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Rhetorical question: How many thunder and lightning effects should we include???
Game Dev: YES
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https://idpixel.ru/news/2461-vyshla-igra-draculas-curse-2020-fanatskij-remejk-castlevania3/en/

Dunno if anyone else here has tried this yet. I tested this fan game last night and it was interesting to say the least. But man, did I get frustrated with how the graphics were placed. I believe this was the same fangame that I commented on a while back after having seen the video. About how the foreground graphics were not all the separate from the background graphics which would cause problems for the players. And low and behold, they had, lol. The clocktower stage was one of the areas that gave me trouble. I must have died at the exact same spot five times because of the way the background and foreground sprites were blending a little too well together. The way the gears functioned as platforms was also another matter... The next stage to do the same was the haunted ship stage. After fighting Medusa there is the segment of the ship where the floor is obscured by the ship itself, so the player could not see where the pits are or the crumbling blocks for that matter. Again I died at the exact spot about five or six times before getting lucky and making it across. The following part consisted of the jumping off the ship's masts. Now this is where I had to stop and really try to see if there was a way I could cross. It felt like I was doing Indiana Jones and the Last Crusade! Unbelievable... I personally don't know about anyone else however this fan game needs a re-dress. Any game designer knows that foreground objects must be separate from the background objects, just to avoid the aforementioned above from happening  :P :P :P
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Hardcore Gaming 101 / Re: Needy Girl Overdose
« Last post by zangetsu468 on January 26, 2023, 06:48:24 PM »
I just looked up in-game screenshots and can’t believe it’s actually a game.. 😮
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Hardcore Gaming 101 / Re: Needy Girl Overdose
« Last post by Aceearly1993 on January 26, 2023, 06:36:29 PM »
https://t.bilibili.com/742728265205022725?spm_id_from=444.41.0.0

Good lord. According to bilibili.com exclusive contents of the developers, it seems needy girl has sold over 700,000 copies total. Definitely a smash hit.

https://news.denfaminicogamer.jp/interview/230123a
OK it was older news. Sold over 750,000 copies total.
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Discover and preserve as much CV history as you can, right? There's still much out there that is enigmous.

Honestly? Yes. Konami won't do it themselves, so it falls to people like us and places like Shmupulations to uncover this kind of stuff.

I saw him posting on Twitter about Snatcher and was like, OOH! This dude is the guy who wrote the translation/localization for SotN! I asked him if he'd be up for answering questions and he said sure.

That's honestly awesome that he was down for something like this. I have to keep myself open to this kind of thing and never think to (since I lean more towards the game lore).
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General Castlevania Discussion / Re: Symphony of the Night Interview w/ Jeremy Bluastein
« Last post by X on January 24, 2023, 08:34:22 AM »
Discover and preserve as much CV history as you can, right? There's still much out there that is enigmous.
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General Castlevania Discussion / Re: New Castlevania Music Collection
« Last post by Abnormal Freak on January 24, 2023, 08:29:04 AM »
I hear Data Discs are some of the best in the biz, though they only do vinyl records and I think that's crap, because I'm still about collecting CDs. But their methods of remastering game soundtracks is really cool, whereas Konami's vinyl OSTs through Mondo are just CD masters put to wax.
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General Castlevania Discussion / Re: New Castlevania Music Collection
« Last post by LuxKiller65 on January 24, 2023, 06:05:34 AM »
I'm not sure if all are reprints. On the sound side, according to some people who did quick comparisons, they increased loudness, which makes this set sound a bit worse, but it's probably fine for most people.

Both sets are still available on Amazon Japan. Note that they sell the GFCA reprints (not the Konamistyle exclusives LC prints).

I think a Castlevania music set should be externalised. There are companies who do this for a living (Clarice Disc, Wave Master, SuperSweep, EGG...) - but so far they haven't done much for Konami. I can only remember the 3 Konami Famicom Sound Chronicle albums, and there's no Castlevania on those.

EDIT - for those who only care about Castlevania of the FDS/FC/NES, get FAMICOM 20TH ANNIVERSARY ORIGINAL SOUND TRACKS VOL.3 which is still widely available from internet shops. It's a separate recording by Scitron and it's the cleanest you can get for cheap. There are also other good FC games on that release.

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How'd you end up getting ahold of him for the interview? That's something I need to keep in mind for future vids...."Oh right, I can probably just ask devs/writers this shit".

I saw him posting on Twitter about Snatcher and was like, OOH! This dude is the guy who wrote the translation/localization for SotN! I asked him if he'd be up for answering questions and he said sure. I DMed him and asked if he would be ok with me recording our conversation, he said sure. I explained I would be using it for Youtube. Initially he was kinda wishy washy on whether or not I could use the recorded audio but ultimately he agreed to it.
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Fan Stuff / Re: Castlevania Chronicles II : Simon's Quest
« Last post by BMC_War Machine on January 23, 2023, 01:43:49 PM »
Gave it a try on Linux and it seems to work through Lutris and Proton. Controller isn't being picked up so I had to resort to using antimicroX to map the keyboard commands.
Sorry about the controller issues but im glad you got it working on Linux, that's great!
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