looks neat, but the music is very unfitting imoHmm, this isn't the first time I've heard this. I'd be interested to know why you feel the track is unfitting.
Hmm, this isn't the first time I've heard this. I'd be interested to know why you feel the track is unfitting.
It sounds fairly simple and quiet. It sounds more like gameboy music than anything. It does, however, seem to take inspiration from the proper source (Bach organ music!) and the melody sounds nice. The instrumentation and lack of an audible bassline/counter-melody is a tad jarring though. What program are you using to make it?
Good ear, that piece was made for the gameboy hardware. It's just a gameboy version of Vivaldi's Winter, and I haven't done much else on my side to get the ball rolling with the music so far. I am not very experienced with music at all, so this is one aspect of the game I will probably need the most feedback on. The individual who made that Winter track is interested in composing for this game, and he wishes to use the Japanese Castlevania 3 soundtrack as a primary source of inspiration.
Thanks for the feedback, keep it coming.
So is the player Vlad himself? The game looks interesting, I like the part where the statue of armour comes alive, it reminded me of CV64
I'll be sure to show some videos of Irina once I feel confident that she's a good alternative character.A female character lead in a game with "Wallachia" in the name? nice Migami reference there!
if you're going for a pseudo-retro look and sound, then get rid of the angling-based rotation on that spikeball platform circler
nice Migami reference there!
I'm not familiar with their work nor have I ever played their games. I've been asking for feedback for Wallachian Night online since 2016, back when it was just a side hobby project of mine. I'm clearly taking many ideas from other games, but I've been transparent about the source material this whole time, namely Super Castlevania IV, first and foremost.This will be my last post regarding this coincidence since it could be a thread derailment, but that part kinda ticked me off because
This will be my last post regarding this coincidence since it could be a thread derailment, but that part kinda ticked me off because
cool, is she going to be the belmont of the game or something different?
That's okay. Best to take your time and be ready rather then push something when it isn't.Thanks, I try to keep that in mind as I continue to polish the game.
I'd be using Irina. She looks to be the Belmont of this game 8)
(https://i.imgur.com/I71H7wP.png)Your game is looking great!
d e m o r e l e a s e s j u n e
:o We are very sorry about missing the June 1st release date, but I promise that we have been working very hard to get this done. The scope keeps bumping up as I feel the need to add new things (such as Irina and a new section of the level) but the constant delays is one of the reasons I brought a couple of new people on board recently to lend a hand. I feel like all of these time consuming changes do make the game better overall, so I feel like the delays are worth it.
We will keep grinding away at this until its ready, which may or may not be June. We are definitely in the final stretch, I can't possibly imagine a scenario where the release date would creep past July and into August. Again, my apologies, I wan't to put this game in the hands of everyone here at the dungeon, but its going to have to wait just a bit longer.
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This does spark a thought:
Both your characters are longer-ranged characters.
Are you interested in seeing a Grant-like character in CN? Short range, fast attack speed, plus a few other special abilities...
I started letting some close friends test play CN, and I’m starting to see some problems with the difficulty balance. These guys are having a really hard time getting through the demo. At the same time, none of these guys are big Castlevania fans.
I’m interested to see how hardcore Castlevania fans fare on their first attempt through the level. I need a couple of people from this forum to record their first and second play through so I can study it from a game design perspective. I have Jop on board so far, if anyone else is interested in sending me a video recording of their first play through, let me know. I want to watch these videos and make some adjustments before I make a formal public release of the demo.
Also, guys like Jop know how to record high quality gameplay footage, but for those that don’t know how to record gameplay footage and are still interested in helping, I would be okay with poor quality video, such as recording your computer monitor with your cell phone camera or whatever. It just needs to be clear enough for me to see what’s going on.
Okay, that would be fine. I'll send you the PM sometime within the next few days. Just a heads up, it's not ready for release, so you will probably encounter some bugs, but it should be stable enough for you to go through it a few times without incident.
One more thing! The controls aren't the best with an analog stick at the moment, I still need to change a few things. Use of a d-pad is highly recommended!
Congrats on making good progress!
Best wishes!
