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Offline crisis

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The gap between CVA & Belmont’s Revenge
« on: April 08, 2024, 06:22:44 PM »
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Christopher failed slaying Dracula, so much so that he escaped the destruction of the castle & wandered Transylvania for 15 years. How was that possible? Typically when Dracula is resurrected, the Belmonts are alerted almost immediately & waste no time preparing for their confrontation. Any theories why this didn’t happen between 1576-1591?

Offline Foffy

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Re: The gap between CVA & Belmont’s Revenge
« Reply #1 on: April 10, 2024, 01:24:24 PM »
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Dracula escapes as a bat in Adventure and unless I'm mistaken, because of his weakened power state, he couldn't transform out of the form. This is why he uses Soleil as bait and for Christopher to defeat the bosses in Belmont's Revenge. When bosses are defeated, you do not collect their orbs at the end of the battle like you do in other games in the series. Instead, they fly away to Dracula's Castle and are used to bring him back to full power for the final fight.

Offline crisis

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Re: The gap between CVA & Belmont’s Revenge
« Reply #2 on: April 10, 2024, 05:23:38 PM »
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That is a good explanation Foofy. I haven’t considered that was the reason. Had IGA ever had the chance to remake Belmont’s Revenge, it would’ve been cool if the lords of the castles were Devil Forgemasters. And I wonder what Soleil’s fate was after he reached adulthood. It’s still the only game in the franchise where we see a Belmont father & son duo (aside from the Lords of Shadow series), all the other games are either grandfathers & great grandfathers.

Offline Lumi Kløvstad

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Re: The gap between CVA & Belmont’s Revenge
« Reply #3 on: Today at 04:09:59 AM »
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it would’ve been cool if the lords of the castles were Devil Forgemasters.

Cool but kinda nonsensical in-universe. Death states that only two Devil Forgemasters were made (Hector and Isaac), and while the idea of essentially using them as a potential back-in to the world of the living is useful, Death also seems to believe that they'd have to succumb to Dracula's Curse to be a worthy vessel; Hector restrained himself at the last minute, which was why Death had to use Isaac as the backup option. Hector himself transmuted the curse itself into "something small" and "harmless" upon defeating Dracula, meaning there's effectively no curse for a Devil Forgemaster to succumb TO any longer, so that's a means of resurrection that's no longer practical. Further, Dracula learned firsthand that a Devil Forgemaster suffused in and able to transmute and repurpose his powers is a HUGE flight risk after Hector's role in killing him twice. I doubt he would have ever made a Forgemaster ever again, choosing instead to find alternate means to craft generals and invoke cursed legions of darkness.

That being said, I could see him adapt the process by which Forgemasters were made to another purpose, maybe instilling some of his power in favored monsters to make them stronger and have a lesser form of Dominance over their weaker brethren, serving as leaders. Bosses, if you will. And perhaps, with some iteration, he figured out how to give them enough to be useful, but not so strong as to be a threat or a hindrance if they betrayed him, and made ENOUGH of them that... perhaps if some well-meaning hero came along and unknowingly freed the fragments of Dracula's power from their mortal coils... it would coalesce into enough of him to serve as a vessel and a means to ensure his resurrection.

Perhaps.
How not to be a dark lord: the answer to that is a terribly interesting answer that involves an almost Jedi-like adherence to keeping oneself under control and finding ways to be true to yourself in a way that doesn't encourage the worst parts of you to become dangerously exaggerated and instead feeds your better nature. Also, protip: don't fuck with Alchemy or strike up any deals with ancient Japanese Shinigami gods no matter how tempting the deal or how suavely dressed the Shinigami is.

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