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Offline Ahasverus

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Re: RUMOR: Castlevania 3DS made by MERCURYSTEAM
« Reply #45 on: December 12, 2010, 04:46:20 PM »
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I agree with you that the article doesn't say "MS is developing the next 3DSVANIA" but it talks about internal (MS) sources talking about DLC, sequel AND they say that there's a 3DS CV coming, we all know Cox WANTS to make a 2D CV, we all know Konami teams don't know each other's work (So they can't talk about IGAVanias) and the article is assuring it.. it's a rumor, but it may be..

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Offline Dremn

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Re: RUMOR: Castlevania 3DS made by MERCURYSTEAM
« Reply #46 on: December 12, 2010, 04:58:27 PM »
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Ahasverus we just had someone from MS say that they're not making CV 3DS in this very thread.


Offline Ahasverus

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Re: RUMOR: Castlevania 3DS made by MERCURYSTEAM
« Reply #47 on: December 12, 2010, 05:49:39 PM »
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He didn't deny the rumor...

Edit: HOLY FACEPALM BATMAN!!

Let our beloved Zobek express my feelings right now:

« Last Edit: December 12, 2010, 05:54:00 PM by Ahasverus »

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Offline shelverton.

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Re: RUMOR: Castlevania 3DS made by MERCURYSTEAM
« Reply #48 on: December 13, 2010, 08:16:02 AM »
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Since the outsorcing of Castlevania already started (along with every other Konami franchise ever) I wouldn't mind seeing many different teams having a go at the series. I wonder how the dudes and dudettes of Chair Entertainment/Epic Games (resposible for Shadow Complex) would handle a 3DS Metroidvania. They already said Shadow Complex was inspired by both Symphony of the Night and Super Metroid, so they should know what they're doing. Shadow Complex did a lot of things right, especially the level design which was fab, and the visuals. The game was a bit too big and backtracking was sometimes tedious and drawn out. Still, it was way more ambitious than any of the recent 2D Castlevanias. And Metroids too, for that matter.

Offline Sumac

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Re: RUMOR: Castlevania 3DS made by MERCURYSTEAM
« Reply #49 on: December 13, 2010, 11:43:33 AM »
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Quote
I think this is the first time I've heard anyone directly call IGA's games cartoonish. Sure, some have some anime artwork to them..but cartoonish? I didn't know Dracula was invading Dream Land.
I talked about actual ingame sprites.
They've become looking like they were from some random cartoon starting form AOS and DS trilogy only made it worse, what with the fat black outline almost for everything (ironically except for some sprites from SOTN / ROB) and bright colours.
In short - yes, his game could be called cartoonish not only in the artwork.

Offline thernz

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Re: RUMOR: Castlevania 3DS made by MERCURYSTEAM
« Reply #50 on: December 13, 2010, 11:54:50 AM »
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ironically, the sotn and rob sprites sported very colorful and saturated palettes. rondo richter has the most saturated colors from all sprites probably!

though yeah, the newer sprite animations and outlines were pretty horrible. their colors were worse too, though not for being more colorful.

Offline Ahasverus

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Re: RUMOR: Castlevania 3DS made by MERCURYSTEAM
« Reply #51 on: December 13, 2010, 12:58:54 PM »
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Saturaterd =/= Cartoonish.
Big eyes, ridiculous expressions and generic style = Cartoonish.

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Offline whitedragon_nall

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Re: RUMOR: Castlevania 3DS made by MERCURYSTEAM
« Reply #52 on: December 13, 2010, 04:22:33 PM »
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I've always found them to be rather colorful, but not so much cartoonish. Except for the artwork in the games from AOS to POR. I'm glad OOE put a stop to that style.....for now.

Offline uzo

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Re: RUMOR: Castlevania 3DS made by MERCURYSTEAM
« Reply #53 on: December 13, 2010, 05:47:59 PM »
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Offline crisis

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Re: RUMOR: Castlevania 3DS made by MERCURYSTEAM
« Reply #54 on: December 13, 2010, 07:55:18 PM »
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I was under the impression that the reason why the DS games appear "cartoonish" was because Konami wanted to appeal to a younger fanbase, IGA confirmed this is one of his many interviews from back then. With LoS the target audience has obviously changed again. So in the end it's Konami's fault for making these decisions & holding the series back for so long, not a single individual.

Offline Dremn

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Re: RUMOR: Castlevania 3DS made by MERCURYSTEAM
« Reply #55 on: December 14, 2010, 06:45:47 AM »
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I would like to see Castlevania 3DS use colorful sprites/tiles like ReBirth, but a majority of that game had a lot of reused assets from SotN like all Castlevanias since SotN.

Hell, do we even know if sprites will be used in any games on the 3DS? I can see them still using sprites but having 3D backgrounds/stages.


Offline whitedragon_nall

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Re: RUMOR: Castlevania 3DS made by MERCURYSTEAM
« Reply #56 on: December 14, 2010, 08:35:55 AM »
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I think what we really need is a 3DS title with sprites, but with Vanillaware-level detail. I drool just thinking about it.

Offline ganonfloyd

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Re: RUMOR: Castlevania 3DS made by MERCURYSTEAM
« Reply #57 on: December 14, 2010, 12:35:52 PM »
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I hope it's true.

Be it by IGA or Mercurysteam, I need's my Castlevania on the go.

This. I'd vastly prefer a 2D game, but if they're going to try for a 3D game, more power to them. I had a blast with LoS.

Offline Sumac

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Re: RUMOR: Castlevania 3DS made by MERCURYSTEAM
« Reply #58 on: December 14, 2010, 03:33:22 PM »
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Quote
ironically, the sotn and rob sprites sported very colorful and saturated palettes.
I talked also about backgorunds.

Offline crisis

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Re: RUMOR: Castlevania 3DS made by MERCURYSTEAM
« Reply #59 on: December 14, 2010, 05:45:08 PM »
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Sumac loves the cartoon look don't lie


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