Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: KaZudra on April 01, 2014, 10:21:31 AM
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this has been bothering me for awhile, just what are the physics to Richter's SotN Whip?
His whip is most whip-like, the links stretch and contract and changes when in movement...
the biggest mystery is that IGA never re-used such fine physics even in PoR and HD, it's just the preset sprited animation and not the freeflowing one...
It's hard to explain... but I think you guys know what i mean...
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I definitely know what you mean and it is very sad and disappointing that we've never seen such find spriting since. I've done my best to emulate it on many of my Belmont sprite sheets. It's also fun to note that I seen at least three different types of whip animations with the regular attacks. Pressing [<-, ->, attack button] in quick succession will bring about a half-moon sweep when drawing the whip just prior to the attack. What I also found disappointing is that the whip is rather short. It could have been just a few links longer like SotN's Trevor clone had.
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Personally, I never much liked the Richter version.
SCV4's whip is still the most dynamic, though the stretching chain links thing that SotN does is pretty cool.
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the stretching chain links thing that SotN does is pretty cool.
It slices, it dices, and makes demons cry for mother ;D
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It slices, it dices, and makes demons cry for mother ;D
I'd say it Mashes and Smashes, Bludgeon and Crunch 'n >.<;
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I'd say it Mashes and Smashes, Bludgeon and Crunch 'n >.<;
Mashes, slashes, leave demons rashes.. 8)
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I always think that it's like holding a piece of cooked spaghetti.
You swing it and it flips downwards. No matter if you swing it in many directions, it always flips downwards.