Nice demo! I had to chuckle at the opening theme as it was the same tune used in the original Mummy staring Boris Karloff. Playing the game I didn't notice any bugs worth reporting. Everything seemed to play fine. But then again I've not put the demo through a solid ringer of tests either. But casually it plays well enough. I was also getting a CV Legends vibe during the play-through. Might have been the musical composition that was doing it.
First, there’s the 8 way attack. Up + Attack for Up attack, Up+forward for diagonal attack. While in mid-air, you can also do down and down diagonal attack.
If you push down + jump, you will perform a dash move that provides a quick boost of speed. It takes a few seconds to recharge, as shown on the green meter on the top left of the screen.
The demo is here! Download at:
https://carpathiannight.itch.io/carpathian-night (https://carpathiannight.itch.io/carpathian-night)
Feedback is greatly appreciated! Let us know what you like, dislike, or anything else in between.
Didn't know you made this in Unity. That is pretty cool.
I'm making an announcement about the future of Carpathian Night.
Carpathian Night will definitely not be ready by the end of 2018. However, we are currently working on a short, hour long prologue game that takes place about 100 years before Carpathian Night. The game stars the dark prince himself, Count Dracula, before he became lord of the vampires. The gameplay style will remain mostly the same as the CN demo, but with some light RPG and exploration elements, similar to Simon's Quest.
This short prologue game is targeted to release before the end of the year, or early 2019 at the latest. This prologue game will set up the events of the main game, which stars Irina and Dorin and follows their journey to castle Dracula.
As always, stay tuned!
Like the screen shot! Got some good coloring going on there.
I'm intrigued and interested in it. I really enjoyed the demo I played.
Thanks, this adjustment was made after feedback from the demo came in. The demo is a little too dark, and if Rondo taught us anything, its that you can retain that eerie horror atmosphere while using bright colors.
I can't wait to play the full game thanks so much for your hard work.
Put those theives' nutz in a vice will ya >:(
That's some good sprite work you've done on the main characters!
(https://i.imgur.com/rHavYGT.jpg)
You got some nice sketches going on there. Although I have mixed feelings about Dracula's look. I can't really explain it, but his look doesn't seem to mesh well with everything else that I've seen of this game so far. I dunno :-\
Search your thoughts, try to understand why you dont think it meshes well, then let me know. A lot of thought has gone into our design of Dracula, but there may be something we are not seeing or considering. Or maybe it will come together more once you see him in the game.
But don't take the long response as a rebuttal to your commentary
HAPPY HALLOWEEN! The new Carpathian Night demo is now available for download! Follow the link and let us know what you think!it doesn't support gamepads? why?
https://carpathiannight.itch.io/carpathian-night
it doesn't support gamepads? why?
Diggin' the cave! (not literally mind you, lol). Simple in design but also expressive at the same time 8)
These caves will be part of the upcoming Early Access demo!
Also, some footage of level 2. Experimenting with a SNES style version of the song we have been using:
https://youtu.be/oh8WqgMWuPk
i dig that snes style music
i really love the way the game looks, although i can't help but feel that there's a difference in quality in some of the artwork
the characters and most of the monsters are smooth, detailed, and accurately shaded. i think these guys are pretty much perfect
the environments and some other monsters, however, honestly feel lacking in comparison. the shading is flat, there isn't much detail, and the colors a bit boring.
to say the game looks bad would be a massive overstatement. but it does look a bit uhh,,, uneven.
This is looking incredibly cool. Will it be available on consoles?
Another version of the Guest House preview, just a few touch ups and a little more of the level shown:
https://youtu.be/u2x5Jj8HKWk
fucking sick
yep, looks great.
However the dash bar is awkward.
It's such a wimpy dash that it makes no sense.
You should make it stronger with the ability to hit enemies, or change it into a tackle that can knock back the enemies.
If you want the player to use it only for faster movement, change it into a sprinting animation. That would make more sense, he would get exhausted after running as fast as he can for a few seconds.
(https://i.imgur.com/23RRiIy.png)Ooooo, pretty
I find it quite amazing at how little one can put into pixel image and yet it comes out looking extraordinary! A work of art!
