Author [EN] [PL] [ES] [PT] [IT] [DE] [FR] [NL] [TR] [SR] [AR] [RU] [ID] Topic: Castlevania: SOTN - HACKED spriting assistance request thread.  (Read 4448 times)

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Offline Esco

  • In SERIOUS need of sprite help for the SOTN HACKED engine! PM me please if you can help.
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On the advice of several people who had excellent artistic skills and talents (and the fact that my old thread was getting messy with responses), I decided to start over again on this thread, and proceed in a totally different fashion from the way I did in the last one.

I was advised that putting in more specifics, examples, and details on WHAT I need when I request spriting assistance for the engine, would help people to better understand what it is EXACTLY that I need done, and possibly garner more assistance. And while this may sound obvious to some of you, sadly this fact escaped me in my previous thread since I have ZERO artistic skill and knowledge sadly. :(

On that note, if anyone feels that I should include any other info that I left out when making a request for help with a sprite, please PM me your advice instead of posting here.

NOTE: This thread is ONLY for me to make requests for spriting assistance. NO UPDATES WILL BE PUT HERE AND NO QUESTIONS ABOUT THE ENGINE WILL BE RESPONDED TO, NOR SHOULD ANY OPINIONS BE PLACED IN HERE! IF ANYONE WANTS TO ASSIST ME, OR HAS ADVICE OR QUESTIONS, I AM ASKING YOU ALL VERY NICELY TO PLEASE NOT REPLY TO THIS THREAD.  PLEASE PM ME INSTEAD OR THIS THREAD WILL EASILY GET CLUTTERED VERY QUICK. THIS THEN MAKES IT HARDER FOR PEOPLE TO SEE THE REQUESTS I PUT UP AND SLOWS DOWN PROGRESS ON THE HACK!

I will be regularly putting up requests here for any sprite work I need. And I could greatly, GREATLY use any talented assistance that the community can offer. The sooner I can get these done, the sooner I can get another demo out so you guys can try out Alucard.  One I have a request completed, I will erase it from this thread. 8)

Note, that I am willing to offer a small amount of pay for SOME of these requests (only the rather big ones; YES I am THAT dedicated to this project). But the amount and terms would be negotiated privately via PM. If this is an option for a request, it is listed near the bottom of it.

Please be sure to PM me BEFORE making any attempts at spriting something so that if you have any questions I can clarify them. I know how involved spriting is and this saves the sprite artist time and effort.  :)

I appreciate the help that I get and give full credit to all people for their work with this project. All sprites would be included with the source code of the engine when released, and would be available for all to use.
« Last Edit: July 31, 2012, 04:38:07 PM by Esco »
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Esco

  • In SERIOUS need of sprite help for the SOTN HACKED engine! PM me please if you can help.
  • Forgotten One
  • Legendary Hunter
  • ****
  • Posts: 506
  • Gender: Male
  • Awards Hack Master makes creations out of CV parts. (S)he makes Dr. Frankenstein proud.
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
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Re: Castlevania: SOTN - Hacked spriting assistance request thread.
« Reply #1 on: July 27, 2012, 01:14:16 AM »
0
1)I am in need of someone to redo the cyclops from Castlevania: Harmony of dissonance (his sprite sheet is found here: http://i143.photobucket.com/albums/r160/Esco1979/cyclops2.png ).
  • He needs to have his colors tweaked slightly to be darker and fit better into SOTN. An example of one that was done already for Serios' game that is pretty good can be found here, but I want to see if anyone can come up with something better: http://i143.photobucket.com/albums/r160/Esco1979/cyclops.png .   For this request, I recommend looking at the lesser demon's colors, or the blue axe knights colors, as something close to either of them from SOTN would probably fit him very well (though I think something like lesser demon's might work best). Both sets of sprites can be found here: http://www.spriters-resource.com/psx_ps2/cvsotn/index.html
  • He needs to have his hammer edited out of all of his frames and made a separate single frame sprite; the shade of greenish silver used in the above pic works fine for it, but you can feel free to experiment some if you want.
  • I am in need of several new animations to be done for him: a new one for when walking where he walks while upright, similar to in castlevania III. A video of this can be found here at the 5:00 mark (note that it doesn't have to be this EXACT walk; the artist can be a bit creative here I just want him to walk upright and be tall enough that he cannot be cleared with a single jump): NES - Castlevania 3 - Mad Forest + Meeting Sypha Belnades
  • I also need an animation for him where he throws his hammer straight up above him. This will probably be a fairly simple one.
  • I need a new death animation for him; something where he drops his hammer, and holds his eye while falling to his knees. There is an animation somewhat like this found here near the bottom (though it is in major need of editing to fit into SOTN): http://i143.photobucket.com/albums/r160/Esco1979/CyclopsFinal3.png .  My intention is that when killed, his eye will burst in a bloody mess, and flames will begin spewing forth from it. So he then tries to hold it in pain, as he falls to his knees. Then he pulls his arms back out to his side as flames spew out of his mouth too, and the rest of him burns up. But I will program all that myself, I just need the animation for the cyclops
  • Lastly, I would also like a short turning around animation, and one for when he does a hop backwards. These two animations can be found on the sheet I linked to above, but they are both in need of major work (the author did a great job, but it just doesn't fit into SOTN as is and wasn't originally drawn with that intention in mind).

Please note that the animations requested above can be as many or as few frames as you choose. As long as they look good I do not care.  ;D

I am willing to offer a reasonable amount of pay for this above work (since it is SUCH a big request). PM me to volunteer please. If anyone has any questions or needs anything clarified, please feel free to PM me as well.
« Last Edit: July 27, 2012, 10:51:36 AM by Esco »
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

Offline Esco

  • In SERIOUS need of sprite help for the SOTN HACKED engine! PM me please if you can help.
  • Forgotten One
  • Legendary Hunter
  • ****
  • Posts: 506
  • Gender: Male
  • Awards Hack Master makes creations out of CV parts. (S)he makes Dr. Frankenstein proud.
    • Awards
  • Favorite Game: Castlevania: Symphony of the Night (PS1/SS)
  • Likes:
Re: Castlevania: SOTN - HACKED spriting assistance request thread.
« Reply #2 on: July 31, 2012, 03:47:55 PM »
0
There is an animation for one of Alucard's critical arts that I need help with: a standing uppercut. This amazing animation was made by one of our own forum members here. Sadly I asked for a minor tweak to it MONTHS ago, and NEVER heard back from the artist so I am forced to put it here.

For this one all I need is one or 2 frames added after frame 7 that are the same as it EXCEPT that his cape and hair are at rest and no longer still in motion. The last of the new frames will be where his animation stops for a short time after the move is done, BEFORE transitioning to the last 2 frames which put him back in idle stance.

Here is the current uppercut critical sprite sheet: http://i143.photobucket.com/albums/r160/Esco1979/alu_fist_crit2_strip9.png

Here is an actual animation of it; as you can see the issue is on the frame where it pauses the cape and hair are not at rest and look like they are frozen in mid air: http://i143.photobucket.com/albums/r160/Esco1979/alu_fist_crit2.gif

And here is the author's original sheet; please note that sprites 8 and 9 on this sheet are NOT used in my animation above as the fist on them just does not stop in the right place. But since it shows the cape and hair transitoning to no longer being in motion I figured I would include them: http://i143.photobucket.com/albums/r160/Esco1979/uppercut-sheet.gif

As usual PM me if anyone wants to assist me. It would be greatly appreciated guys.  8)
« Last Edit: January 23, 2013, 03:19:19 PM by Esco »
- Esco... the original New Yurican and creator of the Castlevania: SOTN Hacked Engine!

Link to the blog for the "hack:" http://sotnhacked.wordpress.com

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