In Reply To #93
I agree. I've always had problems understanding the Blackmore sprite. He kind of reminds me from HoD, where pixel art as a whole is a bloody mess. Aside from that, the battle is AWESOME. I personally think the boss battles from OoE are the game's highest point.
Sprite inconsistency is an issue that exists as far as SotN. This happens mainly because of recycling sprites from game to game, and every game has its own artistic approach.
For instance, the Dhurons, Slogra & Gaibon are sprites from Super Castlevania IV, the bloody skeletons are from the X68000 game, the normal skeletons, medusa heads and many others are from Rondo of Blood, and so on.
The enemies native to SotN commonly fall into the multi-joint type (Diplocephalus, Gurkha, Galamoth), or the large, highly detailed frame by frame ones (Owl Knights, Guardians, Snipers of Goth, Skull Lords).
At this point I think they already know about the sprite issues but the pixel artists involved are not looking for consistency anymore. In Portrait of Ruin, as an example, we have in one hand Lerajie (harpies with rifles) and in the other Zacchino (the guy who loves you), probable made by different artists.