Oooo, I’ve been stalking this game on YouTube! I can’t wait for it to release, I’m really looking forward to it! (I need the soundtrack stat, lmao!)
Vampire version:
(https://i.imgur.com/rQLDbef.jpg)
Hopefully I'm not too late on this but I remember reading that this game is going to combine the historical Dracula with Bram Stoker's Dracula but yet this concept art is once again rehashing the Hamilton Deane Dracula with the lack of facial hair and high collared cape although iconic but it's actually nothing how Dracula is actually described in the novel where he actually looks much closer to the historical Vlad Tepes ironically enough.
This is what he actually looks like how's actually described in the book
As you can notice you've been wondering where Count Orlok from Nosferatu's look came from....Since in the novel, he's actually described being clad in black from head to toe without a single speck of color and he first appears as a old man in the beginning of the novel but he grows younger after drinking blood once he arrives in England.
Thanks for the commentary, we will keep this in mind. We have been getting questions about our version of Dracula, so I'll elaborate here.
First, in our lore, we consider the Bram Stoker novel to be 100% canon. When this project originally started, our Dracula was not the Stoker Dracula at all, instead it was the historical Dracula, Vlad Tepes. However, we felt there was far more creative freedom when working with the fictional Stoker Dracula, so we changed the antagonist as a result.
Do we consider our Dracula to be the same person as the historical Dracula, as seen in the Coppola version of Dracula? No. We read through a lot of commentary about this topic. Many make the argument that there is enough evidence in the novels to say that Vlad Tepes and Stoker's Dracula are the same person, but I felt like the counter arguments were more convincing. In addition, sticking purely to the fictional Dracula gives us more creative freedom, so it made the most sense to make the two people separate.
Regarding Dracula's appearance. You're right, the Dracula described in the Stoker novel looks different from Dracula's mainstream image, but our excuse is that the novel takes places in the 19th century, while Carpathian Night takes place in the 15th century. If we ever need to portray Dracula in the time period of the novel, I do fully intend to portray him as he is described in the novel. We are using Carpathian Night as a sort of origin story for Dracula. In this time period, Dracula has only been a vampire lord for a few years, and before that, he was a living, breathing human leading his army against the invading Turks. However, against such overwhelming force, even the brilliant and gifted Dracula fell to the might of the greatest empire in the world... but death will not stop the young prince, it will only strengthen him as he returns later as Lord of the Vampires, with an army of the dead at his back, and finely harnessed dark magic learned at Scholomance, from the devil himself.
As for the Count Orlok version... we don't plan on referencing that in this game, but if there is ever a CN sequel, I already have big plans for a villain that takes heavy inspiration from Orlok's design.
More than anything, I guess Dracula in Carpathian Night can look more like this (https://www.artstation.com/artwork/YwbbY) perhaps? Imagine him wearing all black armor
All I'm saying is ditch the mainstream Hamilton Deane Dracula since it's far been overused and there's no need to rehash it.
These are all good points. It will make me consider this aspect more. In CN, Dracula is fresh out of Scholomance, so maybe his costume should reflect that. What would the lord of the vampires and recent graduate of Scholomance be wearing in the 15th century? Interesting things for me and the team to think about.
You guys can also study up on armour and noble outfits of 15th century Romania and see what designs you can cook up.
DOPE reference images. Thanks a lot!
So that means we're playing as a Vampire in this game?If you choose to play as Irina, yes. In place of subweapons, each of the two playable characters will have a distinct set of special abilities, Irina's reflecting her vampiric powers and previous training in Scholomance, while Abbot Dorin will conjure miracles and other types of blessed/holy magic.
Also I wonder if we're going to fight demons and mythological creatures just like the Castlevania games assuming Dracula also has control over the forces of hell due to being the "Prince of Darkness"?
I guess it also means once we reach inside the Castle we're going to fight the undead usurpers that Dracula slaughtered and resurrected as bosses? Also what about battling the Weird Sisters/Brides as well?8)
Also I wonder if you got that book (https://www.amazon.com/dp/0228814294/?coliid=I1B8U8VAHXRNDS&colid=3N8HM7HAGAQT9&psc=1&ref_=lv_ov_lig_dp_it) I've linked which details about Dracula's powers and weaknesses which can be implemented in this game?I do have a lot of reference material, and I did plan to include this book into my collection as well. Whatever is canon in Bram Stoker's novel for Dracula's abilities is fair game as far as which abilities he will use against you when you battle him.
I was wondering if you could make the game very gory as Blasphemous was?
Like for example gory death animations for the enemies, fatalities, etc?
Development Update video is up!
https://youtu.be/Mv3LZ4ui4lM
We moved to this new youtube channel, so be sure to subscribe!
Carpathian Night Steam page is up! Wishlist and follow as we prepare the next demo build!
https://store.steampowered.com/app/1445740/Carpathian_Night/
In 1:28 in the video, that's still the typical Hamiltion Deane/Bela Lugosi Dracula and not how he's actually described in the book.
Very Noice.
Interesting choice of dates. It's almost as if he isn't Dracula (Vlad III) but Dracul (Vlad II).
(https://i.imgur.com/fDkKy6w.jpg)
Prince Dracula (1416 - 1446)
Seasoned veteran, graduate of Scholomance, commander of the Army of the Dead, and Lord of the Vampires.
The undead prince commands his army from his ancestral home, the ancient Castle Dracula. He is tremendously gifted, one of the very few to have mastered all six of the dark arts.
In life, Dracula’s brilliance, ferocity, and ruthlessness struck terror into the heart of the invading empire. In death, Dracula is unquestionably the most powerful and dangerous being in the world.
Relics
The Life: A vampiric sword that answers only to the Lord of the Vampires. It cuts cleanly, immediately absorbing any blood it touches. It's wielder can absorb the stored blood to grow stronger and age backwards, and each successful strike drains the life and stamina of its prey.
Plate of the Dead : A set of armor forged in the pits of hell, completely invulnerable to mortal weapons. It was created for the commander of the Army of the Dead, and any wicked being that sees it knows to obey without question.
Mantle of Scholomance: The most adept and able student of Scholomance is deemed "Keeper" by the devil, and becomes his most loyal and dangerous servant. The Mantle of Scholomance symbolizes the Keeper status of its wearer. It is indestructible, and can shield its wearer from divine forces. Other students of Scholomance are granted enchanted capes similar to this one, but only the Mantle of Scholomance has the enlarged collar, making its wearer easily identifiable as the Keeper student of the devil.
Although I think he still needs to loose that High Collared cape since that originated from a stage play from Hamilton Deane.
Since Carpathian Night pays tribute to the classic monster film era, it only made sense to keep the collared cape.
Finally, it doesn’t directly contradict the novel because our Dracula story takes place in the 15th century, while the story of the Dracula novel takes place in the 19th century.
I think this is where the main problem lies since the classic monster films had nothing to do with the original novel at all and it's what exactly tainted Dracula's image forever and you're only continuing it.
Actually it does and just in case if you're wondering what I've originally written about the design above, it's also completely inaccurate to how Dracula is described in the book not only the high collared cape but also he lacks facial hair and looks like a typical goth pretty boy than anything resembling Vlad the Impaler himself that is.
It seems that my previous concept (https://castlevaniadungeon.net/forums/index.php?topic=9395.msg212135#msg212135) suggestions (https://castlevaniadungeon.net/forums/index.php?topic=9395.msg212267#msg212267) have all been ignored here
you had every opportunity to portray a Book accurate Dracula but instead you've once again fallen into pop-cultural omasis.From the very beginning, Carpathian Night was meant to be a tribute to Super Castlevania IV, the classic era of the Castlevania series, and the classic monster films that inspired them. We have never deviated from that, and our current build of the game already includes several monsters from those films including many other references. We never meant to prioritize accuracy of the novel above all else, this game was built on the foundations of the "Monster Mash" trope.
I don't think that's a fair assessment. As inaccurate as the stage and film adaptations can be, they certainly helped cement Dracula as a timeless horror icon that is easily recognized the world over, and made the character successful in different mediums outside of the original novel. These successful films and plays only helped to immortalize Stoker and his vampiric creation. I also find no reason to be upset over the collared cape being more recognizable than Stoker's design, as nothing will stop the original novel from being considered a timeless classic that will be read worldwide for generations to come.
As far as his "pretty boy" looks, since our story serves as an origin story, we wanted a young Dracula, a human in his physical prime, young and strong enough to charge out into the battlefield against the invading empire. He is also a prince from an old and wealthy family, so its not a stretch to believe that a young, human Dracula would be handsome looking during his early adulthood.
Within, stood a tall old man, clean shaven save for a long white moustache, and clad in black from head to foot, without a single speck of colour about him anywhere. His face was a strong, a very strong, aquiline, with high bridge of the thin nose and peculiarly arched nostrils, with lofty domed forehead, and hair growing scantily round the temples but profusely elsewhere. His eyebrows were very massive, almost meeting over the nose, and with bushy hair that seemed to curl in its own profusion. The mouth, so far as I could see it under the heavy moustache, was fixed and rather cruel-looking, with peculiarly sharp white teeth. These protruded over the lips, whose remarkable ruddiness showed astonishing vitality in a man of his years. For the rest, his ears were pale, and at the tops extremely pointed. The chin was broad and strong, and the cheeks firm though thin. The general effect was one of extraordinary pallor.
If the project isn't to your liking, all we can say is that we're sorry, but we can't satisfy everyone. I do in fact listen to everyone's suggestions, and they do help guide the design of Carpathian Night, but the team has the final say on which details best fit the vision of the project. Sorry that it's not turning out how you hoped, but we are happy with the choices we have made so far and will continue to interact with the community to help guide us to the conclusion of this project.
Congrats dude! Can't wait to see it!
With each update your game is shaping up to looking really well. Keep going!
Just backed it, good luck with the project! :)
Bookmarked the kickstarter page.
I'll see about getting in on it this week.
This is one of the many reasons I enjoy working on this game so much, because doing research means having to read a bunch of great and captivating material.
I did my part and backed. :)
Congrats on getting funded!
- At near the last green jewel of the second level, there's a chance you might end up getting stuck in walls if you respawn after dying:
https://drive.google.com/file/d/1pRVN3_Ym4bLZ2GShv6tqlR5uPq7sJoQ5/view?usp=sharing
That's all we could list and report. Kudos for your Kickstarter success!
Nice photo and congratz! Although I think someone tried too hard with the webbing on the candle holder.
Haha, that someone would be me! I'll try to level up my prop design skills in time for the next con.
Once again, we wish everyone the best during the holidays! Stay safe!
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Nice! Not unlike the Treasury stage from SCV4.
When I had done, I looked for a bell, so that I might let the servants know I had finished; but I could not find one. There are certainly odd deficiencies in the house, considering the extraordinary evidences of wealth which are round me. The table service is of gold, and so beautifully wrought that it must be of immense value. The curtains and upholstery of the chairs and sofas and the hangings of my bed are of the costliest and most beautiful fabrics, and must have been of fabulous value when they were made, for they are centuries old, though in excellent order.
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This will be a short update, but we are happy to announce that we have something big coming in June. We have kept mostly silent these past few months, but we are almost ready to show you how far we have come. The game is nearing completion, and we have yet to reveal our biggest surprise.
Stay tuned!
Very nice and congratulations on getting one of the OGs!
Wow :rollseyes:
Corporate Bulls**t at it's finest. It's a real shame there's no 'Dragon hunting' allowed anymore. Back in the day when higher-ups like corrupt royals and elites were executed because they dared move against the people. Sadly, the laws that protect us also protect them too. Talk about a bum wrap.
Is it possible to relocate the game as-is to another engine? Transfer the code or something to that effect?
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Cool! Looking forward to playing the full version of this. Will double dip if it comes to console.
Day One purchase, here I come.
Will you be releasing an OST for this game by any chance? I'd pay for one.
Just curious, since it's influenced by Super Castlevania IV, will it have the whip grappling, where you swing between platforms?