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Offline Briraka

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Re: Spritework Request & Showcase Thread
« Reply #990 on: September 12, 2013, 08:52:33 PM »
0
Or these artworks from the original game:



Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #991 on: September 12, 2013, 08:56:06 PM »
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Yeah, but designs differ. Look at the Akumajo Dracula FDS manual to see what I'm talking about.

Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #992 on: September 12, 2013, 08:57:11 PM »
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Oops, didn't see that post. I was responding to Lely :P

Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #993 on: September 12, 2013, 08:58:15 PM »
+2
Here you go, guys!  ;D
It's still a WIP, however :P

Offline Lelygax

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Re: Spritework Request & Showcase Thread
« Reply #994 on: September 12, 2013, 09:43:17 PM »
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Or these artworks from the original game:


Even better, I've forgotten that something like that existed, so I tried to found something similar to the CV1 cover showing his front :P
(click to show/hide)
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Offline Inccubus

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Re: Spritework Request & Showcase Thread
« Reply #995 on: September 13, 2013, 09:57:23 AM »
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Here you go, guys!  ;D
It's still a WIP, however :P

Looking pretty damn sweet!
"Stuff and things."

Offline Aridale

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Re: Spritework Request & Showcase Thread
« Reply #996 on: September 13, 2013, 06:30:51 PM »
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is it just me or do those images not work? Im gettin 403 on em both

Offline Lelygax

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Re: Spritework Request & Showcase Thread
« Reply #997 on: September 13, 2013, 07:43:08 PM »
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is it just me or do those images not work? Im gettin 403 on em both

Thats because you dont know how to do "tricks" xD

Click in one of them, you will receive a error from the site, after that click in the adress bar and press enter. Since you will be already in their site, it will allow you to access this image, its a hotlink protection.
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Offline darkmanx_429

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Castlevania moving water sprites (not SOTN)
« Reply #998 on: September 16, 2013, 11:12:27 AM »
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Does anyone have access to some good moving water sprites, other than the ones from SOTN? I am looking for a good water animation I can use for some areas that I could also tile over. If anyone could help me out it would be greatly appreciated!

Vamprotector Lead Creator and Producer

Offline Lelygax

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Re: Spritework Request & Showcase Thread
« Reply #999 on: September 16, 2013, 06:56:41 PM »
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Super Castlevania 4? Joe & Mac 2 (SNES)?
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Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #1000 on: September 16, 2013, 08:57:45 PM »
+1
Thousandth reply!  :D
I think I'll try and do requests, to celebrate this occasion.  :)

Offline BLOOD MONKEY

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Re: Spritework Request & Showcase Thread
« Reply #1001 on: September 21, 2013, 08:45:44 AM »
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Hello. I am fairly new to this forum. I have been spriting for a long time however.
Here I have an edit of Denis Belmondo's 8-bit fake Trevor sprites
(click to show/hide)
. Second, I have a 100% custom Richter sprite with a couple SOTN edit's of my version of Richter
(click to show/hide)
UPON THE COMPLETION OF ITS STATEMENT, THE BLOOD MONKEY LEAPS TOWARDS YOU, BARING TEETH. IT IS TOO LATE FOR YOU.

Offline Lelygax

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Re: Spritework Request & Showcase Thread
« Reply #1002 on: September 22, 2013, 12:13:35 PM »
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You've based in this concept for cloaked Richter, right?


(click to show/hide)
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Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #1003 on: September 23, 2013, 06:37:52 PM »
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That reminds me; I just got RoB on Virtual Console, loving it!  ;D
Also, I think people should start using Rondo Richter as a base instead of SotN Richter, or even instead Fake Trevor.
You have no idea how many times I've seen that weird front-facing fighting game-looking pose in custom sprites. It's starting to get a bit annoying, to be honest.

Offline Bel

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Re: Spritework Request & Showcase Thread
« Reply #1004 on: September 23, 2013, 11:24:51 PM »
+1
Seeing as I've gotten a bit into Contra lately, I thought I'd post this. I'm working on a Richter skin for Bill Rizer in Super Mario Bros. Crossover as a tribute to the Vamprotector project, and I figured I'd put together the running animation.