, but not every TV can display that kind of thing.
I know, really weird request, and totally understandable to not implement this, as us doing this on CRT's aren't too many. The slim HUD or overlay would be the best solution for this. I would love to share pictures and videos of that.
Hopefully this question doesn't come off as an obnoxious request or anything. Totally Looking forward to this either way!
Here's a mockup of the game in a 4:3 window with a potential 16px slim HUD: