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Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3510 on: August 20, 2018, 05:12:17 PM »
0
honestly, while it would be cool to have all the stretch goals included with the launch game, they really are overdoing it. 

I can tell the reactions to the 2019 product will be along the lines of "it still looks the same" "it still looks meh" "its not good enough",  etc. etc.

so yea I dont think pushing it to 2019 would cause a significant difference in overall quality, worth waiting 2019 for.

wasnt this started like in 2016?   even if we were to say it got a 2 year development period due to having to reorganize,
I dont think a 2019 version of ROTN would have that significant a difference in overall content and quality, it sure wont reach soulsborne levels of world depth and longterm replay value. 

igavanias have their entertainment values but they really arent that complex compared to more vast and ambitious genres.

yea in the longrun I think ROTN will turn out better than a 2018 better, though I think they could still be successful in 2018 and add on the stretch goals content as patches/DLC and keep the game afloat over the months effectively and stuff.

but oh well this is the route they taken with it, in 2019 they gotta compete with Code Vein, Cyberpunk 2077, whatever games that release around that period.

I dunno how they expect their new polish or something meet critics expections, its still going to be nitpicked no matter how it looks and plays.
though perhaps if a good selection of stretch goals content are included to the base game, it can turn out to be a much more interesting game.

Offline Lumi Kløvstad

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Re: The first sign rises with the full moon.
« Reply #3511 on: August 20, 2018, 06:32:06 PM »
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wasnt this started like in 2016?

Iga (or someone working for him) started this thread in 2015, so it's been 3 years running and still no final product. I confess, even my patience is beginning to run out, and, in a truly rare moment, I actually wholeheartedly agree with Affinity on this. There can't be any new content they're planning to add between now and the new 2019 release date that would possibly affect people's opinions so incredibly positively that this delay should be considered worth it, but plenty can happen that could cause opinions to tank negatively.

I'm really at a loss to justify it this time.

This is gonna have to be Symphony of the Night level after 3-4 years development or there's gonna be a LOT of angry backers, I think.
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Offline VladCT

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Re: The first sign rises with the full moon.
« Reply #3512 on: August 20, 2018, 07:17:17 PM »
+2
Honestly, I think they might have gotten a wee bit too paranoid after the flop of MN9, like "oh shit guys we got so-and-so issues from the demo feedback we have to make sure everything's absolutely perfect".
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
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Offline Long John Silver

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Re: The first sign rises with the full moon.
« Reply #3513 on: August 20, 2018, 07:19:34 PM »
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Inti Creates messing up, Sony cutting support for the Vita, things like that.
i think most of that time waste goes to inti's asset quality and the coding team not being proficient with unreal engine 4. vita support doesn't seem related, as far as i remember the idea was that the game is first built for pc and high end consoles, then outsourced so it can be ported and downscaled for weaker systems like vita.

it's in iga's best interest not to delay it for too long, since the teams don't work for free, his $5.5 mil + whatever publisher money will eventually run out and he won't have anything to pay salaries with.

on the plus side, if there's ever a sequel it'll come out much faster since iga will have both an engine and a decent asset database.

Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3514 on: August 20, 2018, 07:41:18 PM »
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Diablo III despite the long years and massive disaster its original PC launch was, was able to recover, cause 1. Blizzard is rich  2. it didnt launch console versions, so by the time they fixed it, console masses had better 1st impressions than the PC crowd  3. its already a very established and popular IP.

ROTN has none of those advantages.  the dev team doesn't have the mainstream fanbase backing, Bloodstained has yet to start its IGAvania legacy, and there is little confidence in the launch version.

dunno how much impact a 2019 ROTN can make, especially with people more nitpicky than during the PS1 days.

and the thing is,  SOTN is too overrated ,   even if ROTN surpasses that bar, the conservatives will not see it, because like FFVII fans and and Resident Evil 2 fans, they refuse to acknowledge even superior games that are not remakes of their overrated game that made the most nostalgic impact to them back then .

yea people have to wait regardless, but unlike something like Code Vein,   ROTN just doesn't have the more open qualities other genres like soulsborne have.  its stuck with the IGAvania recipe that even with innovations, inherits the weaknesses the genre has (like flat 2D exploration, dumb enemies, shoebox level design, overall on the easy side and gets easier, no true co-op, combat is simplistic, its intrigue wears off after its all said and done, and other igavania weaknesses. )

it will sure have more lastability than COTM, though ROTN getting pushed to 2019, like how is that really gonna make a profound difference?
sure adding more modes to the base game can help, though it's an IGAvania, as demanded as the genre is , it sure is not a phenomenon of a genre.

so I dunno if this 3rd and 4th quarters games scared them to 2019 like it did to Code Vein, but I think Code Vein is going to have more vast improvements to the game than whatever they do to ROTN.

igavanias really typically aren't triple digit hour games, most people get tired of them after one or two playthroughs.  people are gonna 200% it in less than 2 days.

Offline Castle34hk

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Re: The first sign rises with the full moon.
« Reply #3515 on: August 20, 2018, 11:11:36 PM »
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Its boring but not a shock for me the game is coming out next year. Will we will get a better game and its dealyed for 2 time I think...

Offline Gunlord

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Re: The first sign rises with the full moon.
« Reply #3516 on: August 21, 2018, 03:08:06 AM »
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I think some of it might have to do with IGA's personal perfectionism as well. Even if the game might not be mind-blowing after another day (and who knows, perhaps it will be), I think his own sense of aesthetics wouldn't let it come out before it looks at least better than it did at first.

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Offline shelverton.

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Re: The first sign rises with the full moon.
« Reply #3517 on: August 21, 2018, 09:03:12 AM »
+2
While all of this is fine, and probably good for the quality of the game itself, I doubt I’ll support another Kickstarter again. I’m not very good at waiting this long for something that technically could end up being not very good or even cancelled altogether. Yes, stuff like that can happen, you know.

Offline Lumi Kløvstad

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Re: The first sign rises with the full moon.
« Reply #3518 on: August 21, 2018, 12:42:19 PM »
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While all of this is fine, and probably good for the quality of the game itself, I doubt I’ll support another Kickstarter again. I’m not very good at waiting this long for something that technically could end up being not very good or even cancelled altogether. Yes, stuff like that can happen, you know.

So, I echo this sentiment.

JelloApocalypse posted what I think is the ultimate cautionary video concerning Kickstarter projects a while back.

This video is definitely mocking and cynical, but it also aligns with my experiences with Kickstarter (and other similar crowdfunding services).

In a "blink and you'll miss it" moment, it even uses a snapshot from the Bloodstained kickstarter at one point (though not disparagingly).

I do think Iga's good for it, but I hope he doesn't feel compelled to do a repeat performance of this should he ever make a sequel. There's a small need to publicize the production of this particular game because he needs to prove that the format/genre can work, but I don't think he needs to or should with a later game, assuming he wants it to even be a series at all.

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« Last Edit: August 21, 2018, 04:59:00 PM by Lumi Kløvstad »
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Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3519 on: August 21, 2018, 07:43:00 PM »
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well there is rumor IGA wanted to do anothere genre, but chose IGAvania cause its his bread and butter and the only thing people would be confident in throwing money at.

not sure if he would care for a Bloodstained series.  he seems on the borderline of being like John Tobias (who left MK in the hands of Ed Boon)  and Miyazaki (and Miyazaki is so stupid abandoning soulsborne for some stupid Sekiro game.  Soulsborne put them on the president's chair in that company and he wants to so some adventure/action game that is like a extremely stripped down and narrow minded counterpart/opposite of soulsborne genre?   get out of here,  I rather save the money for Code Vein, at least those devs while green, are passionate for the genre. )


Offline Long John Silver

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Re: The first sign rises with the full moon.
« Reply #3520 on: August 21, 2018, 09:42:18 PM »
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kickstarter can be a hit and miss. for me it was more less fine. on the one side, bloodstained is taking forever, attributed to iga having to assemble everything from scratch and having no team he could count on. on the other, la mulana 2 and shantae came out pretty fast and are what i wanted out of them, probably thanks to their respective companies already having experience with handling such projects.

Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3521 on: August 22, 2018, 07:46:28 AM »
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well init creates sorta is to blame for the huge setback.  that messed up their momentum.

http://www.rpgfan.com/news/2018/8086.html

ha, rpgfan sure made use of a CV2 quote for the article subtitle.  they sure rub it in.
« Last Edit: August 22, 2018, 09:16:44 AM by affinity »

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Re: The first sign rises with the full moon.
« Reply #3522 on: August 22, 2018, 09:51:55 AM »
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well there is rumor IGA wanted to do anothere genre, but chose IGAvania cause its his bread and butter and the only thing people would be confident in throwing money at.

not sure if he would care for a Bloodstained series.  he seems on the borderline of being like John Tobias (who left MK in the hands of Ed Boon)  and Miyazaki (and Miyazaki is so stupid abandoning soulsborne for some stupid Sekiro game.  Soulsborne put them on the president's chair in that company and he wants to so some adventure/action game that is like a extremely stripped down and narrow minded counterpart/opposite of soulsborne genre?   get out of here,  I rather save the money for Code Vein, at least those devs while green, are passionate for the genre. )

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Offline Reinhart77

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Re: The first sign rises with the full moon.
« Reply #3523 on: August 23, 2018, 12:07:45 AM »
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just as long as i can play the final version of this game before i get too hyped for the next “real” castlevania game, i’ll be fine with this news.

Offline affinity

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Re: The first sign rises with the full moon.
« Reply #3524 on: August 23, 2018, 09:22:49 AM »
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well the delay is a sign that IGA is serious to surpass SOTN (which is already surpassed by several of the later IGAvanias. and even a unorthodox game like Legacy of Darkness completely surpasses IGAvanias in lots of revolutionary ways).  though no matter what they do, SOTN conservatives wont acknowledge ROTN being superior.


anyways, this delay really is sneaky, because thats gonna pressure more people to purchase COTM in the meantime.

though I still say Miriam is the TRUE protagonist of COTM.   Zangetsu is marketed as the main, but COTM Zangetsu side can be interpreted as a nightmare of Miriam's, while Nightmare mode is the true reality of that spinoff dimension.  Miriam is the fact of Bloodstained, so it makes sense that Miriam is the lead protagonist in COTM too, just as Ashe in Final Fantasy XII is the true lead protagonist, not Vaan, no matter how much SE pushes Vaan in Dissidia and other promotions.

though yea its up to interpretation!    I say COTM is just as much the stories of each of the characters, rather than one character.

and anyways , with all the character switching mechanics, the player really is more of an observer. so there are various ways to look at COTM, whose protagonist is really up to the player and the player can manipulate the game to change the protagonist.


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