Castlevania Dungeon Forums

Off Topic => Off Topic => Topic started by: A n t r a x x on June 20, 2008, 03:43:32 PM

Title: IGN's "10" trigger finger
Post by: A n t r a x x on June 20, 2008, 03:43:32 PM
Is it just me or has IGN.com been giving scores of "10" out like candy lately? Both MGS4 and GTA4. And this when previously it was so rare to get thtat score.

They claim it doesn't mean the game is perfect..

Pffffft! How the hell are you supposed to read "10/10" as!?

It's not just IGN. Game Informer gave MGS4 two "10s" from different editors. How far has this virus spread?

The gaming press industry scoring curve is so skewed and unstable between sites -- its become a laughable mess. How are we to take reviews seriously anymore if we can' grasp what the fuck the numbers mean anyway?

The skew makes it so that anything below a 7 is considered less than good and anything above 9 runs the gamut from good to great. Anything below 5 is considered garbage; that piles up on itself as the score gets lower.

Ridiculous. I don't know who to trust for a second opinion anymore.
Title: Re: IGN's "10" trigger finger
Post by: Dark Nemesis on June 21, 2008, 12:52:37 AM
In Reply To #1

That is why i don't trust what the sites or games magazines are saying about games!! I only trust my self and have my own opinion after i play the game my self.

  There are many times that the critic has told for many games that they suck, but when i tried them out my self, i found them from good to awesome!!

  So, now you can't trust sites or games magazines or other press people to make decisions about a game, because now everything is all about marketing!! The old good days where reviewers they were making reviews because they like it, are gone. Now they have to do it because they have to do it or else they 'll lose their jobs!! To be more specific, it's all about money!!
Title: Re: IGN's "10" trigger finger
Post by: Killerwhip on June 21, 2008, 12:54:36 AM
In Reply To #1

I don't check out IGN, but I have noticed GameInformer being a little too generous with their "perfect score".
Title: Re: IGN's "10" trigger finger
Post by: Alexc2808 on June 22, 2008, 08:42:10 PM
MGS4 is perfect.  Why do you have some kind of vendetta against it?  Two amazingly great games came out close to each other.  It is a crazy coincidence but it is hardly handing out 10's like candy.  That is just silly.
Title: Re: IGN's "10" trigger finger
Post by: Clara E. Leet on June 22, 2008, 08:46:26 PM
Last game I recall getting a perfect 10 was Bioshock, and before that, Twilight Princess.
Title: Re: IGN's "10" trigger finger
Post by: Alexc2808 on June 22, 2008, 09:20:00 PM
GTA and MGS4 both got 10's on gamespot and gamepro(i think) among others.
Title: Re: IGN's "10" trigger finger
Post by: warfreak on June 23, 2008, 08:27:33 AM
I suppose there's a bandwagon of game reviewers...
Title: Re: IGN's "10" trigger finger
Post by: Alexc2808 on June 23, 2008, 10:23:25 AM
Or these games are just worthy of the 10 score.
As someone who as played a lot of both of them... I say the answer is a very clear yes, they are.
Title: Re: IGN's "10" trigger finger
Post by: Profbeanburrito on June 23, 2008, 06:32:50 PM
MGS4 deserves a perfect score. Famitsu gave it a perfect also.
Title: Re: IGN's "10" trigger finger
Post by: A n t r a x x on June 23, 2008, 09:24:35 PM
In Reply To #9

Famitsu has been cocksucking the industry since the middle-ages of the PS2.

I don't trust them anymore.

One publication that seems to have it together a little more is EDGE, outta the U.K. My brother gets these and I look at them at his house every so often. Solid magazine making with great reviews and articles.
Title: Re: IGN's "10" trigger finger
Post by: A n t r a x x on June 23, 2008, 09:36:35 PM
MGS4 deserves a perfect score.

A 10/10 says to me it's a perfect game. My brother brought MGS4 over and I struggled with the non-intuitive controls the whole time.

For instance, in order to shoot around a corner in first person, you have to: get against a wall, push the sidle button, move to the edge until the camera pans a little, hold the R1 button to ready your weapon; while holding this, take your thumb off sidle button to go into first person (triangle?),and then you take your thumb off that just to aim with the right analog.

(note: I might have some buttons mixed up I dunno, but you get the idea)

I don't know about you, but to me that's just too complicated for a game that takes place in am active warzone.

Metal Gear has always had control issues, though.
Title: Re: IGN's "10" trigger finger
Post by: Alexc2808 on June 24, 2008, 04:03:14 PM
In Reply To #11
You see your opinion would matter if you weren't shooting it down months before it came out.  You pre-programmed yourself against it.  It is was they call a "self fulfilling prophecy" in psychology.  The game controls are not hard to learn at all.

This game has gotten perfect scores in more than 5 different game rating sites/magazines.  It deserves the perfect 10.
Title: Re: IGN's "10" trigger finger
Post by: A n t r a x x on June 24, 2008, 04:57:09 PM
In Reply To #11
You see your opinion would matter if you weren't shooting it down months before it came out.
Title: Re: IGN's "10" trigger finger
Post by: Cypress on June 24, 2008, 05:52:38 PM
Only 10 they should give based on their rating system is LOZOOT, MGS4...thats about it. GTA is a joke
Title: Re: IGN's "10" trigger finger
Post by: Alexc2808 on June 25, 2008, 01:58:37 PM
In Reply To #13
Do you really want me to dig out all your posts where you were bashing it before it came out?  And watch your mouth, this is a civil conversation.  Can you really not argue without resorting to middle school playground language?
Title: Re: IGN's "10" trigger finger
Post by: Clara E. Leet on June 25, 2008, 02:26:56 PM
Oi. No potshots or flamewars, seriously.

I've never played an MGS4 before, honestly, and I've always hated the controls in most stealth games, but the controls for MGS4 grew on me rather quickly, personally. But that's just me.
Title: Re: IGN's "10" trigger finger
Post by: A n t r a x x on June 27, 2008, 04:54:53 PM
In Reply To #13
Do you really want me to dig out all your posts where you were bashing it before it came out?
Title: Re: IGN's "10" trigger finger
Post by: Slayer on June 27, 2008, 08:49:51 PM
Scores are really a needless scale of quality that serves no where near as much justice as the journalist's description of the game.  They should be abolished completely.
Title: Re: IGN's "10" trigger finger
Post by: Alexc2808 on June 28, 2008, 10:57:26 AM
In Reply To #17
Do you wanna take a guess at what game was a very heavy influence to the team making splinter cell?
I'll give you a hint... it rimes with betal beer bolid.
Title: Re: IGN's "10" trigger finger
Post by: A n t r a x x on June 28, 2008, 06:32:46 PM
In Reply To #17
Do you wanna take a guess at what game was a very heavy influence to the team making splinter cell?
I'll give you a hint... it rimes with betal beer bolid.

Well I'll always love Metal Gear over Splinter Cell anyway, I'm jsut saying this MGS feels more like Splinter Cell: Double Agent than Metal Gear.

Splinter Cell's level design is often.... meh. Also its story is in no way as good or interesting. But it's still fun and professionally made.
Title: Re: IGN's "10" trigger finger
Post by: Evil_Tim on July 16, 2008, 07:08:42 AM
Pffffft! How the hell are you supposed to read "10/10" as!?

 A state where  100 ≥ Score ≥ 95