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Offline Eric Roman

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Go nuts: http://www.terriblehands.com/pictureocity/ripon/

CastleVania III
Almost every sound in the game.  Uncaptured are the two Fish Man splashes, Sypha's spells, the Twin Dragons' flameburst (probably the same as Sypha's), the liquidy quinkle for the Potion of Invisibility and a handul more.  Most of these sounds had been captured in 2002 (with HUGE help from the BGM-silencing TUNEUP Game Genie code).  The rest were captured around 2005 or later under different recording circumstances, so there may be some slight variances in noise or volume.
 
CastleVania SotN  (Akumajou Dracula X: Gekka no Yasoukyouku, actually.  My slip.)
A few sounds initially collected for a Konami VS Capcom demo and a few more collected for other sorts of yuks.  Game Genie not required; pop open the PlayStation lid and enjoy the soundplay...just close it down before a CD room or boss fight.  "many.wav" contains a few uncut minutes of Japanese audio'ventures through upsidedownland, including the Necromancy Laboratory, Reverse Entrance, and Reverce Caverns.

Super CastleVania (IV)
Here are a few sound effects I gathered up for ParoVadius RESET, including the entire sound test recording they may have been harvested from.  WARNING: Balance is slightly off; I never got around to a rerecording.


May 13, 2012 Update: ZIPs of each folder have been uploaded.  For Great Convenient.
« Last Edit: May 13, 2012, 08:24:03 PM by Eric Roman »

Offline X

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Yeay! Eric's back  :D You're never here often enough dude  :(  Thanks for the rips. I have CV's 1 and 2 and was hoping someone would get around to ripping CV 3.
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Offline darkmanx_429

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Go nuts: http://www.terriblehands.com/pictureocity/ripon/

CastleVania III
Almost every sound in the game.  Uncaptured are the two Fish Man splashes, Sypha's spells, the Twin Dragons' flameburst (probably the same as Sypha's), the liquidy quinkle for the Potion of Invisibility and a handul more.  Most of these sounds had been captured in 2002 (with HUGE help from the BGM-silencing TUNEUP Game Genie code).  The rest were captured around 2005 or later under different recording circumstances, so there may be some slight variances in noise or volume.
 
CastleVania SotN  (Akumajou Dracula X: Gekka no Yasoukyouku, actually.  My slip.)
A few sounds initially collected for a Konami VS Capcom demo and a few more collected for other sorts of yuks.  Game Genie not required; pop open the PlayStation lid and enjoy the soundplay...just close it down before a CD room or boss fight.  "many.wav" contains a few uncut minutes of Japanese audio'ventures through upsidedownland, including the Necromancy Laboratory, Reverse Entrance, and Reverce Caverns.

Super CastleVania (IV)
Here are a few sound effects I gathered up for ParoVadius RESET, including the entire sound test recording they may have been harvested from.  WARNING: Balance is slightly off; I never got around to a rerecording.
Can you put the respective game sound effects in a single folder for download? Thanks again!

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Offline Chernabogue

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Looks pretty good and helpful, thanks for sharing.

Offline Eric Roman

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Bump for ZIPs update.

Offline VladCT

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Requesting merge with relevant stickied thread.
It is precisely because it never cared, that people do care.  It's something which it's lacking, because that which it has, it has lackluster of.
^^
You are now reading this in Robert Belgrade's voice.

Then Lords of Shadow 2 just takes a big, semi-solid, smelly, pea-green dump all over everything.

Tags: cv3 cv4 cvsotn sotn